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==Notes==
==Notes==


(updated to reflect warlock changes)
'''Updated to reflect warlock changes made on Mar 12, 2022''': https://bgtscc.net/viewtopic.php?f=4&t=2716&start=318


Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].

Revision as of 08:38, 6 June 2022

Notes

Updated to reflect warlock changes made on Mar 12, 2022: https://bgtscc.net/viewtopic.php?f=4&t=2716&start=318

Invocations are Spell-like Abilities used by the Warlock.

Their DCs rely on the Charisma attribute.

Invocations have somatic and occasionally verbal components.

Like Eldritch Blast, they can be used unlimited times per day.

Least Invocations

Invocation ESL Type Description
All-Seeing Eyes 2nd Spell-like Ability Duration: 24 hours, Gain Blind Fight feat.
Beguiling Influence 2nd Spell-like Ability Duration: 24 hours, +6 Bluff, Diplomacy, and Intimidate.
Breath of the Night 2th Spell-like Ability is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. It lasts one minute per level (maximum 10 minutes) and can be removed with Gust of Wind.
Call of the Beast 2nd Spell-like Ability The Warlock can speak with beasts and animals, as if by the spell Speak with Animals. Call of the Beast lasts for 24 hours.
Dark One's Own Luck 2nd Spell-like Ability Duration: 24 hours. Adds Charisma modifier as a bonus to one Saving Throw. (Either reflex, will or fortitude)
Darkness (invocation) 1nd Spell-like Ability Darkness now works like pnp Darkness: It is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment in a 20-foot radius and lasts one minute per level (maximum 10 minutes). Darkness cannot be removed by Gust of Wind. All creatures in the area gain concealment. Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. This invocation functions like the darkness spell, including countering or dispelling any light spell of equal or lower level.
Draining Blast 2nd Eldritch Essence Will save or Slowed for 1 round.
Eldritch Spear 2nd Blast Shape Eldritch Blast range increases to PC's perception sight range, 131 feet.
Entropic Warding 2nd Spell-like Ability Duration: 1 turn per caster level, +4 Hide and Move Silently, 20% concealment from arrows, rays, and spell ranged attacks.
Frightful Blast 2nd Eldritch Essence Will save or Shaken for 10 rounds. (-2 attack rolls, damage, and all saving throws). Frightful Blast no longer has an HD limitation.
Hideous Blow 1st Blast Shape A single melee attack each round channels an Eldritch Blast.
Leaps and Bounds 2nd Spell-like Ability Duration: 24 hours, +4 Dexterity and Tumble.
Miasmic Cloud 2nd Spell-like Ability The Warlock radiates a cloud of mist that grants the warlock 20% concealment against melee attacks. Any creature that enters the cloud must make a Fortitude saving throw or take a -2 penalty to Strength and a -2 penalty to Dexterity until they leave the cloud. Miasmic Cloud lasts one minute per level (maximum 10 minutes) and can be removed by Gust of Wind.
Otherworldly Whispers 2nd Spell-like Ability Duration: 24 hours, +6 Lore and Spellcraft.
Primal Speed 6th Spell-like Ability Duration: 1 round per caster level. +3 to Reflex saves, +15% movement speed. +1 reflex for each Draconic Heritage feat / pact.
See the Unseen 2nd Spell-like Ability Duration: 24 hours, See Invisibility spell + Darkvision 60'.
Soulreaving Aura 2nd Spell-like Ability The Warlock harvests spiritual energy from every foe they slay with their eldritch blast, gaining a number of temporary hit points equal to the hit dice of the slain target (up to a maximum of 10) for a number of rounds equal to the target's hit dice (again a maximum of 10). Soulreaving Aura lasts for 24 hours.
Swimming the Styx 2nd Spell-like Ability The Warlock grows gills and webbing between their digits, allowing them to breathe underwater. Swimming the Styx lasts for 24 hours.


