Good (domain)
Clerics who take the Good domain believe in the importance of having concern for their fellow people. Good clerics are charitable and self-sacrificing, and they often work as healers, counsellors, defenders, and guides. Good clerics often take great pains to help others, and many view their own safety and happiness to be secondary to what they can do for those around them. Good clerics regularly travel to lands beset by turmoil and do whatever they can to right the wrongs they find there.
With their concern for the well-being of others, Good clerics are diametrically opposed to clerics of Evil, whose selfish goals can cause great harm to the world.
This domain grants a cleric the following additions:
Domain power
Granted power: The cleric's turn undead ability functions against outsiders.
Granted Power: Aura of Courage: The cleric is immune to fear and all allies receive a +4 saving throw bonus against fear.
Spells
BGTSCC Features
- In order to use domains your deity must match.
Deities with Good Domain
- Aerdrie Faenya
- Angharradh
- Anhur
- Arvoreen
- Baervan Wildwanderer
- Berronar Truesilver
- Chauntea
- Clangeddin Silverbeard
- Corellon Larethian
- Cyrrollalee
- Deep Sashelas
- Deneir
- Dugmaren Brightmantle
- Dumathoin
- Eldath
- Flandal Steelskin
- Gaerdal Ironhand
- Garl Glittergold
- Gorm Gulthyn
- Gwaeron Windstrom
- Haela Brightaxe
- Hanali Celanil
- Hathor
- Hlal
- Horus-Re
- Ilmater
- Isis
- Labelas Enoreth
- Lathander
- Lliira
- Lurue
- Marthammor Duin
- Melira Taralen
- Mielikki
- Milil
- Moradin
- Nephthys
- Nobanion
- Osiris
- Rillifane Rallathil
- Segojan Earthcaller
- Sehanine Moonbow
- Selûne
- Sharess
- Sharindlar
- Shiallia
- Solonor Thelandira
- Sune
- Tamara
- Tethrin Veralde
- Thard Harr
- Torm
- Tymora
- Tyr
- Valkur
- Yondalla