Uncanny Dodge
- Type of feat: Class
- Prerequisite: Assassin 2, Barbarian 2, Breach Gnome 2, Dwarven Defender 2, Fist of the Forest 2, Guild Thief 2, Hunter 3, Man-at-Arms 17, Rogue 4, Shadow Dancer 2, Sacred Fist 6, Shifter 7, Air Domain 1.
- Required for: Improved Uncanny Dodge
- Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
- Use: Automatic
Notes
- Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.
NWN comparison
- In NWN, Uncanny dodge also incorporated the reflex bonus provided by trap sense.
- While not mentioned in description, it does make PC to retain all the AC they should've lost on being flat footed (Dex, Dodge, Tumble AC).