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{{FeatInfo
{{FeatInfo
|type=Class
|type=Class
|Prereq=[[Barbarian]] 2, [[Air (domain)|Air Domain]] 1, [[Rogue]] 4, [[Assassin]] 2, [[Dwarven Defender]] 2, [[Fist of the Forest]] 2, [[Guild Thief]] 2, [[Man-at-Arms]] 17, [[Shadow Dancer]] 2, [[Sacred Fist]] 6, [[Hunter]] 3, [[Breach Gnome]] 2.
|Prereq=[[Assassin]] 2, [[Barbarian]] 2, [[Breach Gnome]] 2, [[Dwarven Defender]] 2, [[Fist of the Forest]] 2, [[Guild Thief]] 2, [[Hunter]] 3, [[Man-at-Arms]] 17, [[Rogue]] 4, [[Shadow Dancer]] 2, [[Sacred Fist]] 6, [[Shifter]] 7, [[Air (domain)|Air Domain]] 1.
|Req=[[Improved Uncanny Dodge]]
|Req=[[Improved Uncanny Dodge]]
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature.
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature.

Revision as of 13:56, 7 January 2023

Notes

  • Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.

NWN comparison

  • In NWN, Uncanny dodge also incorporated the reflex bonus provided by trap sense.
  • While not mentioned in description, it does make PC to retain all the AC they should've lost on being flat footed (Dex, Dodge, Tumble AC).

External resources