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Invocations are [[Spell-like ability|spell-like abilities]] used by the [[Warlock]]. They rely on the [[Charisma]] attribute.
==Notes==
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components. Like the [[eldritch blast]], they can be used an unlimited times per day.


==Available invocations==
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].


=====Least invocations=====
Their DCs rely on the [[Charisma]] attribute.
 
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.
 
Like [[Eldritch Blast]], they can be used unlimited times per day.
 
===Least Invocations===
{|border="1" cellpadding="5" cellspacing="0"
{|border="1" cellpadding="5" cellspacing="0"
! style="background:#efefef;" | Invocation
! style="background:#efefef;color:#000000;" | Invocation
! style="background:#efefef;" | ESL
! style="background:#efefef;color:#000000;" | ESL
! style="background:#efefef;" | Type
! style="background:#efefef;color:#000000;" | Type
! style="background:#efefef;" | Description
! style="background:#efefef;color:#000000;" | Description
|-
|-
|[[Eldritch Spear]]
|[[Eldritch Spear]]
|2nd
|2nd
|Blast shape
|Blast Shape
|Blast range increases to 250 feet.
|Eldritch Blast range increases to PC's perception sight range, 131 feet.
|-
|-
|[[Hideous Blow]]
|[[Hideous Blow]]
|1st
|1st
|Blast shape
|Blast Shape
|Melee attack channels an eldritch blast.
|A single melee attack each round channels an Eldritch Blast.
|-
|-
|[[Draining Blast]]
|[[Draining Blast]]
|2nd
|2nd
|Eldritch essence
|Eldritch Essence
|Target of Eldritch Blast must make [[Will]] save or be [[slow]]ed for 1 round.
|[[Will]] save or [[Slow]]ed for 1 round.
|-
|-
|[[Frightful Blast]]
|[[Frightful Blast]]
|2nd
|2nd
|Eldritch essence
|Eldritch Essence
|If enemy is < 6HD and fails will save, they are frightened for 10 rounds. Their will save vs mind spells drops by 2, and damage and AB decrease by 2.
|Enemies < 6HD; [[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws)
|-
|-
|[[Beguiling Influence]]
|[[Beguiling Influence]]
|2nd
|2nd
|Other
|Spell-like Ability
|Duration: 24h, +6 to [[Bluff]], [[Diplomacy]], [[Intimidate]].
|Duration: 24h, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].
|-
|-
|[[Dark One's Own Luck]]
|[[Dark One's Own Luck]]
|2nd
|2nd
|Other
|Spell-like Ability
|Duration: 24h, Charisma modifier bonus to all [[saving throw|Saving Throws]].
|Duration: 24h, [[Charisma]] modifier bonus to all [[saving throw|Saving Throws]].
|-
|-
|[[Darkness (invocation)|Darkness]]
|[[Darkness (invocation)|Darkness]]
|1st
|1st
|Other
|Spell-like Ability
|Duration: 1 round/lvl [[Darkness]], as per spell.
|Duration: 1 round per caster level, [[Darkness]] spell.
|-
|-
|[[Devil's Sight]]
|[[Devil's Sight]]
|2nd
|2nd
|Other
|Spell-like Ability
|Duration: 24h, Grants [[darkvision|Darkvision]] 60'. Supposed to grant [[Ultravision]] (as spell), but currently bugged.
|Duration: 24h, Gain [[Blind Fight]] feat.
|-
|-
|[[Entropic Warding]]
|[[Entropic Warding]]
|2nd
|2nd
|Other
|Spell-like Ability
|Duration: 1 turn/lvl, +4 [[move silently|Move Silently]] and [[hide|Hide]], 20% concealment from ranged attacks.
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.
|-
|-
|[[Leaps and Bounds]]
|[[Leaps and Bounds]]
|2nd
|2nd
|Other
|Spell-like Ability
|Duration: 24h, +4 bonus to Dexterity and [[tumble|Tumble]].
|Duration: 24h, +4 [[Dexterity]] and [[Tumble]].
|-
|-
|[[Otherworldly Whispers]]
|[[Otherworldly Whispers]]
|2nd
|2nd
|Other
|Spell-like Ability
|Duration: 24h, +6 bonus to [[Lore]] and [[Spellcraft]].
|Duration: 24h, +6 [[Lore]] and [[Spellcraft]].
|-
|-
|[[See the Unseen]]
|[[See the Unseen]]
|2nd
|2nd
|Other
|Spell-like Ability
|Duration: 24h, [[see invisibility|See Invisibility]] spell + [[darkvision|Darkvision]] 60'.
|Duration: 24h, [[See Invisibility]] spell + [[Darkvision]] 60'.
|}
|}


<br />
<br/>


=====Lesser invocations=====
===Lesser Invocations===
{|border="1" cellpadding="5" cellspacing="0"
{|border="1" cellpadding="5" cellspacing="0"
! style="background:#efefef;" | Invocation
! style="background:#efefef;color:#000000;" | Invocation
! style="background:#efefef;" | ESL
! style="background:#efefef;color:#000000;" | ESL
! style="background:#efefef;" | Type
! style="background:#efefef;color:#000000;" | Type
! style="background:#efefef;" | Description
! style="background:#efefef;color:#000000;" | Description
|-
|-
|[[Eldritch Chain]]
|[[Eldritch Chain]]
|4th
|4th
|Blast shape
|Blast Shape
|Blast jumps to caster level/5 secondary targets. All secondary targets take half damage.
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.
|-
|-
|[[Beshadowed Blast]]
|[[Beshadowed Blast]]
|4th
|4th
|Eldritch essence
|Eldritch Essence
|Target must make [[Fortitude]] save or be [[blind]]ed for 1 round (i.e., -2 AC, considered [[flat-footed]]).
|[[Fortitude]] save or [[Blind]]ed for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])
|-
|-
|[[Brimstone Blast]]
|[[Brimstone Blast]]
|3rd
|3rd
|Eldritch essence
|Eldritch Essence
|Duration: 1 round/5 caster levels. For every round the enemy fails his [[Reflex]] save, he takes 2d6 [[fire damage]]. Once a save is made, it stops. Does not stack.
|Eldritch Blast deals fire damage. [[Reflex]] save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.
|-
|-
|[[Hellrime Blast]]
|[[Hellrime Blast]]
|4th
|4th
|Eldritch essence
|Eldritch Essence
|Blast deals [[cold damage]] and target must make [[Fortitude]] save or take -2 penalty to dex for 3 rounds.
|Eldritch Blast deals cold damage. [[Fortitude]] save or -4 penalty to [[Dexterity]], duration 10 minutes. Does not stack.
|-
|-
|[[Charm (invocation)|Charm]]
|[[Charm (invocation)|Charm]]
|4th
|4th
|Other
|Spell-like Ability
|As Charm Monster spell (i.e. 50% improvement in reputation). Save vs. [[Will]]. Duration 3 rounds + 1 per 2 class levels. Spell resistance applies.
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.
|-
|-
|[[Curse of Despair]]
|[[Curse of Despair]]
|4th
|4th
|Other
|Spell-like Ability
|Save vs. [[Will]] or be permanently cursed with -3 to all abilities, e.g., Strength, Dexterity, etc. Spell resistance applies.
|[[Will]] save or permanently cursed with -3 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.
|-
|-
|[[Dread Seizure]]
|[[Dread Seizure]]
|4th
|4th
|Other
|Spell-like Ability
|Reduces speed of target by 1/2 and applies penalties to attacks on creatures more than 5ft from target.
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.
|-
|-
|[[Flee the Scene]]
|[[Flee the Scene]]
|4th
|4th
|Other
|Spell-like Ability
|As [[Haste]] spell for 5 rounds on whole party.
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster with a small area of effect.
|-
|-
|[[The Dead Walk]]
|[[The Dead Walk]]
|4th
|4th
|Other
|Spell-like Ability
|Duration: 1 hour/caster level. As [[Animate Dead]] spell. Summons an [[undead]] follower:levels 1-6: Skeleton;levels 7-10: Zombie;Level 11+: Skeleton warrior.
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.
|-
|-
|[[Voracious Dispelling]]
|[[Voracious Dispelling]]
|4th
|4th
|Other
|Spell-like Ability
|As [[Dispel Magic]] spell where if any spells are dispelled the target takes 1 point of damage/2 caster levels (capped at 10 levels). No save, but spell resistance applies.
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell's caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.
|-
|-
|[[Walk Unseen]]
|[[Walk Unseen]]
|2nd
|2nd
|Other
|Spell-like Ability
|Duration: 24 hours, as [[Invisibility]] spell (i.e., 50% [[concealment]], opponent loses Dexterity bonus to AC).
|Duration: 24 hours, [[Invisibility]] spell.
|}
|}


