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Clerics of the Earth domain are as tough as old stones and are granted spells that protect against melee and energy damage.[[Image:Earth domain.jpg|right]]
Clerics who take the Earth domain favor earth over the other four elements and believe in the importance of stability, patience, substance, and fertility. Earth clerics stress that society is at its best when people take care of themselves first. This should not be in the selfish sense, but instead on focusing on one's profession, family, and local community, instead of worrying over things one cannot change. Earth clerics typically stay rooted in one place and serve as the heart of their village, doing whatever they can to support the people around them in achieving personal prosperity and self-actualization.
{{Domain|power=Player receives the [[Toughness]] feat for free.


With their commitment to the home and hearth, Earth clerics are diametrically opposed to clerics of Air, whose time spent thinking about distant concerns seems vapid and self-indulgent.
{{Domain|power=The cleric's [[Turn Undead|turn undead]] ability functions against air elementals.
'''Granted power''': [[Toughness]]: The cleric is hardy and gains an additional hit point for every character level they have.
|1st spell=[[Foundation of Stone]]
|2nd spell=[[Spike Growth]]
|3rd spell=[[Sand Warriors]]
|4th spell=[[Stoneskin]]
|4th spell=[[Stoneskin]]
|5th spell=[[Energy Immunity]]
|5th spell=[[Energy Immunity]]
|6th spell=[[Flesh to Stone]]
|7th spell=[[Earthquake]]
|8th spell=[[Iron Body]]
|9th spell=[[Elemental Swarm]]
}}
}}
== BGTSCC Features ==
* In order to use domains your [[Deity | deity]] must match.


==Deities with Earth Domain==
== Deities with Earth Domain ==
*[[Callarduran Smoothhands]]
*[[Callarduran Smoothhands]]
*[[Chauntea]]
*[[Chauntea]]
*[[Deep Duerra]]
*[[Dumathoin]]
*[[Dumathoin]]
*[[Flandal Steelskin]]
*[[Geb]]
*[[Gond]]
*[[Gond]]
*[[Grumbar]]
*[[Grumbar]]
*[[Luthic]]
*[[Luthic]]
*[[Marthammor Duin]]
*[[Moradin]]
*[[Moradin]]
*[[Segojan Earthcaller]]
*[[Segojan Earthcaller]]
*[[Sheela Peryroyl]]
*[[Thautam]]
*[[Urdlen]]
*[[Urdlen]]
*[[Urogalan]]
*[[Urogalan]]
 
*[[Vergadain]]
==NWN comparison==
[[NWNWiki:Earth domain]]
*NWN1 gave clerics with the earth domain the ability to turn [[elemental]]s as though they were undead.
 
==3.5 comparison==
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]

Latest revision as of 11:28, 16 September 2021

Clerics who take the Earth domain favor earth over the other four elements and believe in the importance of stability, patience, substance, and fertility. Earth clerics stress that society is at its best when people take care of themselves first. This should not be in the selfish sense, but instead on focusing on one's profession, family, and local community, instead of worrying over things one cannot change. Earth clerics typically stay rooted in one place and serve as the heart of their village, doing whatever they can to support the people around them in achieving personal prosperity and self-actualization.

With their commitment to the home and hearth, Earth clerics are diametrically opposed to clerics of Air, whose time spent thinking about distant concerns seems vapid and self-indulgent.

This domain grants a cleric the following additions:

Domain power

Granted power: The cleric's turn undead ability functions against air elementals.

Granted power: Toughness: The cleric is hardy and gains an additional hit point for every character level they have.

Spells

Level Spell
1 Foundation of Stone
2 Spike Growth
3 Sand Warriors
4 Stoneskin
5 Energy Immunity
6 Flesh to Stone
7 Earthquake
8 Iron Body
9 Elemental Swarm

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Earth Domain