Lesser Invocations

Invocation ESL Type Description
Beshadowed Blast 4th Eldritch Essence Fortitude save or Blinded for 3 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered Flat-Footed)
Baneful Blast 3rd Eldritch Essence Eldritch Blast +2d6 damage against a chosen type of foe. When the invocation is used, the warlock selects a racial type (using the ranger's FE list) as their bane. Baneful Blasts lasts 24 hours. The chosen Bane cannot be changed until the character rests.
Charm 4th Spell-like Ability Will save or Charmed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.
Curse of Despair 4th Spell-like Ability Will save or permanently cursed with -2 Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the Bestow Curse spell.
Crawling Eye 4th Spell-like Ability The Warlock may cast scrying. When Crawling Eye is cast, the Warlock removes one of their eyes, which grows limbs and can travel at high speeds. Because they have lost one of their eyes, the Warlock takes a 1 point penalty to their Constitution for the duration of the spell, as they must take time to grow a new eye.
Dread Seizure 4th Spell-like Ability Fortitude save or -3 penalty to attack rolls and -30% movement speed for a number of rounds equal to the warlock's caster level.
Eldritch Chain 4th Blast Shape Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.
Elemental Blast 4rd Eldritch Essence This blast allows you to choose which essence you wish to use: Brimstone, Hellrime or Tempest:

A Brimstone Blast deals fire damage. Any creature struck must make a Reflex save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.

A Hellrime Blast deals cold damage and any creature struck must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes. (Does do not stack.)

A Tempest Blast deals electrical damage and any creatures failing a Reflex save are dazed for 1 round.

Firestride Exhalation 4th Spell-like Ability AoE, can now be aimed like other cone spells. 1d6 per caster level fire damage. Reflex save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2. Can either be cast as a fire cone, or to be teleported forwards a short distance during the spell's effect.
Flee the Scene 4th Spell-like Ability Duration: 1 round per two caster levels, Haste spell centered on the caster.
Frightful Presence 3rd Spell-like Ability AoE effect 30-foot centered on caster, Will save or Shaken for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.
Ignore the Pyre 4th Spell-like Ability Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic)
Spider-Shape 4th? Spell-like Ability The Warlock can polymorph into a spider, as if by the spell Spidershape. Warlock spider forms are fiendish.
The Dead Walk 4th Spell-like Ability Duration: 1 hour per caster level, Summons a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.
Voracious Dispelling 4th Spell-like Ability Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell's caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.
Walk Unseen 2nd Spell-like Ability Duration: 24 hours, Invisibility spell.
Warlock's Call ? Spell-like Ability The Warlock may mentally communicate with others, as by the spell Sending.
Witchwood Step 4nd? Spell-like Ability Duration: 24 hours.

The Warlock is immune to web, paralysis, slows, and any other movement-affecting ability, as by the spell Freedom_of_Movement.

Greater Invocations

Invocation ESL Type Description
Aberrant Claw 5th Spell-like Ability Duration: 1 round per caster level, touched creature grows an Aberrant Claw from its back. The Claw may make one attack each round against targets that are in melee range. To hit it rolls a melee touch attack, whereupon success it does 2d6 bludgeoning damage to the target. The hand also provides +2 deflection AC.
Baleful Polymorph 5th Spell-like Ability Turn a creature into a small animal.
Baleful Domination 6th Spell-like Ability A single creature becomes your servant, but slowly sickens and dies.
Caustic Web 4th Spell-like Ability Duration: 1 round per caster level, Web spell. Strength save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside.
Chilling Tentacles 5th Spell-like Ability Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, Fortitude save or paralyzed for 1 round. 2d6 cold damage per round.
Cursing Blast 5th Eldritch Essence This blast allows you to choose which essence you wish to use: Bewitching or Noxious.

Bewitching Blast: Will save or be confused for 2 rounds. Immunity to Mind Spells can prevent the confusion.

Noxious Blast: Fortitude save or suffer the effects of being dazed for 4 rounds. A dazed creature will do nothing except defend itself.

Devour Magic 6th Spell-like Ability Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell's caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.
Enervating Shadow 6th? Spell-like Ability The Warlock radiates a cloud that grants 50% concealment at night, underground, or while the Warlock is standing in a cloud of Darkness (their own or someone else's). Any creature that enters the cloud must make a Fortitude saving throw or take a -5 penalty to Strength for 5 rounds. Enervating Shadow has a 5 round duration.
Eldritch Cone 5th Blast Shape Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. Reflex save for half damage. Eldritch Cone no longer hits allies, and now gains 50% extra range and +1 to its DCs if you have Eldritch Master.
Forbidding Blast 6th Eldritch Essence This blast allows you to choose which essence you wish to use: Repelling or Hindering.

A Repelling Blast knocks the target back (by 5d6 feet) and down (for 4 seconds), if it fails a Reflex saving throw.

A Hindering blast forces any creature struck to make a Will save or become slowed for 6 rounds. A slowed creature moves and attacks at a drastically reduced rate, taking a -1 penalty on attack rolls, AC, and Reflex saves and moving at half its normal speed. Multiple slow effects don't stack. This invocation counters and dispels haste.

Hellspawned Grace 6th Spell-like Ability Duration: 1 round per caster level, Shapechange into a Hellhound.
Misty Vision 5th Spell-like Ability You invoke a misty image of yourself which joins your party and follows your orders. The image is illusory and cannot do physical harm through its attacks, though it will distract enemies and keep them occupied.

It does not occupy a summon slot.

Painful Slumber of Ages 6th Spell-like Ability You put a single subject into a magically induced nightmare that lasts indefinitely. During this time the subject is especially vulnerable and takes increased damage, 1% per caster level. Save : Will negates, Spell resistance : Yes
Penetrating Blasts 6th? Spell-like Ability Penetrating Blasts grants the warlock a +4 bonus to caster level checks to overcome spell resistance. All eldritch blast attacks made while Penetrating Blasts is active have a chance of lowering the target's SR by 5 if they fail a Will saving throw. Penetrating Blasts lasts 24 hours.
Tenacious Plague 6th Spell-like Ability Duration: 6 rounds, 1 swarm per four caster levels. Each swarm has d20 + caster level+CHA-bonus base attack bonus and deals 2d6 magical damage on hit. Does not hit allies. Does not stack.
Vitriolic Blast 6th Eldritch Essence Eldritch Blast deals acid damage and ignores Spell Resistance. 2d6 acid damage per round for 1 round per five caster levels. Stacks.
Wall of Perilous Flame 5th Spell-like Ability Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + Charisma modifier damage per round. Half fire damage, half magic damage.


Dark Invocations

Invocation ESL Type Description
Binding Blast 7th Eldritch Essence Will save or Stunned for 1 round. (Stand still and do nothing, if stunned any melee attack gets +4 bonus to hit and they are considered Flat-Footed.) Binding Blast now deals an additional 2d6 magical damage.
Dark Foresight 9th Spell-like Ability Duration: 10 minutes per caster level, +2 Dodge AC, +2 Reflex Saving Throws, and Immunity to Sneak Attacks.
Dark Premonition 9th Spell-like Ability Duration: 1 minute per caster level, DR 15/Alchemical Silver. Ends after absorbing 150 damage.
Dragonskin 6th Spell-like Ability Dragonskin provides Natural AC at a similar progression to Spiderskin, along with 5-20 DR to a specific energy type based on which dragon you choose when casting the spell (acid (green), electricity (blue), fire (red), cold (white)). Characters with the Draconic heritage gain an additional 1 AC from this spell. Dragonskin lasts 10 minutes per level and can only be used on the caster.
Dreadful Word 7th Spell-like Ability Duration: 1 round per caster level, Confusion spell. Will save, affects 1d4 +1 per caster level creatures. It now has a 10% chance to outright kill any target that fails their saving throw. Furthermore, the spell now deals 3d6 points of damage even if the target succeeds at their saving throw.
Eldritch Doom 8th Blast Shape Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. Reflex save for half damage. Only affects hostiles. Eldritch Doom now bypasses Evasion, and gains 50% extra radius and +1 to its DCs if you have Eldritch Master.
Eyes of the Oracle 8th? Spell-like Ability Eyes of the Oracle provides +2 to AC and saves naturally, increasing to +3 if the character has the draconic heritage feat.
Ill Omen 7th Spell-like Ability Duration: 1 round per caster level, Will save or -2 AC, -6 AB, -4 Saves, -8 to all skills. Does not stack.
Instill Vulnerability 7th Spell-like Ability Duration: 24 hours, Fortitude save or imbue a single creature with vulnerability to one energy type. (Acid, Cold, Electricity, Fire, Sonic) Does not stack.
Lure Shadow Demons 8th Spell-like Ability Duration: 1 round per caster level, summon 1d3 16HD Shadow Demons. Uses summon swarm slot and can be improved by Conjuration Focus feats.
Otherworldly Leap 4th Spell-like Ability Blink to target location, cooldown 30 seconds. (You must be able to normally reach the selected destination)
Retributive Invisibility 6th Spell-like Ability Duration: 1 round per caster level, Greater Invisibility spell. If dispelled deals 4d6 sonic damage in a 20-foot area, Fortitude save or Stunned for 1 round.
Witch Sight 4th Spell-like Ability Duration: 1 turn per caster level, can see through Illusion, Sanctuary, Invisibility, Ethereal, and Darkness effects.
Word of Changing 5th Spell-like Ability Duration: 1 turn per caster level, shapechange into various forms.
Utterdark Blast 8th Eldritch Essence Eldritch Blast deals negative energy damage. Fortitude save or two negative levels, duration 1 hour. Stacks.