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== <strong>Deathsinger</strong> ==
Deathsingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole. In battle, a Deathsinger’s lithe movements and subtle tactics seem beautiful, belying their deadly martial efficiency. Deathsingers have a treasured place in elf society, balancing the joys of art and magic with the skill of masterful fighting, and so Deathsingers are well-respected by other elves. They usually serve as itinerant guardians and champions of the elf community at large rather than tying themselves to one particular settlement.  
Deathsingers
<nowiki> </nowiki>are drows who have blended art, swordplay, and arcane magic into a  
harmonious whole. In battle, a Deathsinger’s lithe movements and subtle  
tactics seem beautiful, belying their deadly martial efficiency. Deathsingers are champions of the Drow way of life. Multiclass
fighter/wizards can become Deathsingers most easily, though any elf who
can wield a martial weapon and cast arcane spells can become a
bladesinger.


Deathsinging ranger/wizards or rogue/wizards are not unknown.
Most Deathsingers work alone, sufficient unto themselves, but in larger communities they sometimes have the opportunity to fight together in the same combat. Deathsingers are normally trained singly by another
Deathsinger, and the concept of anything as formalized as a Deathsinger school is an absurd notion to them.


Most
Multiclass fighter/wizards can become Deathsingers most easily, though any elf who can wield a martial weapon and cast arcane spells can become a Deathsinger. Bladesinging ranger/wizards or rogue/wizards are not unknown.
<nowiki> </nowiki>Deathsingers work alone, sufficient unto themselves, but in larger
communities they sometimes have the opportunity to fight together in the
<nowiki> </nowiki>same combat. Deathsingers are normally trained singly by another
Deathsinger, and the concept of anything as formalized as a Deathsinger  
school is an absurd notion to them.


== <strong>Requirements:</strong> ==
== Requirements ==
<strong>Feats:</strong> Combat Casting, Combat Expertise, Dodge, Weapon Focus (Longsword or Rapier)
'''[[Race]]''': Elf or Half-elf


<strong>Base Attack Bonus:</strong> +5
'''[[Alignment]]''': Any evil (or any good if worshiper of Eilistraee).


<strong>Race:</strong> Drow or Half-Drow
'''[[Base_attack_bonus|Base Attack Bonus]]''': +5


<strong>Alignment:</strong> Any evil (or any good if worshiper of EiIistraee).
'''[[:Category:Feats|Feats]]''': [[Dodge]], [[Combat Expertise]], [[Combat Casting]], [[Weapon Focus]] (Longsword or Rapier)


<strong>Deity:</strong> Any god of the Dark Seldarine.
'''Deity''': Any god of the Dark Seldarine.


<strong>Spellcasting:</strong> Able to cast arcane spells of 1st level (Wizard or Sorc only).
'''Spellcasting''':  Able to cast arcane spells of 1st level (Wizard or Sorc only).


<strong>Skills:</strong> Concentration 4, Perform 4, Tumble 2
'''Skills''': [[Concentration]] 4, [[Perform]] 4, [[Tumble]] 2.


== <strong>Class Features:</strong> ==
== Class Features ==
- <strong>Hit Die:</strong> d8
{{Class base features|hit die=8
|proficiencies=[[Armor_Proficiency_(light)|light]]
|skill pts=2
|class skills=[[Concentration]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Spot]], [[Perform]], [[Spellcraft]], [[Tumble]]
|BAB=High
|high save=[[Reflex]], [[Will]]
|low save=[[Fortitude]]
}}


- <strong>Base Attack Bonus:</strong> High.
Special: a Deathsinger straying from the required alignment or deity automatically loses his abilities, those are automatically restored if the Deathsinger meets the requirements again.


- <strong>High Saves:</strong> Reflex, Will.
== Class Abilities ==
{| class="wikitable"
!
Level
!
Features Gained
|-
|1
||+1 arcane spellcasting level, [[#Bladesong Style|Bladesong Style]], [[#Spellcasting progression|Spellcasting progression]]
|-
|2
|[[#Skill focus Lore: Local|Skill focus Lore: Local]]
|-
|3
||+1 arcane spellcasting level
|-
|4
|[[#Bonus Feat|Bonus Feat]]
|-
|5
||+1 arcane spellcasting level
|-
|6
|[[#Song of Celerity|Song of Celerity]]
|-
|7
||+1 arcane spellcasting level
|-
|8
|[[#Weakening Cloud|Weakening Cloud]] 2[[per day|/day]]
|-
|9
||+1 arcane spellcasting level
|-
|10
||+1 arcane spellcasting level, [[#Greater Spellsong|Greater Spellsong]]
|}


- <strong>Weapon Proficiencies:</strong> None
=== Spellcasting progression ===


- <strong>Armor Proficiencies:</strong> Light.
At every odd level and 10th level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a Deathsinger, you must decide which class gains the increased casting ability.  


