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 Polymorph System

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BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.

Polymorph Mechanic

  • Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).
  • Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)
  • Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.
  • Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.
  • Item properties merge with new shape. Only best slot merges. (Saves don't stack)
  • Natural, Deflection, and Armor AC from items merge (except if on gloves/bracers Inventory slot). Dodge AC does not merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.
  • Permanent weapon enchantments (AB/EB) carry over to creatures with weapons. This includes Vampiric Regeneration from a weapon (if the shape also holds a weapon). Temporary ones—such as Greater Magic Weapon—are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)
  • Glove/bracer weapon enchantments/bonuses/etc do not merge to Polymorphing shapes (they only carry over to Wild Shape and Shifter Wild Shape forms). This includes Vampiric Regeneration from gloves/bracers.
  • Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of Wild Shape and Shifter Wild Shape forms.)
  • Damage Reduction derived from Shapechange now works.
  • 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting (except Mind Flayer form).
  • Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.
  • Expose Weakness works when Polymorphed, but damage is reduced by 50%.

Shape (Creature) Weapon Types

  • Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing. If Shape has a weapon, then the Type is determined by the Weapons base damage type. When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example). Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus: bludgeoning + piercing will stack).

Polymorph Focus

Similar to conjuration and necromancy, Transmutation focus will grant bonuses to polymorph and shapechange. Please note, word of changing invocation is not affected by Transmutation focus.

  • Transmutation focus grants +1 AC to polymorph and shapechange forms.
  • Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.
  • Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.
  • Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.

Augment Form

Type of Feat: General

  • Prerequisite: Spellfocus Transmutation.
  • Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.
  • Affected Spells and Abilities: Polymorph, Shapechange.
  • Is available to Archmage, Hierophant, and a number of other PrCs as a feat for the class to select and not part of the High Arcana track, etc.
  • Contrary the feat description your base attack bonus does not become medium for your level. Nor does it matter if your new BAB would become greater than medium BAB of a character of your level. Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.

Polymorph Forms

Major Roleplay Forms

  • Kobold (Kukri, Sling)
  • Goblin (Rapier, Spear)
  • Gnoll (Halberd)
  • Orc (Longsword, Crossbow)
  • Troglodyte (Spear)
  • Minotaur (Greataxe)
  • Ogre (Warmace)
  • Gloura (Dagger)
  • Drider (Scythe, Longsword, Crossbow)
  • Kenku (Shortsword, Bow)
  • Human (Longsword)
  • Elf (Rapier)
  • Dwarf (Greataxe)
  • Drow (Rapier)
  • Duergar (Greataxe)
  • Sahuagin (Spear)
  • Troll
  • Yeti
  • Gargoyle
  • Hook Horror
  • Worg
  • Ape

Minor Roleplay Forms

  • Rat
  • Bat
  • Weasel
  • Snake
  • Beetle
  • Spiders
  • Cat
  • Dog
  • Deer
  • Badger
  • Lizard
  • Wolf

Shapechange Forms

Legendary Animal Forms

  • Legendary Ape
  • Legendary Bear
  • Legendary Horse
  • Legendary Tiger
  • Legendary Snake
  • Legendary Wolf

Monstrous Forms

  • Hill Giant
  • Fire Giant
  • Frost Giant
  • Maur
  • Werewolf
  • Mind Flayer
  • Clay Golem
  • Hydra

Dragon Forms

  • Red Dragon
  • Black Dragon
  • Blue Dragon
  • Bronze Dragon
  • Mist Dragon
  • Silver Dragon

Undead Forms

  • Nightwalker
  • Skeleton
  • Zombie

Planar Forms

  • Planetar
  • Moon Dog
  • Arboreal Fey
  • Marut
  • Death Slaad
  • Erinye
  • Cornugon
  • Palrethee
  • Hezrou
  • Bebilith
  • Goristro

