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An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon.
An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon.


Anointed knights are typically paladins or fighters with one or more wizard or cleric levels. Occasionally, an anointed knight emerges from the ranks of single-class wizards, sorcerers, clerics, or bards.
Anointed knights are typically [[paladin]]s or [[fighter]]s with one or more [[wizard]] or [[cleric]] levels. Occasionally, an anointed knight emerges from the ranks of single-class [[wizard]]s, [[sorcerer]]s, [[cleric]]s, or [[bard]]s.
 
Regardless of their backgrounds, anointed knights. often form bonds of friendship with knowledgeable arcane spellcasters who might benefit from their combat puissance. Anointed knights also ally themselves with angels, eladrins, and other forces of good. They believe In crusades against evil and enjoy taking the fight to evildoers wherever they may reside, They oppose the warriors of darkness, and the one trait they share with their evil counterparts is a lack of subtlety. An anointed knight would much rather go head-to-head with her enemies than work behind the scenes or try to organize any form of passive resistance.


== Requirements ==
== Requirements ==
Race: Any
'''Race:''' Any


<strong>Feats:</strong> [[Iron_Will Iron will].
'''Feats:''' [[Iron Will]]


<strong>Base Attack Bonus:</strong> +5
'''Base Attack Bonus:''' +5


<strong>Alignment:</strong> Any good.
'''Alignment:''' Any [[good]]


<strong>Skills:</strong> [[Craft_Alchemy Craft Alchemy]] 3, [[Lore Lore]: Arcana 3, [[Spellcraft Spellcraft]] 1.
'''Skills:''' [[Craft Alchemy]] 3, [[Lore: Arcana]] 3, [[Spellcraft]] 1


== Class Features ==
== Class Features ==


<strong>Hit Die:</strong> d10
'''Hit Die:''' d10


<strong>[[Base_attack_bonus Base Attack Bonus]</strong><strong>:</strong> High.
'''Base Attack Bonus:''' High


<strong>High Saves:</strong> [[Fortitude Fortitude], [[Will Will].
'''High Saves:''' [[Fortitude]], [[Will]]


<strong>Weapon Proficiencies:</strong> All [[Weapon_proficiency_%28simple%29 simple]] and [[Weapon_proficiency_%28martial%29 martial]] weapons.
'''Weapon Proficiencies:''' [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]]


<strong>Armor Proficiencies:</strong> [[Armor_proficiency_%28light%29 Light], [[Armor_proficiency_%28medium%29 Medium], [[Armor_proficiency_%28heavy%29 Heavy], [[Shield_proficiency Shields]] & [[Tower_Shield_Proficiency Tower Shield Proficiency]]
'''Armor Proficiencies:''' [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]] (including [[Tower Shield Proficiency|Tower Shields]])


<strong>Skill Points:</strong> 4 + Int [[Ability_modifier modifier].
'''Skill Points:''' 4 + Int [[Ability_modifier| modifier]]


<strong>Class Skills:</strong> [[Concentration Concentration], [[Craft_Weapon Craft Weapon], [[Craft_Armor Craft Armor], [[Craft_Alchemy Craft Alchemy], [[Diplomacy Diplomacy], [[Heal Heal], [[Lore Lore], [[Parry Parry], [[Spellcraft Spellcraft], [[Tumble Tumble].
'''Class Skills:''' [[Acrobatics]], [[Athletics]], [[Concentration]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Parry]], [[Ride]], [[Spellcraft]]


== Class Abilities ==
== Class Progression ==
{| class="article-table"
{| class="wikitable"
!
! Level !! Features Gained
Level
!
Features Gained
|-
|-
|1
|1
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|-
|-
|7
|7
|Unbroken Flesh
|Unbroken Flesh, DR 3/-
|-
|-
|8
|8
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|-
|-
|10
|10
|Bonus Feat, Anointed Weapon+1d4
|Bonus Feat, Anointed Weapon +2
|}
|}


=== Anoint Self ===
=== Anoint Self ===
An anointed knight concocts a magical oil with which to anoint herself. Once the oil is applied, the anointed knight permanently gains a new supernatural ability listed below.
An Anointed Knight concocts a magical oil with which to anoint herself. Once the oil is applied, the anointed knight permanently gains a new supernatural ability listed below.


