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Clerics who take the Travel domain | Clerics who take the Travel domain believe in open borders, exploration, innovation, and new beginnings. They rarely settle down in static churches, preferring to pray at or construct roadside shrines and tend to other travelers on the road. Travel clerics are not always about moving place-to-place, though. In cities, Travel clerics bless new ventures and mercantile or adventuring startups, and they even perform funerary rites to help the soul successfully pass on from this life to the next. Travel clerics favor transitional seasons like spring and autumn, and consider the wheel, the shoe, the ship, and the horse to be sacred objects. | ||
{{Domain|power= | {{Domain|power=[[Woodland Stride]]: The cleric receives a 10% movement increase when in outdoor, natural environments. | ||
'''Granted Power''': [[Extra Skill]] ([[Lore: Geography]], [[Survival]]): The cleric is skilled at navigating and surviving long periods away from civilization. | |||
|1st spell=[[Longstrider]] | |1st spell=[[Longstrider]] | ||
|2nd spell=[[Scrying]] | |||
|3rd spell=[[Freedom of Movement]] | |||
|4th spell=[[Dimension Door]] | |4th spell=[[Dimension Door]] | ||
|5th spell=[[Teleport]] | |5th spell=[[Teleport]] | ||
|6th spell=[[ | |6th spell=[[Tree Stride]] | ||
|7th spell=[[Greater Teleport]] | |7th spell=[[Greater Teleport]] | ||
|9th spell=[[ | |8th spell=[[Mass Passwall]] | ||
|9th spell=[[Teleportation Circle]] | |||
}} | }} | ||
== BGTSCC Features == | == BGTSCC Features == | ||
* In order to use domains your [[Deity | deity]] must match. | * In order to use domains your [[Deity | deity]] must match. | ||
== | == Deities with Travel Domain == | ||
[[ | *[[Akadi]] | ||
* | *[[Asgorath]] | ||
*[[Baervan Wildwanderer]] | |||
*[[Brandobaris]] | |||
* | *[[Fenmarel Mestarine]] | ||
* | *[[Gwaeron Windstrom]] | ||
*[[Herne]] | |||
*[[Hoar]] | |||
*[[Ibrandul]] | |||
*[[Istishia]] | |||
*[[Kelemvor]] | |||
*[[Lliira]] | |||
*[[Marthammor Duin]] | |||
*[[Mielikki]] | |||
*[[Myrkul]] | |||
*[[Oghma]] | |||
*[[Sehanine Moonbow]] | |||
*[[Selûne]] | |||
*[[Sharess]] | |||
*[[Shaundakul]] | |||
*[[Tymora]] | |||
*[[Vhaeraun]] | |||
*[[Waukeen]] | |||
Latest revision as of 14:03, 6 May 2025
Clerics who take the Travel domain believe in open borders, exploration, innovation, and new beginnings. They rarely settle down in static churches, preferring to pray at or construct roadside shrines and tend to other travelers on the road. Travel clerics are not always about moving place-to-place, though. In cities, Travel clerics bless new ventures and mercantile or adventuring startups, and they even perform funerary rites to help the soul successfully pass on from this life to the next. Travel clerics favor transitional seasons like spring and autumn, and consider the wheel, the shoe, the ship, and the horse to be sacred objects.
This domain grants a cleric the following additions:
Domain power
Granted power: Woodland Stride: The cleric receives a 10% movement increase when in outdoor, natural environments.
Granted Power: Extra Skill (Lore: Geography, Survival): The cleric is skilled at navigating and surviving long periods away from civilization.
Spells
| Level | Spell |
| 1 | Longstrider |
| 2 | Scrying |
| 3 | Freedom of Movement |
| 4 | Dimension Door |
| 5 | Teleport |
| 6 | Tree Stride |
| 7 | Greater Teleport |
| 8 | Mass Passwall |
| 9 | Teleportation Circle |
BGTSCC Features
- In order to use domains your deity must match.