Clerics who take the Fire domain favor fire over the other four elements and believe in the importance of passion, creativity, and determination. Fire clerics teach that one must always strive to test the boundaries of experience and continually engage in the process of discovery and renewal. Everything one can do can probably be done better, every limitation imposed on them can be overcome, every rule can be broken, and every disease can be cured. They advocate for artists, inventors, explorers, scientists, cooks, lovers, and healers. Most important to a cleric of Fire is personal willpower. They teach that even if one does not know the right solution to a problem, they should act anyway. If the gods of fire deem them determined enough, the proper path will reveal itself.

With their desire to experience and achieve, Fire clerics are diametrically opposed to clerics of Water, whose tendency to dwell on emotions is seen as a source of unnecessary stress as time is wasted on second thoughts and fears instead of actually working towards real progress.

This domain grants a cleric the following additions:

Domain power

Granted power: The cleric's turn undead ability functions against water elementals.

Granted Power: Fiery Burst: The cleric's very breath can put the land to flame.

Granted Power: Fire Resistance 10: The cleric gains 10 points of damage resistance against fire.

Spells

Level Spell
1 Burning Hands
2 Scorching Ray
3 Fireball
4 Elemental Shield
5 Wall of Fire
6 Fire Seeds
7 Fire Storm
8 Incendiary Cloud
9 Meteor Swarm

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Fire Domain