→Class Features: added that Druid and Shifter levels DO NOT stack for Dragon Shape form. |
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Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement) | Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement) | ||
Spells: Able to cast | Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6) | ||
('''only levels in base classes are accounted for''' ) | |||
== Class Features == | == Class Features == | ||
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- Skill Points: 4 + Int Modifier. | - Skill Points: 4 + Int Modifier. | ||
- Class Skills: Concentration, Diplomacy, | - Class Skills: [[Acrobatics]], [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Hide]], [[Lore: Nature]], [[Move Silently]], [[Listen]], [[Parry]], [[Spot]], [[Survival]] | ||
- Spells per Day/Spells Known: The Shifter does not progress spellcasting | - Spells per Day/Spells Known: The Shifter does not progress spellcasting | ||
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]]. Shifter | - '''Special: If the character is a druid''', Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]], though note that this feat cannot be taken at the level it qualifies, and instead must be taken on a level after Shifter 20 is attained. NOTE: Shifter and Druid levels DO NOT STACK to determine the HD of the Dragon Shape form (max HD is always going to be 25 HD Dragon). | ||
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!! | |||
<br /> | |||
<br /> | |||
== Class Feats (by Level gained) == | == Class Feats (by Level gained) == | ||
| Line 96: | Line 100: | ||
'''Polymorph At Will''' | '''Polymorph At Will''' | ||
Type of Feat: Class | : Type of Feat: Class | ||
Prerequisites: Shifter 1 | : Prerequisites: Shifter 1 | ||
Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level. | : Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level. | ||
Use: Selected | : Use: Selected | ||
'''Shifter Wild Shape''' | '''Shifter Wild Shape''' | ||
Type of Feat: Class | : Type of Feat: Class | ||
Prerequisites: Shifter 2 | : Prerequisites: Shifter 2 | ||
Specifics: Beginning at | : Specifics: Beginning at 2nd level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons. | ||
:- Base Strength increase: +1 per 2 Shifter levels | ::- Base Strength increase: +1 per 2 Shifter levels | ||
:- Base Dexterity increase: +1 per 2 Shifter levels | ::- Base Dexterity increase: +1 per 2 Shifter levels | ||
:- Base Constitution increase: +1 per 4 Shifter levels | ::- Base Constitution increase: +1 per 4 Shifter levels | ||
:- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter) | ::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter) | ||
:- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter) | ::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter) | ||
'''Shifter Regeneration''' | '''Shifter Regeneration''' | ||
Type of Feat: Class | : Type of Feat: Class | ||
Prerequisites: Shifter 5 | : Prerequisites: Shifter 5 | ||
Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point. | : Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point. | ||
Use: Passive | : Use: Passive | ||
'''Shapechange At Will''' | '''Shapechange At Will''' | ||
Type of Feat: Class | : Type of Feat: Class | ||
Prerequisites: Shifter 10 | : Prerequisites: Shifter 10 | ||
Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level. | : Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level. | ||
Use: Selected | : Use: Selected | ||
== Shapechange Stats == | == Shapechange Stats == | ||
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<tr style=“border-collapse: collapse; border: 1px solid gray;”> | <tr style=“border-collapse: collapse; border: 1px solid gray;”> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Dryad</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Dryad (Longbow)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows </td> | <td style="border-collapse: collapse; border: 1px solid gray;">(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Vindictive Vines | |||
* The dryad summons vines from deep within the ground and commands them to constrict her enemies. | * The dryad summons vines from deep within the ground and commands them to constrict her enemies. | ||
| Line 166: | Line 170: | ||
* Cooldown: 1 minute | * Cooldown: 1 minute | ||
;Greater Sleep | |||
* The dryad compels creatures to fall into a magical slumber. | * The dryad compels creatures to fall into a magical slumber. | ||
| Line 173: | Line 177: | ||
* Cooldown: 1 minute </td> | * Cooldown: 1 minute </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Ranged</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Ranged (Piercing)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">10</td> | <td style="border-collapse: collapse; border: 1px solid gray;">10</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">19</td> | <td style="border-collapse: collapse; border: 1px solid gray;">19</td> | ||
| Line 187: | Line 191: | ||
Paralyzing attacks</td> | Paralyzing attacks</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Engulf | |||
The Gelatinous Cube engulfs the enemy. | * The Gelatinous Cube engulfs the enemy. | ||
The ability functions similarly to a Bigby 9 spell with the following differences:<br /> | * The ability functions similarly to a Bigby 9 spell with the following differences:<br /> | ||
* in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)<br /> | ** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)<br /> | ||
* the ability lasts 10 rounds. Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount<br /> | ** the ability lasts 10 rounds. Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount<br /> | ||
