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Clerics who take the Luck domain are gifted with incredible fortune. | Clerics who take the Luck domain are gifted with incredible fortune. They often believe in a kind of destiny, and teach that leaving things to chance, instead of trying to rigidly control one's own fate, is essential to learning important life lessons. There are many experiences, places, and friendships that might never be discovered if one stayed in comfort and stability forever. | ||
{{Domain|power= | |||
{{Domain|power=[[Luck of Heroes]]: The cleric gains +1 to all saves and +1 to AC. | |||
|1st spell=[[Aid]] | |1st spell=[[Aid]] | ||
|2nd spell=[[Protection from Energy]] | |||
|3rd spell=[[Freedom of Movement]] | |3rd spell=[[Freedom of Movement]] | ||
|4th spell=[[Walk Safely]] | |||
|5th spell=[[Shadow Door]] | |5th spell=[[Shadow Door]] | ||
|6th spell=[[Spell Mantle]] | |6th spell=[[Mislead]] | ||
| | |7th spell=[[Protection from Spells]] | ||
|8th spell=[[Greater Spell Mantle]] | |||
|9th spell=[[Foresight]] | |||
}} | }} | ||
== BGTSCC Features == | |||
* In order to use domains your [[Deity | deity]] must match. | |||
== Deities with Luck Domain == | |||
*[[Abbathor]] | |||
*[[Beshaba]] | |||
*[[Brandobaris]] | |||
*[[Callarduran Smoothhands]] | |||
*[[Celestial Bureaucracy]] | |||
*[[Cyrrollalee]] | |||
*[[Deneir]] | |||
*[[Eilistraee]] | |||
*[[Erevan Ilesere]] | |||
*[[Fenmarel Mestarine]] | |||
*[[Flandal Steelskin]] | |||
*[[Gargauth]] | |||
*[[Gond]] | |||
*[[Grumbar]] | |||
*[[Haela Brightaxe]] | |||
*[[Hlal]] | |||
*[[Hoar]] | |||
*[[Jergal]] | |||
*[[Labelas Enoreth]] | |||
*[[Marthammor Duin]] | |||
*[[Mask]] | |||
*[[Mielikki]] | |||
*[[Milil]] | |||
*[[Oghma]] | |||
*[[Red Knight]] | |||
*[[Shaundakul]] | |||
*[[Sheela Peryroyl]] | |||
*[[Sune]] | |||
*[[Siamorphe]] | |||
*[[Thautam]] | |||
*[[Tymora]] | |||
*[[Vergadain]] | |||
*[[Waukeen]] | |||
*[[Yondalla]] | |||
*[[Zinzerena]] | |||
Latest revision as of 19:41, 23 September 2021
Clerics who take the Luck domain are gifted with incredible fortune. They often believe in a kind of destiny, and teach that leaving things to chance, instead of trying to rigidly control one's own fate, is essential to learning important life lessons. There are many experiences, places, and friendships that might never be discovered if one stayed in comfort and stability forever.
This domain grants a cleric the following additions:
Domain power
Granted power: Luck of Heroes: The cleric gains +1 to all saves and +1 to AC.
Spells
| Level | Spell |
| 1 | Aid |
| 2 | Protection from Energy |
| 3 | Freedom of Movement |
| 4 | Walk Safely |
| 5 | Shadow Door |
| 6 | Mislead |
| 7 | Protection from Spells |
| 8 | Greater Spell Mantle |
| 9 | Foresight |
BGTSCC Features
- In order to use domains your deity must match.
Deities with Luck Domain
- Abbathor
- Beshaba
- Brandobaris
- Callarduran Smoothhands
- Celestial Bureaucracy
- Cyrrollalee
- Deneir
- Eilistraee
- Erevan Ilesere
- Fenmarel Mestarine
- Flandal Steelskin
- Gargauth
- Gond
- Grumbar
- Haela Brightaxe
- Hlal
- Hoar
- Jergal
- Labelas Enoreth
- Marthammor Duin
- Mask
- Mielikki
- Milil
- Oghma
- Red Knight
- Shaundakul
- Sheela Peryroyl
- Sune
- Siamorphe
- Thautam
- Tymora
- Vergadain
- Waukeen
- Yondalla
- Zinzerena