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An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon. | An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon. | ||
Anointed knights are typically | Anointed knights are typically [[paladin]]s or [[fighter]]s with one or more [[wizard]] or [[cleric]] levels. Occasionally, an anointed knight emerges from the ranks of single-class [[wizard]]s, [[sorcerer]]s, [[cleric]]s, or [[bard]]s. | ||
Regardless of their backgrounds, anointed knights. often form bonds of friendship with knowledgeable arcane spellcasters who might benefit from their combat puissance. Anointed knights also ally themselves with angels, eladrins, and other forces of good. They believe In crusades against evil and enjoy taking the fight to evildoers wherever they may reside, They oppose the warriors of darkness, and the one trait they share with their evil counterparts is a lack of subtlety. An anointed knight would much rather go head-to-head with her enemies than work behind the scenes or try to organize any form of passive resistance. | |||
== Requirements == | == Requirements == | ||
Race: Any | '''Race:''' Any | ||
'''Feats:''' [[Iron Will]] | |||
'''Base Attack Bonus:''' +5 | |||
'''Alignment:''' Any [[good]] | |||
'''Skills:''' [[Craft Alchemy]] 3, [[Lore: Arcana]] 3, [[Spellcraft]] 1 | |||
== Class Features == | == Class Features == | ||
'''Hit Die:''' d10 | |||
'''Base Attack Bonus:''' High | |||
'''High Saves:''' [[Fortitude]], [[Will]] | |||
'''Weapon Proficiencies:''' [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]] | |||
'''Armor Proficiencies:''' [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]] (including [[Tower Shield Proficiency|Tower Shields]]) | |||
'''Skill Points:''' 4 + Int [[Ability_modifier| modifier]] | |||
'''Class Skills:''' [[Acrobatics]], [[Athletics]], [[Concentration]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Lore: The Planes]], [[Parry]], [[Ride]], [[Spellcraft]] | |||
== Class | == Class Progression == | ||
{| class=" | {| class="wikitable" | ||
! | ! Level !! Features Gained | ||
Level | |||
! | |||
Features Gained | |||
|- | |- | ||
|1 | |1 | ||
| Line 60: | Line 59: | ||
|- | |- | ||
|7 | |7 | ||
|Unbroken Flesh | |Unbroken Flesh, DR 3/- | ||
|- | |- | ||
|8 | |8 | ||
| Line 69: | Line 68: | ||
|- | |- | ||
|10 | |10 | ||
|Bonus Feat, Anointed Weapon+ | |Bonus Feat, Anointed Weapon +2 | ||
|} | |} | ||
=== Anoint Self === | === Anoint Self === | ||
An | An Anointed Knight concocts a magical oil with which to anoint herself. Once the oil is applied, the anointed knight permanently gains a new supernatural ability listed below. | ||
Level 1: [ | Level 1: [[Blind_Fight| Blind-Fight]] | ||
Level 4: [ | Level 4: [[Toughness]] | ||
Level 6: [ | Level 6: [[Alertness]] | ||
=== Anoint Weapon === | === Anoint Weapon === | ||
An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for | An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for 10 minutes. This ability has a 10 minutes cooldown. | ||
List of Choices | {| class="wikitable" | ||
! List of Choices !! Levels 3-9 !! Level 10 | |||
|- | |||
|Flaming | |||
|1 Fire | |||
|1d4 Fire | |||
|- | |||
|Frost | |||
|1 Cold | |||
|1d4 Cold | |||
|- | |||
|Shock | |||
|1 Electricity | |||
|1d4 Electricity | |||
|- | |||
|Massive Criticals | |||
|1d6 | |||
|1d8 | |||
|- | |||
|} | |||
=== Unbroken Flesh<nowiki> </nowiki> === | === Unbroken Flesh<nowiki> </nowiki> === | ||
The | The Anointed Knight uses a special concoction of magical oils to apply to her flesh at 7th-level granting permanent [[damage reduction]] of 3/-. Note: Only Greater Resiliency and the Epic Damage Reduction feats stack with this DR. | ||
=== Bonus Feat === | === Bonus Feat === | ||
| Line 97: | Line 113: | ||
* [[Armor Specialization (Heavy)]] | * [[Armor Specialization (Heavy)]] | ||
* [[Armor Specialization (Medium)]] | * [[Armor Specialization (Medium)]] | ||
* [ | * [[Cleave]] | ||
* [ | * [[Combat Expertise]] | ||
* [ | * [[Deflect Arrows]] | ||
* [ | * [[Dodge]] | ||
* [[Elemental Archer's Improved Elemental Storm]] | * [[Elemental Archer's Improved Elemental Storm]] | ||
* Epic Ability increases ([ | * Epic Ability increases ([[Great Strength]], [[Great Dexterity]], etc) | ||
* [ | * [[Epic Toughness]] | ||
* [ | * [[Weapon Proficiency (exotic) | Exotic Weapon Proficiency]] | ||
* [ | * [[Feint]] | ||
* [[Fiery Fist]] | * [[Fiery Fist]] | ||
* [[Fiery Ki Defense]] | * [[Fiery Ki Defense]] | ||
* [ | * [[Great Cleave]] | ||
* [[Greater Two-Weapon Defense]] | * [[Greater Two-Weapon Defense]] | ||
* [ | * [[Improved Critical]] | ||
* [ | * [[Improved Disarm]] | ||
* [ | * [[Improved Initiative]] | ||
* [ | * [[Improved Knockdown]] | ||
* [ | * [[Improved Two-Weapon Fighting]] | ||
* [ | * [[Improved Unarmed Strike]] | ||
* [ | * [[Indomitable Soul]] | ||
* [ | * [[Knockdown]] | ||
* [ | * [[Mobility]] | ||
* [[Oversized Two-Weapon Fighting]] | * [[Oversized Two-Weapon Fighting]] | ||
* [ | * [[Point Blank Shot]] | ||
* [ | * [[Power Attack]] | ||
* [ | * [[Rapid Shot]] | ||
* [ | * [[Spring Attack]] | ||
* [ | * [[Steadfast Determination]] | ||
* [ | * [[Stunning Fist]] | ||
* [ | * [[Two-Weapon Fighting]] | ||
* [ | * [[Weapon Finesse]] | ||
* [ | * [[Weapon Focus]] | ||
* [[Weapon Mastery (Ranged)]] | * [[Weapon Mastery (Ranged)]] | ||
* [[Weapon Mastery (Unarmed)]] | * [[Weapon Mastery (Unarmed)]] | ||
* [ | * [[Weapon Specialization]] | ||
* [ | * [[Whirlwind Attack]] | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Prestige Class]] | [[Category:Prestige Class]] | ||
[[Category:Playable Class]] | [[Category:Playable Class]] | ||
Latest revision as of 13:43, 30 March 2025
Class Description

The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant. Armed with an ancestral weapon, she searches for obscure lore, consults with alchemists and sages, and communes with the powers of good. Her unquenchable thirst for knowledge is matched only by her extraordinary combat prowess.