* the grapple is broken whenever the cube moves away from its target | ** the grapple is broken whenever the cube moves away from its target | ||
Cooldown: 1 minute </td> | Cooldown: 1 minute </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (bludgeoning)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">10</td> | <td style="border-collapse: collapse; border: 1px solid gray;">10</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">19</td> | |||
<td style="border-collapse: collapse; border: 1px solid gray;">1</td> | <td style="border-collapse: collapse; border: 1px solid gray;">1</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">8</td> | <td style="border-collapse: collapse; border: 1px solid gray;">8</td> | ||
</tr> | </tr> | ||
| Line 213: | Line 217: | ||
30% Movement Speed increase</td> | 30% Movement Speed increase</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Charge | |||
;Petrifying Breath | |||
* The gorgon exhales petrifying gas in a cone. | * The gorgon exhales petrifying gas in a cone. | ||
| Line 222: | Line 226: | ||
* Cooldown: 1 minute </td> | * Cooldown: 1 minute </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (slashing)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">21</td> | <td style="border-collapse: collapse; border: 1px solid gray;">21</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">10</td> | <td style="border-collapse: collapse; border: 1px solid gray;">10</td> | ||
| Line 235: | Line 239: | ||
30% Movement Speed increase</td> | 30% Movement Speed increase</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Charge | |||
;Manticore Spikes | |||
* With a snap of its tail, the manticore looses a voley of six spikes. | * With a snap of its tail, the manticore looses a voley of six spikes. | ||
| Line 244: | Line 248: | ||
* Cooldown: 30 seconds</td> | * Cooldown: 30 seconds</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (weapon 1: slashing, weapon 2: slashing)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">20</td> | <td style="border-collapse: collapse; border: 1px solid gray;">20</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">15</td> | <td style="border-collapse: collapse; border: 1px solid gray;">15</td> | ||
| Line 256: | Line 260: | ||
See Invisibility</td> | See Invisibility</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Mind Blast | |||
* The mind flayer magically emits psychic energy that invades the minds of enemies. | * The mind flayer magically emits psychic energy that invades the minds of enemies. | ||
| Line 264: | Line 268: | ||
* Cooldown: 30 seconds | * Cooldown: 30 seconds | ||
;Extract | |||
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid. | * The mind flayer attempts to extract and devour a brain from an incapacitated humanoid. | ||
| Line 272: | Line 276: | ||
* Cooldown: 1 minute | * Cooldown: 1 minute | ||
;Dominate Monster | |||
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL. | * The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL. | ||
* Cooldown: 10 minutes </td> | * Cooldown: 10 minutes </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (Slashing)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">12</td> | <td style="border-collapse: collapse; border: 1px solid gray;">12</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">14</td> | <td style="border-collapse: collapse; border: 1px solid gray;">14</td> | ||
| Line 284: | Line 288: | ||
</tr> | </tr> | ||
<tr style=“border-collapse: collapse; border: 1px solid gray;”> | <tr style=“border-collapse: collapse; border: 1px solid gray;”> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Ogre Magi</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Ogre Magi (Warmace)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
Regeneration 5<br /> | Regeneration 5<br /> | ||
| Line 291: | Line 295: | ||
10% Movement Speed increase</td> | 10% Movement Speed increase</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Orb of Force | |||
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL. | * The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL. | ||
| Line 297: | Line 301: | ||
* Cooldown: none | * Cooldown: none | ||
;Chain Lightning / Firebrand | |||
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL. | * The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL. | ||
* Cooldown: 30 seconds </td> | * Cooldown: 30 seconds </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Weapon</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Weapon (Bludgeoning (Warmace))</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">21</td> | <td style="border-collapse: collapse; border: 1px solid gray;">21</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">10</td> | <td style="border-collapse: collapse; border: 1px solid gray;">10</td> | ||
| Line 315: | Line 319: | ||
10% Movement Speed increase</td> | 10% Movement Speed increase</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Knockdown | |||
;Deafening Screech | |||
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds. | * Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds. | ||
* Cooldown: 1 minute </td> | * Cooldown: 1 minute </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">23</td> | <td style="border-collapse: collapse; border: 1px solid gray;">23</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">12</td> | <td style="border-collapse: collapse; border: 1px solid gray;">12</td> | ||
| Line 329: | Line 333: | ||
</tr> | </tr> | ||
<tr style=“border-collapse: collapse; border: 1px solid gray;”> | <tr style=“border-collapse: collapse; border: 1px solid gray;”> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Pixie</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Pixie (Shortbow)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