- <strong>Skill Points:</strong> 2 + Int modifier.
=== Bladesong Style ===


- <strong>Class Skills:</strong> Concentration, Lore: Arcana, Lore: History, Lore: Local, Lore: Nobility & Royalty, Perform, Spellcraft, Tumble.
When wielding a longsword or rapier and having nothing in the off-hand, a Deathsinger gains a dodge bonus to Armor Class equal to half her class level, up to a maximum of half her Intelligence bonus. If the Deathsinger wears medium or heavy armor, she loses all benefits of the bladesong style. This bonus will not stack with the AC bonus granted by Invisible Blade or Duelist.


<strong>Special</strong>
=== Skill focus Lore: Local ===
<nowiki> </nowiki><nowiki>:</nowiki> a Bladesinger straying from the required alignment or deity
A Deathsinger is immersed in the traditions and the ways of his people as part of his training.  
automatically loses his abilities, those are automatically restored if
the Bladesinger meets the requirements again.


<strong>Class Abilities:</strong>
=== Bonus Feat ===
At 4th level, the Deathsinger gets a bonus feat. These feats must be drawn from the following list: any reserve feat, [[Blind Fight]], [[Feint]], [[One Weapon]], [[Deadly Defense]], [[Disarm]], [[Improved Critical]] (Weapon), [[Improved Disarm]], [[Mobility]], [[Spring Attack]], [[Whirlwind Attack]].


Level 1: Bladesong Style, Spellcasting Progression
=== Song of Celerity ===
A Deathsinger can imbue his sword with any hostile spell he memorized, only one spell at a time can be imbued within the weapon. It is cast at the target on a successful melee attack.


Level 2: Skill focus Lore : Local
=== Weakening Cloud ===
A Deathsinger of 8th level is taught the spell Weakening Cloud. 


Level 3:  
Specifics:  
*Daze Effect, -2 AC, -2 AB. Fortitude Save for not beeing dazed and halfing the other effects.
*DC is 5 + Deathsinger levels + Spellcasting Ability modifier.
*Duration : 1 round per Deathsinger level.


Level 4: Bonus Feat
=== Greater Spellsong ===
 
A Deathsinger of 10th level ignores arcane spell failure penalties incured by wearing light armors.
Level 5:
 
Level 6: Song of Celerity
 
Level 7:
 
Level 8: Weakening Cloud
 
Level 9:
 
Level 10: Greater Spellsong
 
- <strong>Spellcasting:</strong>
<nowiki> </nowiki>At every odd level and 10th level you gain new spells per day and an
increase in caster level (and spells known) as if you had also gained a
level in an arcane spellcasting class to which you belonged before
adding the prestige class level. If you had more than one spellcasting
class before becoming a Deathsinger, you must decide which class gains
the increased casting ability.
 
- <strong>Bladesong Style:</strong>
<nowiki> </nowiki>When wielding a longsword or rapier and having nothing in the off-hand,
<nowiki> </nowiki>a bladesinger gains a dodge bonus to Armor Class equal to half her
class level, up to a maximum of half her Intelligence bonus. If the
bladesinger wears medium or heavy armor, she loses all benefits of the
bladesong style. This bonus will not stack with the AC bonus granted by
Invisible Blade or Duelist.
 
- <strong>Skill focus Lore : Local:</strong> A Deathsinger is immersed in the traditions and the ways of his people as part of his training.
 
- <strong>Song of Celerity (Ex):</strong>
<nowiki> </nowiki>A Deathsinger can imbue his sword with any hostile spell he memorized,
only one spell at a time can be imbued within the weapon. It is cast at
the target on a successful melee attack.
 
- '''Weakening Cloud:'''
<nowiki> </nowiki>A Deathsinger of 8th level is taught the spell Weakening Cloud. 
 
Specifics : Daze Effect, AC penalty -2, AB penalty -2, Fortitude Save for not beeing dazed and halfing the other effects. DC is 5 + Deathsinger levels + Spellcasting Ability modifier. Duration: 1 round per Deathsinger level. 
 
This ability can be used two times per day.
 
- <strong>Greater Spellsong (Ex):</strong> A bladesinger of 10th level ignores arcane spell failure chances when wearing light armor.
 
