• Type of feat: Druid, Epic
  • Prerequisite: Druid 20
  • Required for:
  • Specifics: The character may use elemental shape to change into an epic elemental. The transformation has a duration of 1 hour per class level.
  • Use: Selected

Base Stats

Fire: 32 STR / 20 CON / 28 DEX / 10 NAT AC / 2d8 +1d8 fire, 2d8 +1d8 fire

Water: 34 STR / 22 CON / 22 DEX / 14 NAT AC / 2d10, 2d10

Earth: 36 STR / 24 CON / 10 DEX / 18 NAT AC / 2d10, 2d10

Air: 28 STR / 18 CON / 34 DEX / 9 NAT AC / 2d8, 2d8

Special

All elementals have: 10/- DR, Darkvision and elemental immunities (crit, sneak, mind etc.)

Fire: 100% fire Immunity, 50% cold weakness, 30% movement speed

Water: 100% fire Immunity

Earth: 15/- DR

Air: 50% movement speed


Movement speed doesn't stack with spells.

All forms are large size.

Abilities

Fire

(2 min) Sacrificial Flare - The fire elemental swirls wildly, building momentum until it appears a blur, before splitting part of itself and hurling it into the ground, blasting enemies in range

Elemental itself takes 10d6 damage. Initial dmg in a large AoE = (DRUID_LVL)*d6. Secondary dmg = (DRUID_LVL - 10)/2 *d6 in the area where the fireball hit for 3 rounds. DC 30 Reflex saves halve the damage. No SR checks.

(5 min) Effulgent Shield - The caster creates a shimmering globe of fire around herself with a radiance and fury resembling that of the sun itself.

Duration: 10 rounds Elemental Shield: 1d6 + DRUID_LVL - 10 dmg Blindness Aura: single fort save DC=DRUID_LVL

Water

(2 min CD) Drown: The water elemental quivers in almost excited way, wrapping herself around her opponent's face and contracting, almost like a constrictor squeezing its prey.

Just like the spell but in a personal range and DC = DRUID_LVL. No SR Check.

(5 min CD) Twisted Torrents: A seemingly impossible amount of water begins to gush forth from within the water elemental, swiftly churning into a violent and chaotic whirlpool in a radius around her, disorienting and scattering her foes while refreshing herself.

Duration: DRUID_LVL/2 - 5 rounds

8 torrents spawn each round in close vicnity to the elemental If a torent hits a water elemental it heals for 5 HP and speeds it up by +50% If a torent hits an enemy:

Knockdown (30 DC fort) 50% slow for 3 sec (no save) 5d6 physical dmg (no save, bonus +20 cold vs fire elem)

Earth

(2 min CD) Boulder Toss: The Earth elemental tenses before ripping a section of the ground up beneath it with unsettling ease and hurling it into the distance straight at its foes.

(DRUID_LVL)*d6 physical dmg in a small radius AoE that knockdowns for 2 rounds. Reflex DC 30 halves dmg and saves from KD.

(5 min CD) Cataclysmic Quake - The earth elemental sinks its massive arms into the ground, seeming to become one with the very earth below him as the land itself throws violent tantrums in response to his call.

Gargantuan AoE centered around elemental. Doesn't damage allies. 2 quakes in 1 round. Each does: (DRUID_LVL) d6 physical dmg (DC=30 Reflex for half) DC 25 knockdown check DC 35 concentration check

Air

(2 min CD) Plasma Pulse: The elemental builds electrical energy within itself until it can hold no more, the energy releasing randomly in superheated bolts of plasma towards nearby targets

Duration: 5 rounds Effect: Lightning strike on a random target every 3 sec. Same target cant get hit twice in a row. Dmg: (5+DRUID_LVL/2) * d6 dmg. Reflex DC=30 to halve damage and save from 1 round stun.

(5 min CD) Fleeting Wind - A sprightly and refreshing wind begins to kick up around the air elemental, invigorating her allies and quickening their movements, making them light as the air itself.

Duration: DRUID_LVL/2 rounds Effect: Freedom of Movement + Haste to all allies in huge AoE. The elemental also receives Evasion.