Polymorphing
Polymorph System
Radial Menu
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.
Polymorph Mechanic
- Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).
- Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)
- Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.
- Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.
- Item properties merge with new shape. Only best slot merges. (Saves don't stack)
- Natural, Deflection, and Armor AC from items merge (except if on gloves/bracers Inventory slot). Dodge AC does not merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.
- Permanent weapon enchantments (AB/EB) carry over to creatures with weapons. This includes Vampiric Regeneration from a weapon (if the shape also holds a weapon). Temporary ones—such as Greater Magic Weapon—are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)
- Glove/bracer weapon enchantments/bonuses/etc do not merge to Polymorphing shapes (they only carry over to Wild Shape and Shifter Wild Shape forms). This includes Vampiric Regeneration from gloves/bracers.
- Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of Wild Shape and Shifter Wild Shape forms.)
- Damage Reduction derived from Shapechange now works.
- 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting (except Mind Flayer form).
- Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.
- Expose Weakness works when Polymorphed, but damage is reduced by 50%.
Shape (Creature) Weapon Types
- Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing. If Shape has a weapon, then the Type is determined by the Weapons base damage type. When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example). Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus: bludgeoning + piercing will stack).
Polymorph Focus
Similar to conjuration and necromancy, Transmutation focus will grant bonuses to polymorph and shapechange. Please note, word of changing invocation is not affected by Transmutation focus.
- Transmutation focus grants +1 AC to polymorph and shapechange forms.
- Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.
- Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.
- Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.
Augment Form
Type of Feat: General
- Prerequisite: Spellfocus Transmutation.
- Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.
- Affected Spells and Abilities: Polymorph, Shapechange.
- Is available to Archmage, Hierophant, and a number of other PrCs as a feat for the class to select and not part of the High Arcana track, etc.
- Contrary the feat description your base attack bonus does not become medium for your level. Nor does it matter if your new BAB would become greater than medium BAB of a character of your level. Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.
Polymorph Forms
Major Roleplay Forms
- Kobold (Kukri, Sling)
- Goblin (Rapier, Spear)
- Gnoll (Halberd)
- Orc (Longsword, Crossbow)
- Troglodyte (Spear)
- Minotaur (Greataxe)
- Ogre (Warmace)
- Gloura (Dagger)
- Drider (Scythe, Longsword, Crossbow)
- Kenku (Shortsword, Bow)
- Human (Longsword)
- Elf (Rapier)
- Dwarf (Greataxe)
- Drow (Rapier)
- Duergar (Greataxe)
- Sahuagin (Spear)
- Troll
- Yeti
- Gargoyle
- Hook Horror
- Worg
- Ape
Minor Roleplay Forms
- Rat
- Bat
- Weasel
- Snake
- Beetle
- Spiders
- Cat
- Dog
- Deer
- Badger
- Lizard
- Wolf
