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|2nd | |2nd | ||
|Spell-like Ability | |Spell-like Ability | ||
| | |When the Warlock slays a creature, they harvest its spiritual essence and gain temporary hit points equal to the slain target's hit dice, up to a maximum of 20. These temporary hit points last for 10 rounds. Each new harvest replaces the previous. Soulreaving Aura remains active for 24 hours. The Warlock must land the killing blow, which can be delivered by any means. | ||
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|[[Swimming the Styx]] | |[[Swimming the Styx]] | ||
Latest revision as of 16:42, 4 September 2025
Notes
Updated to reflect warlock changes made on Mar 12, 2022: https://bgtscc.net/viewtopic.php?f=4&t=2716&start=318
Invocations are Spell-like Abilities used by the Warlock.
Their DCs rely on the Charisma attribute.
Invocations have somatic and occasionally verbal components.
Like Eldritch Blast, they can be used unlimited times per day.
Least Invocations
| Invocation | ESL | Type | Description |
|---|---|---|---|
| All-Seeing Eyes | 2nd | Spell-like Ability | Duration: 24 hours, Gain Blind Fight feat. |
| Beguiling Influence | 2nd | Spell-like Ability | Duration: 24 hours, +6 Bluff, Diplomacy, and Intimidate. |
| Breath of the Night | 2th | Spell-like Ability | is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. It lasts one minute per level (maximum 10 minutes) and can be removed with Gust of Wind. |
| Call of the Beast | 2nd | Spell-like Ability | The Warlock can speak with beasts and animals, as if by the spell Speak with Animals. Call of the Beast lasts for 24 hours. |
| Dark One's Own Luck | 2nd | Spell-like Ability | Duration: 24 hours. Adds Charisma modifier as a bonus to one Saving Throw. (Either reflex, will or fortitude) |
| Darkness (invocation) | 1nd | Spell-like Ability | Darkness now works like pnp Darkness: It is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment in a 20-foot radius and lasts one minute per level (maximum 10 minutes). Darkness cannot be removed by Gust of Wind. All creatures in the area gain concealment. Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. This invocation functions like the darkness spell, including countering or dispelling any light spell of equal or lower level. |
| Draining Blast | 2nd | Eldritch Essence | Will save or Slowed for 1 round. |
| Eldritch Spear | 2nd | Blast Shape | Eldritch Blast range increases to PC's perception sight range, 131 feet. |
| Entropic Warding | 2nd | Spell-like Ability | Duration: 1 turn per caster level, +4 Hide and Move Silently, 20% concealment from arrows, rays, and spell ranged attacks. |
| Frightful Blast | 2nd | Eldritch Essence | Will save or Shaken for 10 rounds. (-2 attack rolls, damage, and all saving throws). Frightful Blast no longer has an HD limitation. |
| Hideous Blow | 1st | Blast Shape | A single melee attack each round channels an Eldritch Blast. |
| Leaps and Bounds | 2nd | Spell-like Ability | Duration: 24 hours, +4 Dexterity and Tumble. |
| Miasmic Cloud | 2nd | Spell-like Ability | The Warlock radiates a cloud of mist that grants (only) himself 30% concealment against melee attacks. Any creature that enters the cloud must make a Fortitude saving throw or take a -2 penalty to Strength and a -2 penalty to Dexterity until they leave the cloud. Miasmic Cloud lasts one minute per level (maximum 10 minutes) and can be removed by Gust of Wind. |
| Otherworldly Whispers | 2nd | Spell-like Ability | Duration: 24 hours, +6 Lore and Spellcraft. |
| Primal Speed | 6th | Spell-like Ability | Duration: 1 round per caster level. +3 to Reflex saves, +15% movement speed. +1 reflex for each Draconic Heritage feat / pact. |
| See the Unseen | 2nd | Spell-like Ability | Duration: 24 hours, See Invisibility spell + Darkvision 60'. |
| Soulreaving Aura | 2nd | Spell-like Ability | When the Warlock slays a creature, they harvest its spiritual essence and gain temporary hit points equal to the slain target's hit dice, up to a maximum of 20. These temporary hit points last for 10 rounds. Each new harvest replaces the previous. Soulreaving Aura remains active for 24 hours. The Warlock must land the killing blow, which can be delivered by any means. |
| Swimming the Styx | 2nd | Spell-like Ability | The Warlock grows gills and webbing between their digits, allowing them to breathe underwater. Swimming the Styx lasts for 24 hours. |
Lesser Invocations
| Invocation | ESL | Type | Description |
|---|---|---|---|
| Beshadowed Blast | 4th | Eldritch Essence | Fortitude save or Blinded for 3 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered Flat-Footed) |
| Baneful Blast | 3rd | Eldritch Essence | Eldritch Blast +2d6 damage against a chosen type of foe. When the invocation is used, the warlock selects a racial type (using the ranger's FE list) as their bane. Baneful Blasts lasts 24 hours. The chosen Bane cannot be changed until the character rests. |
| Charm | 4th | Spell-like Ability | Will save or Charmed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies. |
