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{{Domain
Clerics who take the Healing domain tend to the ills of the body. They worship gods of health and study anatomy, medicines, and herbal lore, and they typically work as apothecaries and surgeons. When not healing, Healing clerics perform ceremonies to improve the health of their local community. Healing clerics advocate for safer work environments, days of rest and relaxation, and consumption of healthier foods (typically, less alcohol). Many Healing clerics run or bless local bath and massage houses to keep folk clean and ward off diseases caused by lack of hygiene. Healing clerics are also commonly employed by noble houses to see to the lord's care and prepare meal plans tailored to the lord's specific dietary needs.
|power=Empowered Healing - The following healing spells (from any class) are cast as if with the [[Empower spell]] feat: [[Cure minor wounds]], [[Cure light wounds]], [[Cure moderate wounds]], [[Cure serious wounds]], and [[Cure critical wounds]].
 
|2nd spell=[[Cure serious wounds]]
{{Domain|power=[[Empowered Healing]]: The following healing spells (from any class) are cast as if with the [[Empower Spell]] feat: ''[[Cure Minor Wounds|cure minor wounds]], [[Cure Light Wounds|cure light wounds]], [[Cure Moderate Wounds|cure moderate wounds]], [[Cure Serious Wounds|cure serious wounds]]'', and ''[[Cure Critical Wounds|cure critical wounds]]''.
|5th spell=[[Heal (spell)]]
 
'''Granted Power''': [[Extra Skill]] ([[Lore: Nature]]): The cleric is studied in medicinal herbs and toxic plants.
|1st spell=[[Cure Moderate Wounds]]
|2nd spell=[[Cure Serious Wounds]]
|3rd spell=[[Cure Critical Wounds]]
|4th spell=[[Cure Light Wounds, Mass|Mass Cure Light Wounds]]
|5th spell=[[Heal]]
|6th spell=[[Regenerate]]
|7th spell=[[Cure Critical Wounds, Mass|Mass Cure Critical Wounds]]
|8th spell=[[Heal, Mass|Mass Heal]]
|9th spell=[[Freedom]]
}}
}}
== BGTSCC Features ==
* In order to use domains your [[Deity | deity]] must match.


==Notes==
== Deities with Fire Domain ==
*Appears to have no effect on Mass Cure versions.
*[[Angharradh]]
*Appears to work with spontaneous casting.
*Appears to increase healing done by 50%, instead of only increasing die rolled by 50%.
for instance Cure Critical Wounds should be increased from 4d8+20 to 6d8+20, or from 52 to 68.
what really happens is it increases to 6d8+30, or 78, making cure spells useful at even high levels.
 
==Deities with Healing Domain==
*[[Berronar Truesilver]]
*[[Berronar Truesilver]]
*[[Ilmater]]
*[[Ilmater]]
*[[Kossuth]]
*[[Lurue]]
*[[Lurue]]
*[[Luthic]]
*[[Luthic]]
*[[Sharindlar]]
*[[Sharindlar]]
*[[Shiallia]]
*[[Silvanus]]
*[[Tamara]]
*[[Torm]]
*[[Torm]]
==NWN comparison==
[[NWNWiki:Healing domain]]
*This domain has remained untouched from NWN to NWN2
==3.5 comparison==
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]

Revision as of 20:19, 20 September 2021

Clerics who take the Healing domain tend to the ills of the body. They worship gods of health and study anatomy, medicines, and herbal lore, and they typically work as apothecaries and surgeons. When not healing, Healing clerics perform ceremonies to improve the health of their local community. Healing clerics advocate for safer work environments, days of rest and relaxation, and consumption of healthier foods (typically, less alcohol). Many Healing clerics run or bless local bath and massage houses to keep folk clean and ward off diseases caused by lack of hygiene. Healing clerics are also commonly employed by noble houses to see to the lord's care and prepare meal plans tailored to the lord's specific dietary needs.

This domain grants a cleric the following additions:

Domain power

Granted power: Empowered Healing: The following healing spells (from any class) are cast as if with the Empower Spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.

Granted Power: Extra Skill (Lore: Nature): The cleric is studied in medicinal herbs and toxic plants.

Spells

Level Spell
1 Cure Moderate Wounds
2 Cure Serious Wounds
3 Cure Critical Wounds
4 Mass Cure Light Wounds
5 Heal
6 Regenerate
7 Mass Cure Critical Wounds
8 Mass Heal
9 Freedom

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Fire Domain