=====Greater invocations=====
===Greater Invocations===
{|border="1" cellpadding="5" cellspacing="0"
{|border="1" cellpadding="5" cellspacing="0"
! style="background:#efefef;" | Invocation
! style="background:#efefef;color:#000000;" | Invocation
! style="background:#efefef;" | ESL
! style="background:#efefef;color:#000000;" | ESL
! style="background:#efefef;" | Type
! style="background:#efefef;color:#000000;" | Type
! style="background:#efefef;" | Description
! style="background:#efefef;color:#000000;" | Description
|-
|-
|[[Eldritch Cone]]
|[[Eldritch Cone]]
|5th
|5th
|Blast shape
|Blast Shape
|Blast takes shape of a cone.
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. [[Reflex]] save for half damage.
|-
|-
|[[Bewitching Blast]]
|[[Bewitching Blast]]
|4th
|4th
|Eldritch essence
|Eldritch Essence
|Save vs Will or become [[confused]] for 1 round.(Immunity to Mind spells can prevent this aspect)
|[[Will]] save or [[Confused]] for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.
|-
|-
|[[Hindering Blast]]
|[[Hindering Blast]]
|4th
|4th
|Eldritch essence
|Eldritch Essence
|A creature affected by Hindering Blast is slowed for 1 round (Will negates).
|[[Will]] save or [[Slow]]ed for 2 rounds.
|-
|-
|[[Noxious Blast]]
|[[Noxious Blast]]
|6th
|6th
|Eldritch essence
|Eldritch Essence
|Target must make [[Fortitude]] save or be [[dazed]] for 10 rounds.
|[[Fortitude]] save or [[Dazed]] for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.
|-
|-
|[[Vitriolic Blast]]
|[[Vitriolic Blast]]
|6th
|6th
|Eldritch essence
|Eldritch Essence
|Blast ignores [[spell resistance]] and deals 2d6 [[acid damage]] per roundfor one round/5 levels. Effect stacks with itself.
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.
|-
|-
|[[Chilling Tentacles]]
|[[Chilling Tentacles]]
|5th
|5th
|Other
|Spell-like Ability
|Duration: 1 round/lvl, Special version of [[Evard's Black Tentacles|Evard's Black Tentacles ]]with additional 2d6 cold damage each round. Damage caused by this spell breaks invisibility.
|Duration: 1 round per caster level, large area of effect. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.
|-
|-
|[[Devour Magic]]
|[[Devour Magic]]
|6th
|6th
|Other
|Spell-like Ability
|A touch-range [[Dispel Magic]] spell where caster gains 2*casterLeveltemporary HP for each spell dispelled for a short time (1 minute per gained HP).
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell's caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.
|-
|-
|[[Tenacious Plague]]
|[[Tenacious Plague]]
|6th
|6th
|Other
|Spell-like Ability
|Duration: 3 rounds, Special version of [[Insect plague|Insect Plague]]. Note: the script for this spell is very sloppy. This spell instead of making a cloud AOE effect instead does a 1 time check of all hostiles in the AOE and uses delaycommand to assign damage to each hostile for 3 rounds up to the casterlevel/3 hostiles will be affected. The damage applied is magic 2d6, BUT it must make an attack roll versus FULL AC with a bab of +4. This spell does no damage to a fighter in full plate with a tower shield +2 or better because it could never hit them. (The description of Tenacious Plague indicates a scaling AB).
|Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.
|-
|-
|[[Wall of Perilous Flame]]
|[[Wall of Perilous Flame]]
|5th
|5th
|Other
|Spell-like Ability
|Duration: 3 rounds, a modified [[Wall of Flame]] that does 2d6 + CHA modifier fire damage/round (x2 damage to undead)(half damage is magical and can't be resisted).
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.
|}
|}


