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Clerics who take the Animal domain | Clerics who take the Animal domain worship animals. They often believe that the divine is reflected in animals, that gods take the shape of a specific animal or species, and that honoring that animal or species will honor that god. Animal clerics typically strive to emulate valued animal traits within themselves. By wearing the skin of a particular animal, ritually consuming it, or bearing totems in their image, the individual can take that animal's power into themselves. Animal clerics preach that one should honor animals they slay by making sure to use all parts of the animal and leaving nothing to rot. If one does not do this, they are likely to attract the ire of that animal, and will find their hunting turn scarce. | ||
{{Domain|power=The | |||
| | {{Domain|power=The [[cleric]] can [[summon]] an [[Animal Companion (feat) | Animal Companion]], like the [[druid]] or [[ranger]] classes. | ||
|4th spell=[[ | |||
'''Granted power''': [[Extra Skill]] ([[Lore: Nature|Lore, Nature]]): The cleric is studied in the knowledge of nature and animals. | |||
|1st spell=[[Cat's Grace]] | |||
|2nd spell=[[Speak with Animals]] | |||
|3rd spell=[[Dominate Animal]] | |||
|4th spell=[[Magic Fang, Greater | Greater Magic Fang]] | |||
|5th spell=[[Commune with Nature]] | |||
|6th spell=[[Animal Shapes]] | |||
|7th spell=[[Conjure Animals]] | |||
|8th spell=[[Summon Creature IX]] | |||
|9th spell=[[Shapechange]] | |||
}} | }} | ||
== BGTSCC Features == | |||
* In order to use domains your [[Deity | deity]] must match. | |||
==Deities with Animal Domain== | == Deities with Animal Domain == | ||
*[[Aerdrie Faenya]] | *[[Aerdrie Faenya]] | ||
*[[Baervan Wildwanderer]] | *[[Baervan Wildwanderer]] | ||
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*[[Fenmarel Mestarine]] | *[[Fenmarel Mestarine]] | ||
*[[Gwaeron Windstrom]] | *[[Gwaeron Windstrom]] | ||
*[[Herne]] | |||
*[[Lurue]] | *[[Lurue]] | ||
*[[Malar]] | *[[Malar]] | ||
*[[Mielikki]] | *[[Mielikki]] | ||
*[[Nobanion]] | |||
*[[Sebek]] | |||
*[[Shiallia]] | *[[Shiallia]] | ||
*[[Silvanus]] | *[[Silvanus]] | ||
*Segojan Earthcaller | *[[Segojan Earthcaller]] | ||
*[[Sseth]] | |||
*[[Thard Harr]] | *[[Thard Harr]] | ||
*[[Ubtao]] | |||
*[[Ulutiu]] | |||
*[[Uthgar]] | |||
* | |||
* | |||
* | |||
Latest revision as of 23:48, 6 September 2021
Clerics who take the Animal domain worship animals. They often believe that the divine is reflected in animals, that gods take the shape of a specific animal or species, and that honoring that animal or species will honor that god. Animal clerics typically strive to emulate valued animal traits within themselves. By wearing the skin of a particular animal, ritually consuming it, or bearing totems in their image, the individual can take that animal's power into themselves. Animal clerics preach that one should honor animals they slay by making sure to use all parts of the animal and leaving nothing to rot. If one does not do this, they are likely to attract the ire of that animal, and will find their hunting turn scarce.
This domain grants a cleric the following additions:
Domain power
Granted power: The cleric can summon an Animal Companion, like the druid or ranger classes.
Granted power: Extra Skill (Lore, Nature): The cleric is studied in the knowledge of nature and animals.
Spells
| Level | Spell |
| 1 | Cat's Grace |
| 2 | Speak with Animals |
| 3 | Dominate Animal |
| 4 | Greater Magic Fang |
| 5 | Commune with Nature |
| 6 | Animal Shapes |
| 7 | Conjure Animals |
| 8 | Summon Creature IX |
| 9 | Shapechange |
BGTSCC Features
- In order to use domains your deity must match.