Level 1: [[Blind_Fight| Blind-Fight]]
Level 1: [[Blind_Fight| Blind-Fight]]
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=== Anoint Weapon ===
=== Anoint Weapon ===
An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for 2 hours per level. This ability can be used once per day.
An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for 10 minutes. This ability has a 10 minutes cooldown.


List of Choices, Level 3-9: Flaming (1 Fire), Frost (1 Cold), Shock (1 Electricity), Massive Criticals (1d6)
{| class="wikitable"
 
! List of Choices !! Levels 3-9 !! Level 10
List of Choices, Level 10: Flaming (1d4 Fire), Frost (1d4 Cold), Shock (1d4 Electricity), Massive Criticals (1d8)
|-
|Flaming  
|1 Fire
|1d4 Fire
|-
|Frost
|1 Cold
|1d4 Cold
|-
|Shock
|1 Electricity
|1d4 Electricity
|-
|Massive Criticals  
|1d6
|1d8
|-
|}


=== Unbroken Flesh<nowiki> </nowiki> ===
=== Unbroken Flesh<nowiki> </nowiki> ===
The anointed knight uses a special concoction of magical oils to apply to her flesh at 7th-level granting permanent damage reduction of 3/-.
The Anointed Knight uses a special concoction of magical oils to apply to her flesh at 7th-level granting permanent [[damage reduction]] of 3/-. Note: Only Greater Resiliency and the Epic Damage Reduction feats stack with this DR.


=== Bonus Feat ===
=== Bonus Feat ===
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* [[Armor Specialization (Medium)]]
* [[Armor Specialization (Medium)]]
* [[Cleave]]
* [[Cleave]]
* [[Combat_expertise|Combat Expertise]]
* [[Combat Expertise]]
* [[Deflect_Arrows| Deflect Arrows]]
* [[Deflect Arrows]]
* [[Dodge]]
* [[Dodge]]
* [[Elemental Archer's Improved Elemental Storm]]
* [[Elemental Archer's Improved Elemental Storm]]
* Epic Ability increases ([[Great_Strength Great Strength], [[Great_Dexterity Great Dexterity], etc)
* Epic Ability increases ([[Great Strength]], [[Great Dexterity]], etc)
* [[Epic_Toughness Epic Toughness]]
* [[Epic Toughness]]
* [[Weapon_Proficiency_%28exotic%29 Exotic Weapon Proficiency]]
* [[Weapon Proficiency (exotic) | Exotic Weapon Proficiency]]
* [[Feint Feint]]
* [[Feint]]
* [[Fiery Fist]]
* [[Fiery Fist]]
* [[Fiery Ki Defense]]
* [[Fiery Ki Defense]]
* [[Great_Cleave Great Cleave]]
* [[Great Cleave]]
* [[Greater Two-Weapon Defense]]
* [[Greater Two-Weapon Defense]]
* [[Improved_critical Improved Critical]]
* [[Improved Critical]]
* [[Improved_Disarm Improved Disarm]]
* [[Improved Disarm]]
* [[Improved_Initiative Improved Initiative]]
* [[Improved Initiative]]
* [[Improved_Knockdown Improved Knockdown]]
* [[Improved Knockdown]]
* [[Improved_Two-Weapon_Fighting Improved Two-Weapon Fighting]]
* [[Improved Two-Weapon Fighting]]
* [[Improved_unarmed_strike Improved Unarmed Strike]]
* [[Improved Unarmed Strike]]
* [[Indomitable_soul Indomitable Soul]]
* [[Indomitable Soul]]
* [[Knockdown Knockdown]]
* [[Knockdown]]
* [[Mobility Mobility]]
* [[Mobility]]
* [[Oversized Two-Weapon Fighting]]
* [[Oversized Two-Weapon Fighting]]
* [[Point_Blank_Shot Point Blank Shot]]
* [[Point Blank Shot]]
* [[Power_Attack Power Attack]]
* [[Power Attack]]
* [[Rapid_Shot Rapid Shot]]
* [[Rapid Shot]]
* [[Spring_Attack Spring Attack]]
* [[Spring Attack]]
* [[Steadfast_Determination Steadfast Determination]]
* [[Steadfast Determination]]
* [[Stunning_Fist Stunning Fist]]
* [[Stunning Fist]]
* [[Two-Weapon_Fighting Two-Weapon Fighting]]
* [[Two-Weapon Fighting]]
* [[Weapon_Finesse Weapon Finesse]]
* [[Weapon Finesse]]
* [[Weapon_Focus Weapon Focus]]
* [[Weapon Focus]]
* [[Weapon Mastery (Ranged)]]
* [[Weapon Mastery (Ranged)]]
* [[Weapon Mastery (Unarmed)]]
* [[Weapon Mastery (Unarmed)]]
* [[Weapon_Specialization Weapon Specialization]]
* [[Weapon Specialization]]
* [[Whirlwind_Attack Whirlwind Attack]]
* [[Whirlwind Attack]]
 
