Heal affects your ability to use healing kits.

Modifying ability: Wisdom

Classes: Cleric, Druid, Favored Soul, Paladin, Ranger, Spirit Shaman, Warlock; Anointed Knight, Archivist, Blackguard, Blood Magus, Bodyguard, Cavestalker, Daggerspell Mage, Fist of the Forest, Harper Mage, Harper Priest, Hierophant, Hospitaler, Morninglord of Lathander, Pale Master, Pious Templar, Sacred Fist, Warpriest, Wilderness Stalker

Requires training: No

Check: Heal checks take place when using a healing kit. To remove a poison or a disease, the user of the healing kit must make a successful skill check against the DC of the affliction. The amount of hit points healed is equal to the modified skill roll. Healing kits often have "+1" or higher in their name, which indicates a bonus that will be added to your skill roll.

Use: Selected

Example

A character with a base heal skill of 4 and a wisdom score of 14 (+2) uses a healing kit +1 on himself. He rolls a 13 and thereby heals himself for 13+4+2+1 = 20 hit points.

Note: A character can always Take 20 when using a healing kit out of battle. Therefore, the character in the example above would heal for 20+4+2+1 = 27 hit points when not in combat.

External resources