Glyph of Warding
| Spell Information | |
| Spell level : | Innate level: 3, Cleric: 3, Other: Dwarf 2, Rune 2 |
|---|---|
| School : | Abjuration |
| Descriptor(s) : | Sonic |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Large |
| Duration : | 60 seconds / 2 Level |
| Save : | Reflex 1/2 |
| Spell resistance : | Yes |
Description
This powerful inscription harms those who enter, pass, or open the warded area or object. A glyph of warding can guard a bridge or passage, ward a portal, trap a chest or box, and so on.
When casting the spell, you weave a tracery of faintly glowing lines around the warding sigil. A glyph can be placed to conform to any shape up to the limitations of your total square footage. When the spell is completed, the glyph and tracery become nearly invisible.
The glyph deals 1d8 points of damage per two caster levels (maximum 10d8) to the intruder and to all within 5 feet of him or her. This damage is divine, sonic, or negative, based on the alignment of the caster. Each creature affected can attempt a Reflex save to take half damage. Spell resistance applies against this effect.
- Spells
- Abjuration spells
- Spells with icon
- Spells missing pictures
- Level 3 innate spells
- Level 3 cleric spells
- Cleric spells
- Other spellcaster spells
- Verbal and Somatic spells
- Short range spells
- Unknown/special duration spells
- Reflex save spells
- Spells with spell resistance
- Hostility rating unknown spell
- Spells that can be Empowered
- Spells that can be Extended
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