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Clerics who take the Fire domain | Clerics who take the Fire domain favor fire over the other four elements and believe in the importance of passion, creativity, and determination. Fire clerics teach that one must always strive to test the boundaries of experience and continually engage in the process of discovery and renewal. Everything one can do can probably be done better, every limitation imposed on them can be overcome, every rule can be broken, and every disease can be cured. They advocate for artists, inventors, explorers, scientists, cooks, lovers, and healers. Most important to a cleric of Fire is personal willpower. They teach that even if one does not know the right solution to a problem, they should act anyway. If the gods of fire deem them determined enough, the proper path will reveal itself. | ||
|3rd spell=[[Fireball]] | With their desire to experience and achieve, Fire clerics are diametrically opposed to clerics of Water, whose tendency to dwell on emotions is seen as a source of unnecessary stress as time is wasted on second thoughts and fears instead of actually working towards real progress. | ||
{{Domain|power=The cleric's [[Turn Undead|turn undead]] ability functions against water elementals. | |||
'''Granted Power''': [[Fiery Burst]]: The cleric's very breath can put the land to flame. | |||
'''Granted Power''': Fire Resistance 10: The cleric gains 10 points of damage resistance against fire. | |||
|1st spell=[[Burning Hands]] | |||
|2nd spell=[[Scorching Ray]] | |||
|3rd spell=[[Fireball]] | |||
|4th spell=[[Elemental Shield]] | |||
|5th spell=[[Wall of Fire]] | |5th spell=[[Wall of Fire]] | ||
|6th spell=[[Fire Seeds]] | |||
|7th spell=[[Fire Storm]] | |||
|8th spell=[[Incendiary Cloud]] | |||
|9th spell=[[Meteor Swarm]] | |||
}} | }} | ||
== | == BGTSCC Features == | ||
* In order to use domains your [[Deity | deity]] must match. | |||
* | |||
== | == Deities with Fire Domain == | ||
* | *[[Flandal Steelskin]] | ||
* | *[[Gond]] | ||
*[[Kossuth]] | |||
*[[Talos]] | |||
Latest revision as of 14:33, 19 September 2021
Clerics who take the Fire domain favor fire over the other four elements and believe in the importance of passion, creativity, and determination. Fire clerics teach that one must always strive to test the boundaries of experience and continually engage in the process of discovery and renewal. Everything one can do can probably be done better, every limitation imposed on them can be overcome, every rule can be broken, and every disease can be cured. They advocate for artists, inventors, explorers, scientists, cooks, lovers, and healers. Most important to a cleric of Fire is personal willpower. They teach that even if one does not know the right solution to a problem, they should act anyway. If the gods of fire deem them determined enough, the proper path will reveal itself.
With their desire to experience and achieve, Fire clerics are diametrically opposed to clerics of Water, whose tendency to dwell on emotions is seen as a source of unnecessary stress as time is wasted on second thoughts and fears instead of actually working towards real progress.
This domain grants a cleric the following additions:
Domain power
Granted power: The cleric's turn undead ability functions against water elementals.
Granted Power: Fiery Burst: The cleric's very breath can put the land to flame.
Granted Power: Fire Resistance 10: The cleric gains 10 points of damage resistance against fire.
Spells
| Level | Spell |
| 1 | Burning Hands |
| 2 | Scorching Ray |
| 3 | Fireball |
| 4 | Elemental Shield |
| 5 | Wall of Fire |
| 6 | Fire Seeds |
| 7 | Fire Storm |
| 8 | Incendiary Cloud |
| 9 | Meteor Swarm |
BGTSCC Features
- In order to use domains your deity must match.