Shapechange Forms
Legendary Animal Forms
- Legendary Ape
- Legendary Bear
- Legendary Horse
- Legendary Tiger
- Legendary Snake
- Legendary Wolf
Monstrous Forms
- Hill Giant
- Fire Giant
- Frost Giant
- Maur
- Werewolf
- Mind Flayer
- Clay Golem
- Hydra
Dragon Forms
- Red Dragon
- Black Dragon
- Blue Dragon
- Bronze Dragon
- Mist Dragon
- Silver Dragon
Undead Forms
- Nightwalker
- Skeleton
- Zombie
Planar Forms
- Planetar
- Moon Dog
- Arboreal Fey
- Marut
- Death Slaad
- Erinye
- Cornugon
- Palrethee
- Hezrou
- Bebilith
- Goristro
Polymorph / Shapechange Spells Stats
| Polymorph | ||||||||
| Race | Focus | Offensive | Defense | Dmg | STR | CON | DEX | Base AC |
| Kobold | Weapon Enchantment carries over | Kukri,Sling | - | - | 9 | 10 | 13 | 8 |
| Goblin | Weapon Enchantment carries over | Rapier,Spear | - | 11 | 12 | 13 | 8 | |
| Gnoll | Weapon Enchantment carries over | Halberd | - | - | 15 | 13 | 10 | 8 |
| Orc | Weapon Enchantment carries over | Longsword, Crossbow | - | - | 17 | 12 | 11 | 7 |
| Troglodyte | Weapon Enchantment carries over | Spear | - | - | 10 | 14 | 9 | 10 |
| Minotaur | Weapon Enchantment carries over | Greataxe | - | - | 19 | 15 | 10 | 7 |
| Troll | Regen | - | Regen | 2d4 | 23 | 23 | 14 | 8 |
| Ogre | Weapon Enchantment carries over | Warmace | - | - | 21 | 15 | 8 | 7 |
| Yeti | none | - | 2d4 | 22 | 16 | 12 | 8 | |
| Gargoyle | none | - | - | 2d4 | 15 | 18 | 14 | 7 |
| Myconid | none | 10% ConfusingAttack | - | 2d6 | 14 | 15 | 12 | 6 |
| Kenku | Weapon Enchantment carries over | Shortsword, Bow | 16 | 14 | 16 | 4 | ||
| Gloura | Weapon Enchantment carries over | Dagger | - | - | 8 | 12 | 17 | 6 |
| Drider | Weapon Enchantment carries over | Scythe, Crossbow,Longsword | - | - | 15 | 16 | 15 | 6 |
| Human | Weapon Enchantment carries over | Longsword | - | - | 14 | 14 | 14 | 4 |
| Elf | Weapon Enchantment carries over | Rapier | - | - | 12 | 14 | 16 | 4 |
| Drow | Weapon Enchantment carries over | Rapier | - | - | 12 | 14 | 16 | 4 |
| Duergar | Weapon Enchantment carries over | Greataxe | - | - | 16 | 14 | 16 | 4 |
| Dwarf | Weapon Enchantment carries over | Greataxe | - | - | 16 | 14 | 16 | 4 |
| Sahuagin | Weapon Enchantment carries over | Spear | - | - | 14 | 12 | 13 | 5 |
| Worg | none | Power Attack | - | 2d4 | 17 | 15 | 15 | 4 |
| Hook Horror | none | - | - | 2d4 | 24 | 14 | 17 | 4 |
| Shapechange | ||||||||
| Race | Focus | Offensive | Defense | Dmg | STR | CON | DEX | Base AC (10+Nat+Dex) |
| Fire Giant | Offense (Weapon) | Greatsword +5, Alch Silver | Fire Immunity, Cold Weakness | 2d6+1d6+5+15 | 31 | 21 | 9 | 17 (10+7-1) |
| Frost Giant | Offense (Weapon) | Greataxe +5, Cold Iron, Vamp +2 | Cold Immunity, Fire Weakness | 1d12+5+13 | 29 | 21 | 9 | 19 (10+10-1) |
| Hill Giant | Offense (Weapon) | Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 24 | 2d8+5+10 | 25 | 19 | 8 | 21 (10+12-1) | |
| Maur | Offense (Weapon) | Greataxe +5, Cold Iron, Vamp +2 | 1d12+5+12 | 26 | 20 | 10 | 21 (10+11+0) | |
| Werewolf Lord | Offense and Skills | Improved Critical, Weapon Focus | 10 / Silver, Dodge, Alertness, Track, Stealthy | 4d6+11 | 32 | 20 | 18 | 21 (10+7+4) |
| Iron Golem | Defense (Magic) | Spell Immunity (effective SR 40), Construct Traits | 2d10+11 | 33 | 10 | 9 | 21 (10+12-1) | |
| Mindflayer | Spellcasting | Attack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural Spell | SR 34, Iron Will, Combat Expertise | 1d8+5+3 | 16 | 16 | 14 | 23 (10+11+2) |
| Dragons | Defense | Keen | 10 / +4, SR 20, Sneak Immunity, Elemental Immunities | 2d6+1+11 | 33 | 21 | 12 | 28 (10+17+1) |
| Five-headed Hydra | Defense (Regen) | Flurry of Blows | Regen 15 | 2d10+6 | 23 | 20 | 12 | 25 (10+14+1) |
| Skeleton | Offense (Weapon) | Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative | 5 / Bludgeoning, Dodge, Cold Immunity, Undead Traits | 2d4+5+6 | 18 | 10 | 18 | 24 (10+9+4+1) |
| Zombie | Offense (Sneak Attack) and Defense (Immunities, HP) | Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con | 5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, Undead Traits | 1d8+1d6+4 | 18 | 10 | 16 | 22 (10+9+3) |
| Nightwalker | Defense (Immunities) | Vampiric Regeneration +1 | SR 30, Cold Immunity, Light Sensitivity, Undead Traits | 2d6+14 | 38 | 10 | 14 | 25 (10+13+2) |
| Planetar | Offense (Weapon) and Defense | Aligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative | 10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits | 2d6+1d4+4+10 | 25 | 20 | 19 | 20 (10+6+4) |
| Moon Dog | Defense (Spell Resistance, Evasion, Saves) | Aligned +1d8 vs Evil, Bite +3, Improved Initiative | 10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits | 3d6+3+7 | 24 | 16 | 13 | 21 (10+9+1+1) |
| Arboreal Elf | Offense (Ranged) | Aligned, Longbow +4, Mighty 8 | 5 / Evil, SR 22, Fey Traits | 1d8+1d6+5+4+5 | 21 | 21 | 21 | 22 (10+7+5) |
| Marut | Offense and Regen | Aligned, Awesome Blow, Power Attack | 10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits | 2d6+1d8+12 | 35 | 10 | 13 | 21 (10+10+1) |
| Slaad, Death | Offense | Aligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad Eggs | Regen 3, Slaad Traits | 3d6+5+7 | 25 | 21 | 23 | 25 (10+9+6) |
| Erinye | Offense (Ranged) | Aligned, Longbow +4, Mighty 8 | 5 / Good, Regen 1, SR 19, Baatezu Traits | 1d8+1d6+5+4+5 | 21 | 21 | 21 | 23 (10+7+5) |
| Horned Devil (Cornugon) | Defense | Aligned | Regen 3, SR 28, Baatezu Traits | 2d6+10 | 31 | 25 | 25 | 33 (10+16+7) |
| Palrethee | Offense and Defense | Aligned, Longsword +5, Alch Silver | Fire Shield 5, Tanari Traits, Cold Weakness, SR 18 | 2d6+1d6+5+5+4 | 21 | 16 | 16 | 22 (10+9+3) |
| Hezrou | Offense and Defense | Aligned, Blind Fight, Cleave, Power Attack | 10 / Good, SR 19, Toughness, Tanari Traits | 4d4+2d8+5 | 21 | 29 | 10 | 24 (10+14+0) |
| Bebelith | Offense | Aligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack | 10 / Lawful, Web Immunity, SR 19 | 2d8+15 | 28 | 26 | 12 | 23 (10+12+1) |
| Goristro | Offense and Defense | Aligned, Blind Fight, Cleave, Power Attack | 10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits | 2d6+2d8+9 | 29 | 23 | 8 | 25 (10+16-1) |
| Legendary Ape | Offense | 2d8+15+10 | 30 | 16 | 17 | 20 (10+7+3) | ||
| Legendary Bear | Offense and Defense | +10% speed | 60% 2d6+13 or 40% 4d6+13 | 36 | 25 | 15 | 28 (10+16+2) | |
| Legendary Horse | Speed | +60% speed | 3d6+9 | 29 | 27 | 14 | 19 (10+7+2) | |
| Legendary Snake | Offense (Poison) | Legendary Snake Venom DC 25 1d8/1d8 Con | 2d8+8 | 27 | 24 | 24 | 23 (10+6+7) | |
| Legendary Tiger | Offense | Dire Charge | +10% speed | 2d6+2d8+11 | 33 | 24 | 18 | 24 (10+10+4) |
| Legendary Wolf | Offense (Knockdown) and Defense | Knockdown, Weapon Finesse | +30% speed | 2d6+7 | 25 | 21 | 28 | 25 (10+6+9) |