An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon.
Anointed knights are typically paladins or fighters with one or more wizard or cleric levels. Occasionally, an anointed knight emerges from the ranks of single-class wizards, sorcerers, clerics, or bards.
Regardless of their backgrounds, anointed knights. often form bonds of friendship with knowledgeable arcane spellcasters who might benefit from their combat puissance. Anointed knights also ally themselves with angels, eladrins, and other forces of good. They believe In crusades against evil and enjoy taking the fight to evildoers wherever they may reside, They oppose the warriors of darkness, and the one trait they share with their evil counterparts is a lack of subtlety. An anointed knight would much rather go head-to-head with her enemies than work behind the scenes or try to organize any form of passive resistance.
Requirements
Race: Any
Feats: Iron Will
Base Attack Bonus: +5
Alignment: Any good
Skills: Craft Alchemy 3, Lore: Arcana 3, Spellcraft 1
Class Features
Hit Die: d10
Base Attack Bonus: High
Weapon Proficiencies: simple and martial
Armor Proficiencies: Light, Medium, Heavy, Shields (including Tower Shields)
Skill Points: 4 + Int modifier
Class Skills: Acrobatics, Athletics, Concentration, Diplomacy, Heal, Lore: Arcana, Lore: Local, Lore: Religion, Lore: The Planes, Parry, Ride, Spellcraft
Class Progression
| Level | Features Gained |
|---|---|
| 1 | Anoint Self (Holy Sight) |
| 2 | |
| 3 | Anoint Weapon +1 |
| 4 | Anoint Self (Celestial Strategy) |
| 5 | |
| 6 | Anoint Self (Call to Battle) |
| 7 | Unbroken Flesh, DR 3/- |
| 8 | |
| 9 | Bonus Feat |
| 10 | Bonus Feat, Anointed Weapon +2 |
Anoint Self
An Anointed Knight concocts a magical oil with which to anoint herself. Once the oil is applied, the anointed knight permanently gains a new supernatural ability listed below.
Level 1: Blind-Fight
Level 4: Toughness
Level 6: Alertness
Anoint Weapon
An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for 10 minutes. This ability has a 10 minutes cooldown.
| List of Choices | Levels 3-9 | Level 10 |
|---|---|---|
| Flaming | 1 Fire | 1d4 Fire |
| Frost | 1 Cold | 1d4 Cold |
| Shock | 1 Electricity | 1d4 Electricity |
| Massive Criticals | 1d6 | 1d8 |
Unbroken Flesh
The Anointed Knight uses a special concoction of magical oils to apply to her flesh at 7th-level granting permanent damage reduction of 3/-. Note: Only Greater Resiliency and the Epic Damage Reduction feats stack with this DR.
Bonus Feat
At 9th and 10th level, the anointed knight gains a bonus feat.
This feat must be drawn from the following feats and the Anointed Knight must meet all the prerequisites for it:
- Armor Specialization (Heavy)
- Armor Specialization (Medium)
- Cleave
- Combat Expertise
- Deflect Arrows
- Dodge
- Elemental Archer's Improved Elemental Storm
- Epic Ability increases (Great Strength, Great Dexterity, etc)
- Epic Toughness
- Exotic Weapon Proficiency
- Feint
- Fiery Fist
- Fiery Ki Defense
- Great Cleave
- Greater Two-Weapon Defense
- Improved Critical
- Improved Disarm
- Improved Initiative
- Improved Knockdown
- Improved Two-Weapon Fighting
- Improved Unarmed Strike
- Indomitable Soul
- Knockdown
- Mobility
- Oversized Two-Weapon Fighting
- Point Blank Shot
- Power Attack
- Rapid Shot
- Spring Attack
- Steadfast Determination
- Stunning Fist
- Two-Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Weapon Mastery (Ranged)
- Weapon Mastery (Unarmed)
- Weapon Specialization
- Whirlwind Attack