<br />
<br/>


=====Dark invocations=====
===Dark Invocations===
{|border="1" cellpadding="5" cellspacing="0"
{|border="1" cellpadding="5" cellspacing="0"
! style="background:#efefef;" | Invocation
! style="background:#efefef;color:#000000;" | Invocation
! style="background:#efefef;" | ESL
! style="background:#efefef;color:#000000;" | ESL
! style="background:#efefef;" | Type
! style="background:#efefef;color:#000000;" | Type
! style="background:#efefef;" | Description
! style="background:#efefef;color:#000000;" | Description
|-
|-
|[[Eldritch Doom]]
|[[Eldritch Doom]]
|8th
|8th
|Blast shape
|Blast Shape
|Blast affects all enemies within a 20ft blast radius. Reflex save for half damage.
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles.
|-
|-
|[[Binding Blast]]
|[[Binding Blast]]
|7th
|7th
|Eldritch Essence
|Eldritch Essence
|Target must make a Will save or be stunned for one round.
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]])
|-
|-
|[[Utterdark Blast]]
|[[Utterdark Blast]]
|8th
|8th
|Eldritch essence
|Eldritch Essence
|Target must make [[Fortitude]] save or gain two negative levels for the duration of 1 hour. This invocation deals [[negative energy damage]].
|Eldritch Blast deals negative energy damage. (Heals undead) [[Fortitude]] save or two negative levels, duration 1 hour. Does not stack.
|-
|-
|[[Dark Foresight]]
|[[Dark Foresight]]
|9th
|9th
|Other
|Spell-like Ability
|Foresee flashes of the future, granting you +2 Dodge AC, +2 Reflex Save, and Immunity to Sneak Attacks for 10 minutes per warlock level.
|Duration: 10 minutes per caster level. +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.
|-
|-
|[[Dark Premonition]]
|[[Dark Premonition]]
|9th
|9th
|Other
|Spell-like Ability
|DR 15/[[alchemical silver]] for 1 round/level.
|Duration: 1 round per caster level. DR 15/[[Alchemical Silver]].
|-
|-
|[[Retributive Invisibility]]
|[[Retributive Invisibility]]
|6th
|6th
|Other
|Spell-like Ability
|Duration: 3 rounds, [[Invisibility, Greater]] (50% conceal). Should it be dispelled,hostiles within a 'huge' blast radius will take 4d6 magic damage (Fort save for half).
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.
|-
|-
|[[Word of Changing]]
|[[Word of Changing]]
|5th
|5th
|Other
|Spell-like Ability
|Duration: 1 turn/lvl, Warlock turns into a [[cornugon]] (horned devil).
|Duration: 1 turn per caster level, [[Shapechange#Horned_Devil|Shapechange]] into a Horned Devil.
|}
|}
[[Category:Magical concepts]]
[[Category:Magical concepts]]
[[Category:Warlock invocations| ]]
[[Category:Warlock Invocations| ]]
[[Category:Spell lists]]
[[Category:Spell lists]]

Revision as of 03:18, 15 October 2017

Notes

Invocations are Spell-like Abilities used by the Warlock.

Their DCs rely on the Charisma attribute.

Invocations have somatic and occasionally verbal components.

Like Eldritch Blast, they can be used unlimited times per day.

Least Invocations

Invocation ESL Type Description
Eldritch Spear 2nd Blast Shape Eldritch Blast range increases to PC's perception sight range, 131 feet.
Hideous Blow 1st Blast Shape A single melee attack each round channels an Eldritch Blast.
Draining Blast 2nd Eldritch Essence Will save or Slowed for 1 round.
Frightful Blast 2nd Eldritch Essence Enemies < 6HD; Will save or Shaken for 10 rounds. (-2 attack rolls, damage, and all saving throws)
Beguiling Influence 2nd Spell-like Ability Duration: 24h, +6 Bluff, Diplomacy, and Intimidate.
Dark One's Own Luck 2nd Spell-like Ability Duration: 24h, Charisma modifier bonus to all Saving Throws.
Darkness 1st Spell-like Ability Duration: 1 round per caster level, Darkness spell.
Devil's Sight 2nd Spell-like Ability Duration: 24h, Gain Blind Fight feat.
Entropic Warding 2nd Spell-like Ability Duration: 1 turn per caster level, +4 Hide and Move Silently, 20% concealment from arrows, rays, and spell ranged attacks.
Leaps and Bounds 2nd Spell-like Ability Duration: 24h, +4 Dexterity and Tumble.
Otherworldly Whispers 2nd Spell-like Ability Duration: 24h, +6 Lore and Spellcraft.
See the Unseen 2nd Spell-like Ability Duration: 24h, See Invisibility spell + Darkvision 60'.