| Curse of Despair | 4th | Spell-like Ability | Will save or permanently cursed with -2 Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the Bestow Curse spell. |
| Crawling Eye | 4th | Spell-like Ability | The Warlock may cast scrying. When Crawling Eye is cast, the Warlock removes one of their eyes, which grows limbs and can travel at high speeds. Because they have lost one of their eyes, the Warlock takes a 1 point penalty to their Constitution for the duration of the spell, as they must take time to grow a new eye. |
| Dread Seizure | 4th | Spell-like Ability | Fortitude save or -3 penalty to attack rolls and -30% movement speed for a number of rounds equal to the warlock's caster level. |
| Eldritch Chain | 4th | Blast Shape | Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there. |
| Elemental Blast | 4rd | Eldritch Essence | This blast allows you to choose which essence you wish to use: Brimstone, Hellrime or Tempest:
A Brimstone Blast deals fire damage. Any creature struck must make a Reflex save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack. A Hellrime Blast deals cold damage and any creature struck must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes. (Does do not stack.) A Tempest Blast deals electrical damage and any creatures failing a Reflex save are dazed for 1 round. |
| Firestride Exhalation | 4th | Spell-like Ability | AoE, can now be aimed like other cone spells. 1d6 per caster level fire damage. Reflex save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2. Can either be cast as a fire cone, or to be teleported forwards a short distance during the spell's effect. |
| Flee the Scene | 4th | Spell-like Ability | Duration: 1 round per two caster levels, Haste spell centered on the caster. |
| Frightful Presence | 3rd | Spell-like Ability | AoE effect 30-foot centered on caster, Will save or Shaken for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear. (not an aura - has to be cast over and over ...) |
| Ignore the Pyre | 4th | Spell-like Ability | Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic) |
| Spider-Shape | 4th? | Spell-like Ability | The Warlock can polymorph into a spider, as if by the spell Spidershape. Warlock spider forms are fiendish. |
| The Dead Walk | 4th | Spell-like Ability | Duration: 1 hour per caster level, Summons a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21. |
| Voracious Dispelling | 4th | Spell-like Ability | Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell's caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies. |
| Walk Unseen | 2nd | Spell-like Ability | Duration: 24 hours, Invisibility spell. |
| Warlock's Call | ? | Spell-like Ability | The Warlock may mentally communicate with others, as by the spell Sending. |
| Witchwood Step | 4nd? | Spell-like Ability | Duration: 24 hours.
The Warlock is immune to web, paralysis, slows, and any other movement-affecting ability, as by the spell Freedom_of_Movement. |
Greater Invocations
| Invocation | ESL | Type | Description |
|---|---|---|---|
| Aberrant Claw | 5th | Spell-like Ability | Duration: 1 round per caster level, touched creature grows an Aberrant Claw from its back. The Claw may make one attack each round against targets that are in melee range. To hit it rolls a melee touch attack, whereupon success it does 2d6 bludgeoning damage to the target. The hand also provides +2 deflection AC. |
| Baleful Polymorph | 5th | Spell-like Ability | Turn a creature into a small animal. |
| Baleful Domination | 6th | Spell-like Ability | A single creature becomes your servant, but slowly sickens and dies. |
| Caustic Web | 4th | Spell-like Ability | Duration: 1 round per caster level, Web spell. Strength save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside. |
| Chilling Tentacles | 5th | Spell-like Ability | Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, Fortitude save or paralyzed for 1 round. 2d6 cold damage per round. |
| Cursing Blast | 5th | Eldritch Essence | This blast allows you to choose which essence you wish to use: Bewitching or Noxious.
Bewitching Blast: Will save or be confused for 2 rounds. Immunity to Mind Spells can prevent the confusion. Noxious Blast: Fortitude save or suffer the effects of being dazed for 4 rounds. A dazed creature will do nothing except defend itself. |
| Devour Magic | 6th | Spell-like Ability | Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell's caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute. |
| Enervating Shadow | 6th? | Spell-like Ability | The Warlock radiates a cloud that grants 50% concealment at night, underground, or while the Warlock is standing in a cloud of Darkness (their own or someone else's). Any creature that enters the cloud must make a Fortitude saving throw or take a -5 penalty to Strength for 5 rounds. Enervating Shadow has a 5 round duration. |
| Eldritch Cone | 5th | Blast Shape | Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. Reflex save for half damage. Eldritch Cone no longer hits allies, and now gains 50% extra range and +1 to its DCs if you have Eldritch Master. |
| Forbidding Blast | 6th | Eldritch Essence | This blast allows you to choose which essence you wish to use: Repelling or Hindering.