Polymorph / Shapechange Spells Stats

Polymorph
Race Focus Offensive Defense Dmg STR CONDEX Base AC
Kobold Weapon Enchantment carries over Kukri,Sling - - 9 10 13 8
Goblin Weapon Enchantment carries over Rapier,Spear - 11 12 13 8
GnollWeapon Enchantment carries overHalberd--1513108
OrcWeapon Enchantment carries overLongsword, Crossbow--1712117
TroglodyteWeapon Enchantment carries overSpear--1014910
MinotaurWeapon Enchantment carries overGreataxe--1915107
TrollRegen-Regen2d42323148
OgreWeapon Enchantment carries overWarmace--211587
Yetinone-2d42216128
Gargoylenone--2d41518147
Myconidnone10% ConfusingAttack-2d61415126
KenkuWeapon Enchantment carries overShortsword, Bow1614164
GlouraWeapon Enchantment carries overDagger--812176
DriderWeapon Enchantment carries overScythe, Crossbow,Longsword--1516156
HumanWeapon Enchantment carries overLongsword--1414144
ElfWeapon Enchantment carries overRapier--1214164
DrowWeapon Enchantment carries overRapier--1214164
DuergarWeapon Enchantment carries overGreataxe--1614164
DwarfWeapon Enchantment carries overGreataxe--1614164
SahuaginWeapon Enchantment carries overSpear--1412135
WorgnonePower Attack-2d41715154
Hook Horrornone--2d42414174
Shapechange
RaceFocusOffensiveDefenseDmgSTRCONDEXBase AC (10+Nat+Dex)
Fire GiantOffense (Weapon)Greatsword +5, Alch SilverFire Immunity, Cold Weakness2d6+1d6+5+153121917 (10+7-1)
Frost GiantOffense (Weapon)Greataxe +5, Cold Iron, Vamp +2Cold Immunity, Fire Weakness1d12+5+132921919 (10+10-1)
Hill GiantOffense (Weapon)Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 242d8+5+102519821 (10+12-1)
MaurOffense (Weapon)Greataxe +5, Cold Iron, Vamp +21d12+5+1226201021 (10+11+0)
Werewolf LordOffense and SkillsImproved Critical, Weapon Focus10 / Silver, Dodge, Alertness, Track, Stealthy4d6+1132201821 (10+7+4)
Iron GolemDefense (Magic)Spell Immunity (effective SR 40), Construct Traits2d10+113310921 (10+12-1)
MindflayerSpellcastingAttack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural SpellSR 34, Iron Will, Combat Expertise1d8+5+316161423 (10+11+2)
DragonsDefenseKeen10 / +4, SR 20, Sneak Immunity, Elemental Immunities2d6+1+1133211228 (10+17+1)
Five-headed HydraDefense (Regen)Flurry of BlowsRegen 152d10+623201225 (10+14+1)
SkeletonOffense (Weapon)Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative5 / Bludgeoning, Dodge, Cold Immunity, Undead Traits2d4+5+618101824 (10+9+4+1)
ZombieOffense (Sneak Attack) and Defense (Immunities, HP)Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, Undead Traits1d8+1d6+418101622 (10+9+3)
NightwalkerDefense (Immunities)Vampiric Regeneration +1SR 30, Cold Immunity, Light Sensitivity, Undead Traits2d6+1438101425 (10+13+2)
PlanetarOffense (Weapon) and DefenseAligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits2d6+1d4+4+1025201920 (10+6+4)
Moon DogDefense (Spell Resistance, Evasion, Saves)Aligned +1d8 vs Evil, Bite +3, Improved Initiative10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits3d6+3+724161321 (10+9+1+1)
Arboreal ElfOffense (Ranged)Aligned, Longbow +4, Mighty 85 / Evil, SR 22, Fey Traits1d8+1d6+5+4+521212122 (10+7+5)
MarutOffense and RegenAligned, Awesome Blow, Power Attack10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits2d6+1d8+1235101321 (10+10+1)
Slaad, DeathOffenseAligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad EggsRegen 3, Slaad Traits3d6+5+725212325 (10+9+6)
ErinyeOffense (Ranged)Aligned, Longbow +4, Mighty 85 / Good, Regen 1, SR 19, Baatezu Traits1d8+1d6+5+4+521212123 (10+7+5)
Horned Devil (Cornugon)DefenseAlignedRegen 3, SR 28, Baatezu Traits2d6+1031252533 (10+16+7)
PalretheeOffense and DefenseAligned, Longsword +5, Alch SilverFire Shield 5, Tanari Traits, Cold Weakness, SR 182d6+1d6+5+5+421161622 (10+9+3)
HezrouOffense and DefenseAligned, Blind Fight, Cleave, Power Attack10 / Good, SR 19, Toughness, Tanari Traits4d4+2d8+521291024 (10+14+0)
BebelithOffenseAligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack10 / Lawful, Web Immunity, SR 192d8+1528261223 (10+12+1)
GoristroOffense and DefenseAligned, Blind Fight, Cleave, Power Attack10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits2d6+2d8+92923825 (10+16-1)
Legendary ApeOffense2d8+15+1030161720 (10+7+3)
Legendary BearOffense and Defense+10% speed60% 2d6+13 or 40% 4d6+1336251528 (10+16+2)
Legendary HorseSpeed+60% speed3d6+929271419 (10+7+2)
Legendary SnakeOffense (Poison)Legendary Snake Venom DC 25 1d8/1d8 Con2d8+827242423 (10+6+7)
Legendary TigerOffenseDire Charge+10% speed2d6+2d8+1133241824 (10+10+4)
Legendary WolfOffense (Knockdown) and DefenseKnockdown, Weapon Finesse+30% speed2d6+725212825 (10+6+9)