[[Category:Classes]]
[[Category:Classes]]
[[Category:Prestige Class]]
[[Category:Prestige Class]]
[[Category:Playable Class]]
[[Category:Playable Class]]

Latest revision as of 13:43, 30 March 2025

Class Description

The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant. Armed with an ancestral weapon, she searches for obscure lore, consults with alchemists and sages, and communes with the powers of good. Her unquenchable thirst for knowledge is matched only by her extraordinary combat prowess.

An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon.

Anointed knights are typically paladins or fighters with one or more wizard or cleric levels. Occasionally, an anointed knight emerges from the ranks of single-class wizards, sorcerers, clerics, or bards.

Regardless of their backgrounds, anointed knights. often form bonds of friendship with knowledgeable arcane spellcasters who might benefit from their combat puissance. Anointed knights also ally themselves with angels, eladrins, and other forces of good. They believe In crusades against evil and enjoy taking the fight to evildoers wherever they may reside, They oppose the warriors of darkness, and the one trait they share with their evil counterparts is a lack of subtlety. An anointed knight would much rather go head-to-head with her enemies than work behind the scenes or try to organize any form of passive resistance.

Requirements

Race: Any

Feats: Iron Will

Base Attack Bonus: +5

Alignment: Any good

Skills: Craft Alchemy 3, Lore: Arcana 3, Spellcraft 1

Class Features

Hit Die: d10

Base Attack Bonus: High

High Saves: Fortitude, Will

Weapon Proficiencies: simple and martial

Armor Proficiencies: Light, Medium, Heavy, Shields (including Tower Shields)

Skill Points: 4 + Int modifier

Class Skills: Acrobatics, Athletics, Concentration, Diplomacy, Heal, Lore: Arcana, Lore: Local, Lore: Religion, Lore: The Planes, Parry, Ride, Spellcraft

Class Progression

Level Features Gained
1 Anoint Self (Holy Sight)
2
3 Anoint Weapon +1
4 Anoint Self (Celestial Strategy)
5
6 Anoint Self (Call to Battle)
7 Unbroken Flesh, DR 3/-
8
9 Bonus Feat
10 Bonus Feat, Anointed Weapon +2

Anoint Self

An Anointed Knight concocts a magical oil with which to anoint herself. Once the oil is applied, the anointed knight permanently gains a new supernatural ability listed below.

Level 1: Blind-Fight

Level 4: Toughness

Level 6: Alertness

Anoint Weapon

An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for 10 minutes. This ability has a 10 minutes cooldown.

List of Choices Levels 3-9 Level 10
Flaming 1 Fire 1d4 Fire
Frost 1 Cold 1d4 Cold
Shock 1 Electricity 1d4 Electricity
Massive Criticals 1d6 1d8

Unbroken Flesh

The Anointed Knight uses a special concoction of magical oils to apply to her flesh at 7th-level granting permanent damage reduction of 3/-. Note: Only Greater Resiliency and the Epic Damage Reduction feats stack with this DR.

Bonus Feat

At 9th and 10th level, the anointed knight gains a bonus feat.

This feat must be drawn from the following feats and the Anointed Knight must meet all the prerequisites for it: