Hellfire Warlock
Description
The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells. By tapping into this infernal power, these characters learn to infuse their eldritch blasts and magic items that they wield with the dark power of hellfire.
Hellfire warlocks typically learn their power through being exposed to some infernal agency. Witnessing the power inherent in hellfire creates a strong attraction many find too strong to resist. Alternatively, some stumble across hellfire while experimenting with eldritch blast.
All hellfire warlocks walk a dangerous path. Each use of hellfire brings you ever closer to death. You must be vigilant in your resolve and resist using this terrible magic recklessly. Since you wield the power of Hell itself, others are suspicious at best and downright hostile at worst. They fail to understand why you would use such power willingly and how you can resist its allure.
Since hellfire warlocks are nearly universally reviled, these characters keep to themselves. Their isolation pushes them to test the limits of their morality, and in time, most succumb to the darkness blooming within them. Hellfire warlocks are jealous and petty. They see others who practice their dark art as threats to their prominence and power, so these characters are swift to destroy their rivals.
Some hellfire warlocks attach themselves to infernal cults, believing that through service to an archfiend, they can increase their knowledge and skill. Hellfire warlocks act as guardians and enforcers in such organizations, valued for their combat capabilities.
A character can achieve a maximum of 3 levels in the Hellfire warlock prestige class.
Requirements
Skills: Intimidate 6, Lore: The Planes 12, Spellcraft 6
Spellcasting: Must have Elemental Blast and must be able to cast at least one dark invocation.
Alignment: Evil.
Pact: Devil.
Class features progression
| Hit die: d6 |
| Proficiencies: None |
| Skill points: 2 + Int modifier |
| Class skills: Concentration, Disguise, Intimidate, Lore: Arcana, Lore: Local, Lore: Religion, Lore: The Planes, Spellcraft, Use Magic Device |
| Base attack bonus progression: Medium |
| Saving throws | high: | Will |
| low: | Reflex, Fortitude |
Additional progressions
| Level | Features gained |
| 1 | Hellfire Blast +3d6 |
| 2 | Hellfire Blast +6d6, Summon Baatezu, Resistance to Fire 10 |
| 3 | Hellfire Blast +9d6, Hellfire Shield |
Invocations
At each level, you gain new invocations known and an increase in invoker level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained.
Hellfire Blast
Whenever you use your Eldritch blast ability, you can change your Eldritch blast into a hellfire blast. A hellfire blast deals your normal Eldritch blast damage plus an extra 3d6 points of damage per class level. If your blast hits multiple targets (for example, the Eldritch chain or Eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Hellfire burns hotter than any normal fire.
Each time you use this ability, you take 1 point of Constitution damage. This is mainly because of the dangerous nature of Hellfire this supernatural flame burns your enemies flesh and soul, but also takes a little of you as well.
Resistance to Fire
At 2nd level, you gain resistance to fire 10. This resistance stacks with any resistance to fire you have gained from warlock class levels. ***Note that due to a bug the energy resistance does not stack with Warlock Resistance, so its best to chose something other than fire***
Summon Baatezu
Once per day, the Hellfire Warlock can randomly summon a Baatezu from the Nine Hells to fight for the party. Control of the Baatezu lasts for a number of rounds equal to 1 round per hellfire warlock level + 1d8 + their Charisma bonus. When the ability expires, the caster loses dominance over the Baatezu - which can have disastrous consequences, as devils typically despise being bothered by lesser beings. The caster is advised not to leave this up to chance, and dispel this summons before this time is up, sending the Baatezu back to the Nine Hells - though the devil might not attack, this method is the only certain way of avoiding a violent confrontation with the angry creature.
\\Uses the same summon slot as epic gate.
Hellfire Shield
You can call up hellfire to surround yourself with a protective barrier. Whenever someone directs a melee attack against you, you can, as an immediate action, aim a blast of hellfire at that creature. This blast deals damage equal to your eldritch blast (including bonus damage from the hellfire blast ability). This blast automatically strikes the target, which can attempt a Reflex saving throw for half damage (DC 10 + 1/2 your character level + your Cha modifier).
Each time you use this ability, you take 1 point of Constitution damage. This is mainly because of the dangerous nature of Hellfire this supernatural flame burns your enemies flesh and soul, but also takes a little of you as well.
Gameplay notes
Both Hellfire Blast and Hellfire Shield are "play modes", in a similar vein to, for instance, Power Attack. This means you do not have to enable them at all times.
This also means that you can apply an essence and shape to your eldritch blast as you would normally do (for instance, Eldritch Chain, Hellrime Blast).
Finally, it should be noted that the constitution damage only applies if you actually hit a target: if for instance you cast an Eldritch Doom where there is no foe to hit, the constitution damage will not apply.
Note: Lesser Restoration Potions no longer restore HP lost, you will regain your maximum HP but you will have to heal the lost HP on top!
Notes
If you block constitution drain you cannot use your hellfire abilities (custom server change)
- Hellfire Shield halves damage on a failed save.
- Class levels now stack with Warlock to determine Eldritch Blast Damage.
- RPGplayer's warlock fix has been added, which fixes issues relating to hellfire shield, Hellfire blast and constitution damage not being applied or dispellable.