No edit summary
Scuda (talk | contribs)
No edit summary
Line 1: Line 1:
[[File:Shifter_dryad.png|thumb|218px]]
[[File:Shifter_dryad.png|thumb|218px]]


 
The Shifter PrC was release mid-July, 2021.
 
 
 
Please read the forum link for more info on the shifter: [https://bgtscc.net/viewtopic.php?f=496&t=76089 Shifter]
 
 
Only 3 Shapes use weapons: dryad (longbow), pixie (shortbow), ogre magi (warmace).
 
 
!!! All the below info is outdated and mostly incorrect. Don't bother scrolling down !!!
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 




Line 45: Line 8:
   
   
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.


At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.


The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.




The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.


== Requirements ==
== Requirements ==
Line 61: Line 22:
Feats: Alertness, Toughness
Feats: Alertness, Toughness


Spells: Able to cast 3rd level divine spells
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)


Special: Must be Druid, Ranger or Spirit Shaman
Spells: Able to cast 3th level spells as a druid (lvl 5), spirit shaman (lvl 6), wizard (lvl 5) or sorcerer (lvl 6) ('''only levels in base classes are accounted''' for and the character must have  effects)




Line 70: Line 31:
- Hit Die: d8
- Hit Die: d8


- Base Attack Bonus: Medium
- Base Attack Bonus: High


- High Saves: Fortitude, Reflex
- High Saves: Fortitiude, Reflex


- Weapon Proficiencies: A Shifter gains no weapon proficiencies.
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.
Line 80: Line 41:
- Skill Points: 4 + Int Modifier.
- Skill Points: 4 + Int Modifier.


- Class Skills: Concentration, Craft (alchemy, armor, trap, weapon), Hide, Listen, Lore, Spot, and Survival
- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Knowledge(nature), Move Silently, Listen, Parry, Spot, Survival, Tumble


- Spells per Day/Spells Known: The Shifter gains spell progression in any of the classes need to qualify.
- Spells per Day/Spells Known: The Shifter does not progress spellcasting
 
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]]. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.




- Class Feats
- Class Feats


1: Shifter Wild Shape<br />
1: Polymorph At Will, Darkvision
2:<br />
2: Shifter Wild Shape, Knockdown
3: Bonus Feat<br />
3: Blind Fighting
4:<br />
4: Shifter Wild Shape
5: Bonus Feat<br />
5: Shifter Regeneration 1
6: Supernatural Ease<br />
6: Shifter Wild Shape
7: Bonus Feat<br />
7: Uncanny Dodge
8:<br />
8: Shifter Wild Shape
9: Bonus Feat<br />
9: -
10: Evershifting Form<br />
10: Shifter Wild Shape, Shapechange at will
 
11: Shifter Regeneration 2
Bonus Feats: As bonus feat the Shifter may choose any of the unarmed weapon focus, specialization or mastery feats that she qualifies for. Alternatively she may learn how to shift into a special form.
12: Shifter Wild Shape
 
13: -
== Abilities ==
14: Shifter Wild Shape
<span style="color: rgb(255, 128, 0);">Shifter Wildshape 
15: -
</span><br />Type of Feat: Class<br />Prerequisites: Shifter 1<br />Specifics: Beginning at 1st level, the shifter can take the form of another creature. This ability is distinct from the Druid's wildshape ability, shifter abilities do not overlap with it in any way. From 1st until 6th level the shifter may shapechange five times a day. Thereafter, she can use shift ten times a day. Upon reaching level ten, the shifter may use this ability at will. <br />Use: Selected
16: Shifter Wild Shape
 
17: Shifter Regeneration 3
 
18: Shifter Wild Shape
 
19: -
<span style="color: rgb(255, 128, 0);">Supernatural Ease 
20: Shifter Wild Shape
</span><br />Type of Feat: Class<br />Prerequisites: Shifter 6<br />Specifics: Upon reaching level 6, whenever the Shifter uses her shapeshifting ability it is no longer an extraordinary effect - but supernatural instead.<br />Use: Automatic
 
 
 
<span style="color: rgb(255, 128, 0);">Evershifting Form
</span><br />Type of Feat: Class<br />Prerequisites: Shifter 10<br />Specifics: Upon reaching level ten, the shifter may use his wildshape ability at will. As an action the shifter may also use Evershifting form to adopt the appearance of another creature, this is not a wildshape or polymorph type effect.<br />Use: Selected
 
'''[STATS below are likely to be adjusted downwards during QC testing!]'''
 
