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Clerics who take the Law domain have strong minds and are also adept at controlling others.[[Image:Law domain.jpg|right]]
Clerics who take the Law domain believe in the importance of order in ensuring a stable and peaceful society. Law clerics value authority, hierarchy, civilization, tradition, and the status quo, and they typically follow a code or strong set of principles that governs their lives. Law clerics are almost always honest and keep rigidly to their word, even if it requires stomaching people and actions they dislike, and they often serve as facilitators of contracts and oaths, such as judges, magistrates, and bankers. To a Law cleric, the ideal world is one where everyone is held to the same set of rules, so that everyone understands what is and is not appropriate behavior.
{{Domain|power=Clerics with the law domain receive the [[Iron Will]] feat for free.
 
With their dedication towards order, Law clerics are diametrically opposed to clerics of Chaos, whose focus on the individual threaten the peace and stability that they fight to preserve.
 
{{Domain|power=[[Iron Will]]: The cleric receives +2 to Will saves.
|1st spell=[[Lionheart]]
|1st spell=[[Lionheart]]
|5th spell=[[Hold Monster]]
|2nd spell=[[Magic Circle against Alignment]]
|7th spell=[[Mass Hold Person]]
|3rd spell=[[Clairaudience/Clairvoyance]]
|4th spell=[[Hold Monster]]
|5th spell=[[Dispel Magic, Greater|Greater Dispel Magic]]
|6th spell=[[Word of Faith]]
|7th spell=[[Hold Person, Mass|Mass Hold Person]]
|8th spell=[[Summon Creature IX]]
|9th spell=[[Hold Monster, Mass|Mass Hold Monster]]
}}
}}
This domain was added with [[Mask of the Betrayer]] expansion.
== BGTSCC Features ==
==NWN comparison==
* In order to use domains your [[Deity | deity]] must match.
*This domain was not available in NWN1.


==3.5 comparison==
== Deities with Law Domain ==
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*[[Arvoreen]]
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]
*[[Azuth]]
*[[Bane]]
*[[Berronar Truesilver]]
*[[Bhaal]]
*[[Celestial Bureaucracy]]
*[[Clangeddin Silverbeard]]
*[[Cyrrollalee]]
*[[Deep Duerra]]
*[[Gaerdal Ironhand]]
*[[Gargauth]]
*[[Garl Glittergold]]
*[[Gorm Gulthyn]]
*[[Helm]]
*[[Hoar]]
*[[Horus-Re]]
*[[Ilmater]]
*[[Jergal]]
*[[Laduguer]]
*[[Lendys]]
*[[Loviatar]]
*[[Moradin]]
*[[Mystra]]
*[[Nobanion]]
*[[Null]]
*[[Osiris]]
*[[Red Knight]]
*[[Savras]]
*[[Set]]
*[[Siamorphe]]
*[[Tiamat]]
*[[Torm]]
*[[Tyr]]
*[[Ulutiu]]
*[[Urogalan]]
*[[Vandria Gilmadrith]]
*[[Yondalla]]

Revision as of 20:56, 20 September 2021

Clerics who take the Law domain believe in the importance of order in ensuring a stable and peaceful society. Law clerics value authority, hierarchy, civilization, tradition, and the status quo, and they typically follow a code or strong set of principles that governs their lives. Law clerics are almost always honest and keep rigidly to their word, even if it requires stomaching people and actions they dislike, and they often serve as facilitators of contracts and oaths, such as judges, magistrates, and bankers. To a Law cleric, the ideal world is one where everyone is held to the same set of rules, so that everyone understands what is and is not appropriate behavior.

With their dedication towards order, Law clerics are diametrically opposed to clerics of Chaos, whose focus on the individual threaten the peace and stability that they fight to preserve.

This domain grants a cleric the following additions:

Domain power

Granted power: Iron Will: The cleric receives +2 to Will saves.

Spells

Level Spell
1 Lionheart
2 Magic Circle against Alignment
3 Clairaudience/Clairvoyance
4 Hold Monster
5 Greater Dispel Magic
6 Word of Faith
7 Mass Hold Person
8 Summon Creature IX
9 Mass Hold Monster

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Law Domain