Commune with Nature
| Commune with Nature | |
| Spell Information | |
| Spell level : | Innate level: 5, Druid: 5, Ranger: 4 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Personal |
| Target/Area : | Self |
| Duration : | 1 min. * cLevel 10 Rounds(cLevel). |
| Spell resistance : | No |
Description
You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting. This has the practical effect of conferring a +8 bonus to Lore: Geography, and Lore: Nature, and Survival. This effect is lost upon entering an artificial area such as a densely packed city or dungeon but returns when the caster enters a natural area once more.
Gaining knowledge with this spell beyond the bonus to Lore: Geography, Lore: Nature, and Survival checks generally requires supervision by a DM.
Gameplay Notes
Casting Time: 10 castings
- Spells
- Transmutation spells
- Spells missing icon
- Spells missing pictures
- Level 5 innate spells
- Level 5 druid spells
- Druid spells
- Level 4 ranger spells
- Ranger spells
- Verbal and Somatic spells
- Personal spells
- Medium duration spells
- Harmless save spells
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized