Halfling (domain)
Clerics who take the Halfling domain are committed to remembering the history and upholding the culture of the Good Folk. Halfling clerics advise halfling leaders of the concerns and dangers facing their people, attempt to divine the best course of action to advance halfling society, write books and create works of art that honor halfling history, and host traditional halfling ceremonies and festivals. Primarily, they are keepers of lore and artifacts that are of importance to the halfling people.
This domain grants a cleric the following additions:
Domain power
Granted power: Sacred Stealth: The cleric can call upon their deity's power to shield them from prying eyes and ears. Once per day, they can gain a sacred bonus on Hide and Move Silently checks equal to their cleric level, capped at +5. This benefit lasts for a number of minutes equal to the bonus gained plus twice the cleric's Charisma modifier.
Granted Power: Extra Skill (Lore: Nature): The cleric is studied in medicinal herbs and toxic plants.
Spells
| Level | Spell |
| 1 | Cat's Grace |
| 2 | Magic Vestment |
| 3 | Freedom of Movement |
| 4 | Invisibility |
| 5 | Clubbed Feet |
| 6 | Ethereal Jaunt |
| 7 | Shadow Walk |
| 8 | Greater Teleport |
| 9 | Foresight |
BGTSCC Features
- In order to use domains your deity must match.