 
 
<span style="color: rgb(255, 128, 0);">Shifter Forms Power Progression</span><br />
Specifics: Shifter forms progress with your characters hit dice. At certain HD intervals they increase in STR, DEX, CON as well as any skills such forms might possess. Skill increases are always equal to the highest ability increase, excluding the form bonus. All ability scores are base ability scores, unbuffed.
 
Level 27 and on: 41 STR, 38 DEX and 38 CON<br />Level 25 and on: 38 STR, 35 DEX and 35 CON<br />Level 23 and on: 35 STR, 31 DEX and 31 CON<br />Level 21 and on: 31 STR, 28 DEX and 28 CON<br />Level 19 and on: 28 STR, 25 DEX and 25 CON<br />Level 17 and on: 25 STR, 22 DEX and 22 CON<br />Level 16 and on: 22 STR, 19 DEX and 19 CON<br />Level 14 and on: 18 STR, 16 DEX and 16 CON<br />Level 12 and below: 14 STR, 13 DEX and 13 CON
 
 
<span style="color: rgb(255, 128, 0);">Wolf Form (default form) </span><br />
Specifics: The wolf form gains a dexterity increase of two points. The form has access to charge and knockdown. It gains the progressing skills: spot, tumble and taunt.
 
 
<span style="color: rgb(255, 128, 0);">Bear Form (default form)</span><br />
Specifics: The bear form gains a strength and constitution increase of four points. It loses six points of dexterity. The form has access to charge, dire charge and knockdown. It gains no progressing skills.
 
 
<span style="color: rgb(255, 128, 0);">Boar Form (default form)</span><br />
Specifics: The boar form gains a strength increase of two points. The form has access to charge and knockdown. It gains the progressing skill: tumble.
 
 
<span style="color: rgb(255, 128, 0);">Badger Form (default form)</span><br />
Specifics: The badger form gains a dexterity increase of six points. It loses two points of constitution. The form has access to charge and feint. It gains the progressing skills: bluff, hide and move silently.
 
 
<span style="color: rgb(255, 128, 0);">Panther Form (default form)</span><br />
Specifics: The panther form gains a dexterity increase of four points. The form has access to charge and knockdown. It gains the progressing skills: listen, hide and move silently.
 
 
<span style="color: rgb(255, 128, 0);">Wraith Spider Form (bonus)</span><br />
Specifics: The spider form gains a dexterity increase of four points. The form has access to charge, expose weakness and knockdown. It gains the progressing skills: listen, hide and tumble.
 
 
<span style="color: rgb(255, 128, 0);">Wyvern Form (bonus)</span><br />
Specifics: The wyvern form gains a dexterity and strength increase of three points. The form has access to charge and feint. It gains the progressing skills: listen, taunt and bluff.
 
 
<span style="color: rgb(255, 128, 0);">Dryad Form (bonus)</span><br />
Specifics: The dryad form gains a dexterity increase of two points. The form has access to song of heroism, song of freedom and haven song as a bard of equal level. It gains the progressing skills: diplomacy, bluff and spot.
 
 
<span style="color: rgb(255, 128, 0);">Shambling Mound Form (bonus)</span><br />
Specifics: The shambling mound form gains a constituion increase of eight points. It loses four points of dexterity. The form has access to Great Fortitude, Steadfast Determination, Steadfast Resolve, and epic damage reduction 9/-. It gains the progressing skill: listen.
 
 
<span style="color: rgb(255, 128, 0);">Clay Golem Form (bonus)</span><br />
Specifics: The clay golem form gains a strength and constitution increase of six points. It loses six points of dexterity. The form has access to Great Fortitude, knockdown and improved knockdown. It gains no progressing skills.