Lesser Invocations

Invocation ESL Type Description
Eldritch Chain 4th Blast Shape Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.
Beshadowed Blast 4th Eldritch Essence Fortitude save or Blinded for 1 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered Flat-Footed)
Brimstone Blast 3rd Eldritch Essence Eldritch Blast deals fire damage. Reflex save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.
Hellrime Blast 4th Eldritch Essence Eldritch Blast deals cold damage. Fortitude save or -4 penalty to Dexterity, duration 10 minutes. Does not stack.
Charm 4th Spell-like Ability Will save or Charmed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.
Curse of Despair 4th Spell-like Ability Will save or permanently cursed with -3 Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the Bestow Curse spell.
Dread Seizure 4th Spell-like Ability Fortitude save or -3 penalty to attack rolls and -30% movement speed for 3 rounds.
Flee the Scene 4th Spell-like Ability Duration: 1 round per two caster levels, Haste spell centered on the caster with a small area of effect.
The Dead Walk 4th Spell-like Ability Duration: 1 hour per caster level, Summons a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.
Voracious Dispelling 4th Spell-like Ability Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell's caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.
Walk Unseen 2nd Spell-like Ability Duration: 24 hours, Invisibility spell.

Greater Invocations

Invocation ESL Type Description
Eldritch Cone 5th Blast Shape Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. Reflex save for half damage.
Bewitching Blast 4th Eldritch Essence Will save or Confused for 1 round. (Wander randomly, attack a random nearby creature even allies, or simply stand still) Immunity to Mind Spells can prevent the confusion.
Hindering Blast 4th Eldritch Essence Will save or Slowed for 2 rounds.
Noxious Blast 6th Eldritch Essence Fortitude save or Dazed for 10 rounds. (Stand still and do nothing) Immunity to Mind Spells can prevent the daze.
Vitriolic Blast 6th Eldritch Essence Eldritch Blast deals acid damage and ignores Spell Resistance. 2d6 acid damage per round for 1 round per five caster levels. Stacks.
Chilling Tentacles 5th Spell-like Ability Duration: 1 round per caster level, large area of effect. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, Fortitude save or paralyzed for 1 round. 2d6 cold damage per round.
Devour Magic 6th Spell-like Ability Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell's caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.
Tenacious Plague 6th Spell-like Ability Duration: 3 rounds, 1 swarm per three caster levels. Each swarm has d20 + caster level base attack bonus and deals 2d6 magical damage on hit. Does not stack.
Wall of Perilous Flame 5th Spell-like Ability Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + Charisma modifier damage per round. Half fire damage, half magic damage.


Dark Invocations

Invocation ESL Type Description
Eldritch Doom 8th Blast Shape Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. Reflex save for half damage. Only affects hostiles.
Binding Blast 7th Eldritch Essence Will save or Stunned for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered Flat-Footed)
Utterdark Blast 8th Eldritch Essence Eldritch Blast deals negative energy damage. (Heals undead) Fortitude save or two negative levels, duration 1 hour. Does not stack.
Dark Foresight 9th Spell-like Ability Duration: 10 minutes per caster level. +2 Dodge AC, +2 Reflex Saving Throws, and Immunity to Sneak Attacks.
Dark Premonition 9th Spell-like Ability Duration: 1 round per caster level. DR 15/Alchemical Silver.
Retributive Invisibility 6th Spell-like Ability Duration: 1 round per caster level, Greater Invisibility spell. If dispelled deals 4d6 sonic damage in a 20-foot area, Fortitude save or Stunned for 1 round.
Word of Changing 5th Spell-like Ability Duration: 1 turn per caster level, Shapechange into a Horned Devil.