(5 + SHIFTER_LVL/4) / COLD IRON DR <br /> | (5 + SHIFTER_LVL/4) / COLD IRON DR <br /> | ||
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50% Movement Speed increase</td> | 50% Movement Speed increase</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Invisibility | |||
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL. | * The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL. | ||
;Irresistible Dance | |||
* The pixie throws her enemies into an involuntary dance. | * The pixie throws her enemies into an involuntary dance. | ||
| Line 347: | Line 351: | ||
* Cooldown: 1 minute </td> | * Cooldown: 1 minute </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Ranged</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Ranged (Piercing (bow))</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">7</td> | <td style="border-collapse: collapse; border: 1px solid gray;">7</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">18</td> | <td style="border-collapse: collapse; border: 1px solid gray;">18</td> | ||
| Line 361: | Line 365: | ||
20% Movement Speed increase</td> | 20% Movement Speed increase</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Knockdown | |||
;Lacerate | |||
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. </td> | Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. </td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (slashing + piercing)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">18</td> | <td style="border-collapse: collapse; border: 1px solid gray;">18</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">15</td> | <td style="border-collapse: collapse; border: 1px solid gray;">15</td> | ||
| Line 381: | Line 385: | ||
Wyvern poison on tail stings</td> | Wyvern poison on tail stings</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;"> | <td style="border-collapse: collapse; border: 1px solid gray;"> | ||
;Charge | |||
;Knockdown | |||
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed</td> | <td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">21</td> | <td style="border-collapse: collapse; border: 1px solid gray;">21</td> | ||
<td style="border-collapse: collapse; border: 1px solid gray;">12</td> | <td style="border-collapse: collapse; border: 1px solid gray;">12</td> | ||
| Line 400: | Line 404: | ||
<span style="color: yellow; text-decoration: bold;">DISCLAIMER III:</span> | <span style="color: yellow; text-decoration: bold;">DISCLAIMER III:</span> | ||
Sometime in the future, couple of models will get replaced by newer, prettier ones | Sometime in the future, couple of models will get replaced by newer, prettier ones. | ||
<span style="color: yellow; text-decoration: bold;">DISCLAIMER IV:</span> | <span style="color: yellow; text-decoration: bold;">DISCLAIMER IV:</span> | ||
| Line 408: | Line 412: | ||
If you cannot find a small bar with shape's special abilities, look in the upper-left corner. Drag it to wherever you want it to be. | If you cannot find a small bar with shape's special abilities, look in the upper-left corner. Drag it to wherever you want it to be. | ||
== Gameplay Notes == | |||
Weapon Type Summary: | |||
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above): | |||
Bludgeoning (so 1d4 bludgeoning won't stack with it if has EB bigger than 2 from any source) | |||
Piercing (so 1d4 piercing won't stack with it if has EB bigger than 2 from any source) | |||
Slashing (so 1d4slashing won't stack with it if has EB bigger than 2 from any source) | |||
Slashing + piercing (so 1d4 slashing won't stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it). | |||
Only the highest save item (from any slot) counts in shape! | |||
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) | |||
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. | |||
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer) | |||
[[Natural Spell]] is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS). Natural Spell feat can also taken in place of a Shifter form at Level Up. | |||
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects. | |||
== Credits == | |||
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons. Implementation on the server by matelener. | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Prestige Class]] | [[Category:Prestige Class]] | ||
Latest revision as of 19:46, 3 May 2026

The Shifter PrC was release mid-July, 2021.
Description
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.
The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.
Requirements
Race: Any
Alignment: Any
Feats: Alertness, Toughness
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6)
(only levels in base classes are accounted for )
Class Features
- Hit Die: d8
- Base Attack Bonus: High
- High Saves: Fortitiude, Reflex
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.
- Armor Proficiencies: A Shifter gains no armor proficiencies.
- Skill Points: 4 + Int Modifier.
- Class Skills: Acrobatics, Concentration, Diplomacy, Heal, Hide, Lore: Nature, Move Silently, Listen, Parry, Spot, Survival
- Spells per Day/Spells Known: The Shifter does not progress spellcasting
- Special: If the character is a druid, Shifter levels progress Wild Shape uses per day. In addition to that, at Shifter level 15 character qualifies for Legendary Animal Shape and Epic Elemental Shape. Lastly, at level 20, he qualifies for Dragon Shape, though note that this feat cannot be taken at the level it qualifies, and instead must be taken on a level after Shifter 20 is attained. NOTE: Shifter and Druid levels DO NOT STACK to determine the HD of the Dragon Shape form (max HD is always going to be 25 HD Dragon).
