• Type of feat: Class
  • Prerequisite: Cleric with the Healing domain
  • Required for: None
  • Specifics: The following healing spells are cast as if with the Empower Spell feat: Cure Minor Wounds, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, and Cure Critical Wounds.
  • Use: Automatic.

Gameplay Notes

  • Appears to have no effect on Mass Cure versions.
  • Appears to work with spontaneous casting.
  • Appears to increase healing done by 50%, instead of only increasing die rolled by 50%. For instance, cure critical wounds should be increased from 4d8+20 to 6d8+20, or from 52 to 68. What really happens is it increases to 6d8+30, or 78, making cure spells useful at even high levels.