- <strong>Bonus Feat:</strong>
<nowiki> </nowiki>At 4th level, the bladesinger gets a bonus feat. These feats must be
drawn from the following list: any reserve feat, Blind-fight, Feint, One
<nowiki> </nowiki>Hander, Deadly Defense, Disarm, Improved Critical (Weapon), Improved
Disarm, Mobility, Spring Attack, Whirlwind Attack.


[[Category:Prestige Class]]
[[Category:Classes]]
[[Category:Classes]]
[[Category:Prestige Class]]
[[Category:Playable Class]]
[[Category:Playable Class]]

Revision as of 10:28, 19 September 2017

Deathsingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole. In battle, a Deathsinger’s lithe movements and subtle tactics seem beautiful, belying their deadly martial efficiency. Deathsingers have a treasured place in elf society, balancing the joys of art and magic with the skill of masterful fighting, and so Deathsingers are well-respected by other elves. They usually serve as itinerant guardians and champions of the elf community at large rather than tying themselves to one particular settlement.

Most Deathsingers work alone, sufficient unto themselves, but in larger communities they sometimes have the opportunity to fight together in the same combat. Deathsingers are normally trained singly by another Deathsinger, and the concept of anything as formalized as a Deathsinger school is an absurd notion to them.

Multiclass fighter/wizards can become Deathsingers most easily, though any elf who can wield a martial weapon and cast arcane spells can become a Deathsinger. Bladesinging ranger/wizards or rogue/wizards are not unknown.

Requirements

Race: Elf or Half-elf

Alignment: Any evil (or any good if worshiper of Eilistraee).

Base Attack Bonus: +5

Feats: Dodge, Combat Expertise, Combat Casting, Weapon Focus (Longsword or Rapier)

Deity: Any god of the Dark Seldarine.

Spellcasting: Able to cast arcane spells of 1st level (Wizard or Sorc only).

Skills: Concentration 4, Perform 4, Tumble 2.

Class Features

Hit die: 8
Proficiencies: light
Skill points: 2 + Int modifier
Class skills: Concentration, Lore: Arcana, Lore: History, Lore: Local, Lore: Nobility and Royalty, Spot, Perform, Spellcraft, Tumble
Base attack bonus progression: High
Saving throws high: Reflex, Will
low: Fortitude


Special: a Deathsinger straying from the required alignment or deity automatically loses his abilities, those are automatically restored if the Deathsinger meets the requirements again.

Class Abilities

Level

Features Gained

1 +1 arcane spellcasting level, Bladesong Style, Spellcasting progression
2 Skill focus Lore: Local
3 +1 arcane spellcasting level
4 Bonus Feat
5 +1 arcane spellcasting level
6 Song of Celerity
7 +1 arcane spellcasting level
8 Weakening Cloud 2/day
9 +1 arcane spellcasting level
10 +1 arcane spellcasting level, Greater Spellsong

Spellcasting progression

At every odd level and 10th level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. If you had more than one spellcasting class before becoming a Deathsinger, you must decide which class gains the increased casting ability.

Bladesong Style

When wielding a longsword or rapier and having nothing in the off-hand, a Deathsinger gains a dodge bonus to Armor Class equal to half her class level, up to a maximum of half her Intelligence bonus. If the Deathsinger wears medium or heavy armor, she loses all benefits of the bladesong style. This bonus will not stack with the AC bonus granted by Invisible Blade or Duelist.

Skill focus Lore: Local

A Deathsinger is immersed in the traditions and the ways of his people as part of his training.

Bonus Feat

At 4th level, the Deathsinger gets a bonus feat. These feats must be drawn from the following list: any reserve feat, Blind Fight, Feint, One Weapon, Deadly Defense, Disarm, Improved Critical (Weapon), Improved Disarm, Mobility, Spring Attack, Whirlwind Attack.

Song of Celerity

A Deathsinger can imbue his sword with any hostile spell he memorized, only one spell at a time can be imbued within the weapon. It is cast at the target on a successful melee attack.

Weakening Cloud

A Deathsinger of 8th level is taught the spell Weakening Cloud.

Specifics:

  • Daze Effect, -2 AC, -2 AB. Fortitude Save for not beeing dazed and halfing the other effects.
  • DC is 5 + Deathsinger levels + Spellcasting Ability modifier.
  • Duration : 1 round per Deathsinger level.

Greater Spellsong

A Deathsinger of 10th level ignores arcane spell failure penalties incured by wearing light armors.