Polymorph At Will
Type of Feat: Class
Prerequisites: Shifter 1
Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.
Use: Selected


<span style="color: rgb(255, 128, 0);">Worg Form (bonus)</span><br />
Shifter Wild Shape
Specifics: The worg form gains a dexterity and strength increase of two points. The form has access to charge, knockdown and improved knockdown. It gains the progressing skills: spot, tumble and taunt.
Type of Feat: Class
Prerequisites: Shifter 2
Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.


:- Base Strength increase: +1 per 2 Shifter levels
:- Base Dexterity increase: +1 per 2 Shifter levels
:- Base Constitution increase: +1 per 4 Shifter levels
:- Weapon Enhancement bonus: +1 per 4 Shifter levels
:- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels


<span style="color: rgb(255, 128, 0);">Beetle Form (bonus)</span><br />
Use: Selected
Specifics: The beetle form gains a strengt and constitution increase of four points. The form has access to knockdown and improved knockdown. It gains the progressing skill: listen.


Shifter Regeneration
Type of Feat: Class
Prerequisites: Shifter 5
Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.
Use: Passive


<span style="color: rgb(255, 128, 0);">Werewolf Form (bonus)</span><br />
Shapechange at will
Specifics: The werewolf form gains a strength, constiution and dexterity increase of two points. The form has access to charge and knockdown. It gains the progressing skills: listen and tumble.
Type of Feat: Class
Prerequisites: Shifter 10
Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.
Use: Selected






''Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.''
''Class courtesy of matelener, thorough testing by the Quality Control Team. Implementation on the server by matelener.''
[[Category:Classes]]
[[Category:Classes]]
[[Category:Prestige Class]]
[[Category:Prestige Class]]
[[Category:In development]]

Revision as of 08:59, 5 August 2021

The Shifter PrC was release mid-July, 2021.


Description

The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.

At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.

The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.


Requirements

Race: Any

Alignment: Any

Feats: Alertness, Toughness

Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)

Spells: Able to cast 3th level spells as a druid (lvl 5), spirit shaman (lvl 6), wizard (lvl 5) or sorcerer (lvl 6) (only levels in base classes are accounted for and the character must have effects)


Class Features

- Hit Die: d8

- Base Attack Bonus: High

- High Saves: Fortitiude, Reflex

- Weapon Proficiencies: A Shifter gains no weapon proficiencies.

- Armor Proficiencies: A Shifter gains no armor proficiencies.

- Skill Points: 4 + Int Modifier.

- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Knowledge(nature), Move Silently, Listen, Parry, Spot, Survival, Tumble

- Spells per Day/Spells Known: The Shifter does not progress spellcasting

- Special: If the character is a druid, Shifter levels progress Wild Shape uses per day. In addition to that, at Shifter level 15 character qualifies for Legendary Animal Shape and Epic Elemental Shape. Lastly, at level 20, he qualifies for Dragon Shape. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.


- Class Feats

1: Polymorph At Will, Darkvision 2: Shifter Wild Shape, Knockdown 3: Blind Fighting 4: Shifter Wild Shape 5: Shifter Regeneration 1 6: Shifter Wild Shape 7: Uncanny Dodge 8: Shifter Wild Shape 9: - 10: Shifter Wild Shape, Shapechange at will 11: Shifter Regeneration 2 12: Shifter Wild Shape 13: - 14: Shifter Wild Shape 15: - 16: Shifter Wild Shape 17: Shifter Regeneration 3 18: Shifter Wild Shape 19: - 20: Shifter Wild Shape

Polymorph At Will Type of Feat: Class Prerequisites: Shifter 1 Specifics: Shifter may cast Polymorph Self at will. Character level will be used as the caster level. Use: Selected

Shifter Wild Shape Type of Feat: Class Prerequisites: Shifter 2 Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.

- Base Strength increase: +1 per 2 Shifter levels
- Base Dexterity increase: +1 per 2 Shifter levels
- Base Constitution increase: +1 per 4 Shifter levels
- Weapon Enhancement bonus: +1 per 4 Shifter levels
- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels

Use: Selected

Shifter Regeneration Type of Feat: Class Prerequisites: Shifter 5 Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point. Use: Passive

Shapechange at will Type of Feat: Class Prerequisites: Shifter 10 Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level. Use: Selected


Class courtesy of matelener, thorough testing by the Quality Control Team. Implementation on the server by matelener.