- Type of feat: Class
- Prerequisite: Cleric with the Healing domain
- Required for: None
- Specifics: The following healing spells are cast as if with the Empower Spell feat: Cure Minor Wounds, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, and Cure Critical Wounds.
- Use: Automatic.
Gameplay Notes
- Appears to have no effect on Mass Cure versions.
- Appears to work with spontaneous casting.
- Appears to increase healing done by 50%, instead of only increasing die rolled by 50%. For instance, cure critical wounds should be increased from 4d8+20 to 6d8+20, or from 52 to 68. What really happens is it increases to 6d8+30, or 78, making cure spells useful at even high levels.