Clerics who take the Good domain believe in the importance of having concern for their fellow people. Good clerics are charitable and self-sacrificing, and they often work as healers, counsellors, defenders, and guides. Good clerics often take great pains to help others, and many view their own safety and happiness to be secondary to what they can do for those around them. Good clerics regularly travel to lands beset by turmoil and do whatever they can to right the wrongs they find there.

With their concern for the well-being of others, Good clerics are diametrically opposed to clerics of Evil, whose selfish goals can cause great harm to the world.

This domain grants a cleric the following additions:

Domain power

Granted power: The cleric's turn undead ability functions against outsiders.

Granted Power: Aura of Courage: The cleric is immune to fear and all allies receive a +4 saving throw bonus against fear.

Spells

Level Spell
1 Aid
2 Magic Circle against Alignment
3 Hammer of the Gods
4 Righteous Might
5 Greater Dispel Magic
6 Word of Faith
7 Aura versus Alignment
8 Summon Creature IX
9 Hilater's Greater Misdirection

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Good Domain