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*[[Ibrandul]]
*[[Ibrandul]]
*[[Istishia]]
*[[Istishia]]
*[[Kelemvor]]
*[[Lliira]]
*[[Lliira]]
*[[Marthammor Duin]]
*[[Marthammor Duin]]

Latest revision as of 14:03, 6 May 2025

Clerics who take the Travel domain believe in open borders, exploration, innovation, and new beginnings. They rarely settle down in static churches, preferring to pray at or construct roadside shrines and tend to other travelers on the road. Travel clerics are not always about moving place-to-place, though. In cities, Travel clerics bless new ventures and mercantile or adventuring startups, and they even perform funerary rites to help the soul successfully pass on from this life to the next. Travel clerics favor transitional seasons like spring and autumn, and consider the wheel, the shoe, the ship, and the horse to be sacred objects.

This domain grants a cleric the following additions:

Domain power

Granted power: Woodland Stride: The cleric receives a 10% movement increase when in outdoor, natural environments.

Granted Power: Extra Skill (Lore: Geography, Survival): The cleric is skilled at navigating and surviving long periods away from civilization.

Spells

Level Spell
1 Longstrider
2 Scrying
3 Freedom of Movement
4 Dimension Door
5 Teleport
6 Tree Stride
7 Greater Teleport
8 Mass Passwall
9 Teleportation Circle

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Travel Domain