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!
Class Feats (by Level gained)
1: Polymorph At Will, Darkvision
2: Shifter Wild Shape, Knockdown
3: Blind Fighting
4: Shifter Wild Shape
5: Shifter Regeneration 1
6: Shifter Wild Shape
7: Uncanny Dodge
8: Shifter Wild Shape
9: -
10: Shifter Wild Shape, Shapechange at will
11: Shifter Regeneration 2
12: Shifter Wild Shape
13: -
14: Shifter Wild Shape
15: -
16: Shifter Wild Shape
17: Shifter Regeneration 3
18: Shifter Wild Shape
19: -
20: Shifter Wild Shape
Class Feat Descriptions
Polymorph At Will
- Type of Feat: Class
- Prerequisites: Shifter 1
- Specifics: Shifter may cast Polymorph Self at will. Character level will be used as the caster level.
- Use: Selected
Shifter Wild Shape
- Type of Feat: Class
- Prerequisites: Shifter 2
- Specifics: Beginning at 2nd level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.
- - Base Strength increase: +1 per 2 Shifter levels
- - Base Dexterity increase: +1 per 2 Shifter levels
- - Base Constitution increase: +1 per 4 Shifter levels
- - Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)
- - Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)
Shifter Regeneration
- Type of Feat: Class
- Prerequisites: Shifter 5
- Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.
- Use: Passive
Shapechange At Will
- Type of Feat: Class
- Prerequisites: Shifter 10
- Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.
- Use: Selected
Shapechange Stats
| Shifter_Shapes | ||||||||
| Race | Passive Abilities | Active Abilities | Weapon | STR | CON | DEX | Natural AC (Dodge type) | |
| Dryad (Longbow) | (5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows |
|
Ranged (Piercing) | 10 | 19 | 11 | 3 | |
| Gelatinous Cube | See Invisibility Ooze Immunities:
|
|
Unarmed (bludgeoning) | 10 | 19 | 1 | 8 | |
| Gorgon |
(5 + SHIFTER_LVL/4) / - DR |
|
Unarmed (slashing) | 21 | 10 | 21 | 7 | |
| Manticore |
Scent |
|
Unarmed (weapon 1: slashing, weapon 2: slashing) | 20 | 15 | 19 | 6 | |
| Mindflayer |
20 + SHIFTER_LEVEL of Spell Resistance |
|
Unarmed (Slashing) | 12 | 14 | 12 | 3 | |
| Ogre Magi (Warmace) |
Regeneration 5 |
|
Weapon (Bludgeoning (Warmace)) | 21 | 10 | 17 | 5 | |
| Owlbear |
(5 + SHIFTER_LVL/4)/- DR |
|
Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing) | 23 | 12 | 21 | 8 | |
| Pixie (Shortbow) |
(5 + SHIFTER_LVL/4) / COLD IRON DR |
|
Ranged (Piercing (bow)) | 7 | 18 | 11 | 1 | |
| Werewolf |
(5 + SHIFTER_LVL/4) DR / SILVER |
|
Unarmed (slashing + piercing) | 18 | 15 | 16 | 4 | |
| Wyvern |
Scent |
| Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing) | 21 | 12 | 15 | 8 |
DISCLAIMER I: Some bugs may still be present in this implementation. Please report and don't expect them to remain un-fixed, if they are beneficial.
DISCLAIMER II: Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don't expect them to be playable across the entire PvE! Shifters gotta be shifting.
DISCLAIMER III: Sometime in the future, couple of models will get replaced by newer, prettier ones.
DISCLAIMER IV: Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated. Thanks Steve!
DISCLAIMER V: If you cannot find a small bar with shape's special abilities, look in the upper-left corner. Drag it to wherever you want it to be.
Gameplay Notes
Weapon Type Summary:
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):
Bludgeoning (so 1d4 bludgeoning won't stack with it if has EB bigger than 2 from any source)
Piercing (so 1d4 piercing won't stack with it if has EB bigger than 2 from any source)
Slashing (so 1d4slashing won't stack with it if has EB bigger than 2 from any source)
Slashing + piercing (so 1d4 slashing won't stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).
Only the highest save item (from any slot) counts in shape!
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!)
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts.
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS). Natural Spell feat can also taken in place of a Shifter form at Level Up.
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.
Credits
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons. Implementation on the server by matelener.