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Clerics who take the Travel domain gain an increase in movement speed and access to spells related to movement.[[Image:Travel domain.jpg|right]]
Clerics who take the Travel domain believe in open borders, exploration, innovation, and new beginnings. They rarely settle down in static churches, preferring to pray at or construct roadside shrines and tend to other travelers on the road. Travel clerics are not always about moving place-to-place, though. In cities, Travel clerics bless new ventures and mercantile or adventuring startups, and they even perform funerary rites to help the soul successfully pass on from this life to the next. Travel clerics favor transitional seasons like spring and autumn, and consider the wheel, the shoe, the ship, and the horse to be sacred objects.


{{Domain|power=The cleric receives the equivalent of a [[barbarian|barbarian's]] fast movement class feat.
{{Domain|power=[[Woodland Stride]]: The cleric receives a 10% movement increase when in outdoor, natural environments.
 
'''Granted Power''': [[Extra Skill]] ([[Lore: Geography]], [[Survival]]): The cleric is skilled at navigating and surviving long periods away from civilization.
|1st spell=[[Longstrider]]
|2nd spell=[[Scrying]]
|3rd spell=[[Freedom of Movement]]
|3rd spell=[[Freedom of Movement]]
|5th spell=[[Haste]]
|4th spell=[[Dimension Door]]
|5th spell=[[Teleport]]
|6th spell=[[Tree Stride]]
|7th spell=[[Greater Teleport]]
|8th spell=[[Mass Passwall]]
|9th spell=[[Teleportation Circle]]
}}
}}
== BGTSCC Features ==
* In order to use domains your [[Deity | deity]] must match.


==NWN comparison==
== Deities with Travel Domain ==
[[NWNWiki:Travel domain]]
*[[Akadi]]
*Implementation in NWN2 has sacrificed a greater array of bonus spells for the fast movement feat.
*[[Asgorath]]
 
*[[Baervan Wildwanderer]]
==3.5 comparison==
*[[Brandobaris]]
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*[[Fenmarel Mestarine]]
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]
*[[Gwaeron Windstrom]]
*[[Herne]]
*[[Hoar]]
*[[Ibrandul]]
*[[Istishia]]
*[[Kelemvor]]
*[[Lliira]]
*[[Marthammor Duin]]
*[[Mielikki]]
*[[Myrkul]]
*[[Oghma]]
*[[Sehanine Moonbow]]
*[[Selûne]]
*[[Sharess]]
*[[Shaundakul]]
*[[Tymora]]
*[[Vhaeraun]]
*[[Waukeen]]

Latest revision as of 14:03, 6 May 2025

Clerics who take the Travel domain believe in open borders, exploration, innovation, and new beginnings. They rarely settle down in static churches, preferring to pray at or construct roadside shrines and tend to other travelers on the road. Travel clerics are not always about moving place-to-place, though. In cities, Travel clerics bless new ventures and mercantile or adventuring startups, and they even perform funerary rites to help the soul successfully pass on from this life to the next. Travel clerics favor transitional seasons like spring and autumn, and consider the wheel, the shoe, the ship, and the horse to be sacred objects.

This domain grants a cleric the following additions:

Domain power

Granted power: Woodland Stride: The cleric receives a 10% movement increase when in outdoor, natural environments.

Granted Power: Extra Skill (Lore: Geography, Survival): The cleric is skilled at navigating and surviving long periods away from civilization.

Spells

Level Spell
1 Longstrider
2 Scrying
3 Freedom of Movement
4 Dimension Door
5 Teleport
6 Tree Stride
7 Greater Teleport
8 Mass Passwall
9 Teleportation Circle

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Travel Domain