The Shifter PrC was release mid-July, 2021.


Description

The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.

At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.

The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.


Requirements

Race: Any

Alignment: Any

Feats: Alertness, Toughness

Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)

Spells: Able to cast 3th level spells as a druid (lvl 5), spirit shaman (lvl 6), wizard (lvl 5) or sorcerer (lvl 6) (only levels in base classes are accounted for and the character must have effects)


Class Features

- Hit Die: d8

- Base Attack Bonus: High

- High Saves: Fortitiude, Reflex

- Weapon Proficiencies: A Shifter gains no weapon proficiencies.

- Armor Proficiencies: A Shifter gains no armor proficiencies.

- Skill Points: 4 + Int Modifier.

- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Knowledge(nature), Move Silently, Listen, Parry, Spot, Survival, Tumble

- Spells per Day/Spells Known: The Shifter does not progress spellcasting

- Special: If the character is a druid, Shifter levels progress Wild Shape uses per day. In addition to that, at Shifter level 15 character qualifies for Legendary Animal Shape and Epic Elemental Shape. Lastly, at level 20, he qualifies for Dragon Shape. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.


Class Feats (by Level gained)

1: Polymorph At Will, Darkvision

2: Shifter Wild Shape, Knockdown

3: Blind Fighting

4: Shifter Wild Shape

5: Shifter Regeneration 1

6: Shifter Wild Shape

7: Uncanny Dodge

8: Shifter Wild Shape

9: -

10: Shifter Wild Shape, Shapechange at will

11: Shifter Regeneration 2

12: Shifter Wild Shape

13: -

14: Shifter Wild Shape

15: -

16: Shifter Wild Shape

17: Shifter Regeneration 3

18: Shifter Wild Shape

19: -

20: Shifter Wild Shape


Class Feat Descriptions

Polymorph At Will

Type of Feat: Class

Prerequisites: Shifter 1

Specifics: Shifter may cast Polymorph Self at will. Character level will be used as the caster level.

Use: Selected


Shifter Wild Shape

Type of Feat: Class

Prerequisites: Shifter 2

Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.

- Base Strength increase: +1 per 2 Shifter levels
- Base Dexterity increase: +1 per 2 Shifter levels
- Base Constitution increase: +1 per 4 Shifter levels
- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)
- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)


Shifter Regeneration

Type of Feat: Class

Prerequisites: Shifter 5

Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.

Use: Passive


Shapechange At Will

Type of Feat: Class

Prerequisites: Shifter 10

Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.

Use: Selected


Shapechange Stats

Shifter_Shapes
Race Passive Abilities Active Abilities Weapon STR CON DEX Natural AC (Dodge type)
Dryad (5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows

Vindictive Vines

    • The dryad summons vines from deep within the ground and commands them to constrict her enemies.
    • For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.
    • Cooldown: 1 minute

Greater Sleep

    • The dryad compels creatures to fall into a magical slumber.
    • The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.
    • Cooldown: 1 minute
Yes 10 19 11 3
Gelatinous Cube See Invisibility

Ooze Immunities:

Electricity Immunity
25% piercing and slashing damage Immunity
Paralyzing attacks

Engulf

The Gelatinous Cube engulfs the enemy.

The ability functions similarly to a Bigby 9 spell with the following differences:

in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)
the ability lasts 10 rounds. Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount
the grapple is broken whenever the cube moves away from its target
Cooldown: 1 minute
No 10 1 19 8

Class courtesy of matelener, thorough testing by the Quality Control Team. Implementation on the server by matelener.