A Repelling Blast knocks the target back (by 5d6 feet) and down (for 4 seconds), if it fails a Reflex saving throw. A Hindering blast forces any creature struck to make a Will save or become slowed for 6 rounds. A slowed creature moves and attacks at a drastically reduced rate, taking a -1 penalty on attack rolls, AC, and Reflex saves and moving at half its normal speed. Multiple slow effects don't stack. This invocation counters and dispels haste. |
| Hellspawned Grace | 6th | Spell-like Ability | Duration: 1 round per caster level, Shapechange into a Hellhound. |
| Misty Vision | 5th | Spell-like Ability | You invoke a misty image of yourself which joins your party and follows your orders. The image is illusory and cannot do physical harm through its attacks, though it will distract enemies and keep them occupied.
It does not occupy a summon slot. |
| Painful Slumber of Ages | 6th | Spell-like Ability | You put a single subject into a magically induced nightmare that lasts indefinitely. During this time the subject is especially vulnerable and takes increased damage, 1% per caster level. Save : Will negates, Spell resistance : Yes |
| Penetrating Blasts | 6th? | Spell-like Ability | Penetrating Blasts grants the warlock a +4 bonus to caster level checks to overcome spell resistance. All eldritch blast attacks made while Penetrating Blasts is active have a chance of lowering the target's SR by 5(don't stack) for 1 minute if they fail a Will saving throw. Penetrating Blasts lasts 24 hours. |
| Tenacious Plague | 6th | Spell-like Ability | Duration: 6 rounds, 1 swarm per four caster levels. Each swarm has d20 + caster level+CHA-bonus base attack bonus and deals 2d6 magical damage on hit. Does not hit allies. Does not stack. |
| Vitriolic Blast | 6th | Eldritch Essence | Eldritch Blast deals acid damage and ignores Spell Resistance. 2d6 acid damage per round for 1 round per five caster levels. Stacks. |
| Wall of Perilous Flame | 5th | Spell-like Ability | Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + Charisma modifier damage per round. Half fire damage, half magic damage. |
Dark Invocations
| Invocation | ESL | Type | Description |
|---|---|---|---|
| Binding Blast | 7th | Eldritch Essence | Will save or Stunned for 1 round. (Stand still and do nothing, if stunned any melee attack gets +4 bonus to hit and they are considered Flat-Footed.) Binding Blast now deals an additional 2d6 magical damage. |
| Dark Foresight | 9th | Spell-like Ability | Duration: 10 minutes per caster level, +2 Dodge AC, +2 Reflex Saving Throws, and Immunity to Sneak Attacks. |
| Dark Premonition | 9th | Spell-like Ability | Duration: 1 minute per caster level, DR 15/Alchemical Silver. Ends after absorbing 150 damage. |
| Dragonskin | 6th | Spell-like Ability | Dragonskin provides Natural AC at a similar progression to Spiderskin, along with 5-20 DR to a specific energy type based on which dragon you choose when casting the spell (acid (green), electricity (blue), fire (red), cold (white)). Characters with the Draconic heritage gain an additional 1 AC from this spell. Dragonskin lasts 10 minutes per level and can only be used on the caster. |
| Dreadful Word | 7th | Spell-like Ability | Duration: 1 round per caster level, Confusion spell. Will save, affects 1d4 +1 per caster level creatures. It now has a 10% chance to outright kill any target that fails their saving throw. Furthermore, the spell now deals 3d6 points of damage even if the target succeeds at their saving throw. |
| Eldritch Doom | 8th | Blast Shape | Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. Reflex save for half damage. Only affects hostiles. Eldritch Doom now bypasses Evasion, and gains 50% extra radius and +1 to its DCs if you have Eldritch Master. |
| Eyes of the Oracle | 8th? | Spell-like Ability | Eyes of the Oracle provides a +2 dodge bonus to Armor Class and a +2 bonus on will saves. If you are of draconic heritage the bonuses increase to +3. |
| Ill Omen | 7th | Spell-like Ability | Duration: 1 round per caster level, Will save or -2 AC, -6 AB, -4 Saves, -8 to all skills. Does not stack. |
| Instill Vulnerability | 7th | Spell-like Ability | Duration: 24 hours, Fortitude save or imbue a single creature with vulnerability to one energy type. (Acid, Cold, Electricity, Fire, Sonic) Does not stack. |
| Lure Shadow Demons | 8th | Spell-like Ability | Duration: 1 round per caster level, summon 1d3 16HD Shadow Demons. Uses summon swarm slot and can be improved by Conjuration Focus feats. |
| Otherworldly Leap | 4th | Spell-like Ability | Blink to target location, cooldown 30 seconds. (You must be able to normally reach the selected destination) |
| Retributive Invisibility | 6th | Spell-like Ability | Duration: 1 round per caster level, Greater Invisibility spell. If dispelled deals 4d6 sonic damage in a 20-foot area, Fortitude save or Stunned for 1 round. |
| Witch Sight | 4th | Spell-like Ability | Duration: 1 turn per caster level, can see through Illusion, Sanctuary, Invisibility, Ethereal, and Darkness effects. |
| Word of Changing | 5th | Spell-like Ability | Duration: 1 turn per caster level, shapechange into various forms. |
| Utterdark Blast | 8th | Eldritch Essence | Eldritch Blast deals negative energy damage. Fortitude save or two negative levels, duration 1 hour. Stacks. |