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[[File:Shifter_dryad.png|thumb|218px]]
[[File:Shifter_dryad.png|thumb|218px]]


The Shifter PrC was release mid-July, 2021.






== Description ==
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.
The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.
== Requirements ==
Race: Any
Alignment: Any
Feats: Alertness, Toughness
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6)
('''only levels in base classes are accounted for''' )
== Class Features ==
- Hit Die: d8
- Base Attack Bonus: High
- High Saves: Fortitiude, Reflex
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.
- Armor Proficiencies: A Shifter gains no armor proficiencies.
- Skill Points: 4 + Int Modifier.
- Class Skills: [[Acrobatics]], [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], [[Hide]], [[Lore: Nature]], [[Move Silently]], [[Listen]], [[Parry]], [[Spot]], [[Survival]]


Please read the forum link for more info on the shifter: [https://bgtscc.net/viewtopic.php?f=496&t=76089 Shifter]
- Spells per Day/Spells Known: The Shifter does not progress spellcasting


- '''Special: If the character is a druid''', Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]], though note that this feat cannot be taken at the level it qualifies, and instead must be taken on a level after Shifter 20 is attained. NOTE: Shifter and Druid levels DO NOT STACK to determine the HD of the Dragon Shape form (max HD is always going to be 25 HD Dragon).


Only 3 Shapes use weapons: dryad (longbow), pixie (shortbow), ogre magi (warmace).
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!


<br />
<br />


!!! All the below info is outdated and mostly incorrect. Don't bother scrolling down !!!
== Class Feats (by Level gained) ==


1: Polymorph At Will, Darkvision


2: Shifter Wild Shape, Knockdown


3: Blind Fighting


4: Shifter Wild Shape


5: Shifter Regeneration 1


6: Shifter Wild Shape


7: Uncanny Dodge


8: Shifter Wild Shape


9: -


10: Shifter Wild Shape, Shapechange at will


11: Shifter Regeneration 2


12: Shifter Wild Shape


13: -


14: Shifter Wild Shape


15: -


16: Shifter Wild Shape


17: Shifter Regeneration 3


18: Shifter Wild Shape


19: -


20: Shifter Wild Shape




== Class Feat Descriptions ==




'''Polymorph At Will'''


: Type of Feat: Class


: Prerequisites: Shifter 1


: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.


: Use: Selected




== Description ==
'''Shifter Wild Shape'''
 
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.
: Type of Feat: Class
 
: Prerequisites: Shifter 2
 
: Specifics: Beginning at 2nd level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.
 
::- Base Strength increase: +1 per 2 Shifter levels
::- Base Dexterity increase: +1 per 2 Shifter levels
::- Base Constitution increase: +1 per 4 Shifter levels
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)
 
 
'''Shifter Regeneration'''
 
: Type of Feat: Class
 
: Prerequisites: Shifter 5
 
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.
 
: Use: Passive
 
 
'''Shapechange At Will'''
 
: Type of Feat: Class
 
: Prerequisites: Shifter 10
 
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.
 
: Use: Selected
 
== Shapechange Stats ==
 
<table border=1 cellpadding=5 style="border-collapse: collapse; color: white; border: 1px solid gray;"><tr style="border-collapse: collapse; border: 0px solid gray;"><td style="border-collapse: collapse; color: yellow; border: 0px solid gray;">Shifter_Shapes</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td></tr>
<tr style="border-collapse: collapse; color: yellow; border: 1px solid gray;">
<td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Race</td>
<td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Passive Abilities</td>
<td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Active Abilities</td>
<td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Weapon</td>
<td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">STR</td>
<td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">CON</td>
<td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”>DEX</td>
<td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Natural AC (Dodge type)</td></tr>


<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Dryad (Longbow)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows </td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Vindictive Vines


* The dryad summons vines from deep within the ground and commands them to constrict her enemies.


At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.


* Cooldown: 1 minute


;Greater Sleep


The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.
* The dryad compels creatures to fall into a magical slumber.


== Requirements ==
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.
Race: Any


Alignment: Any
* Cooldown: 1 minute </td>
<td style="border-collapse: collapse; border: 1px solid gray;">Ranged (Piercing)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">10</td>
<td style="border-collapse: collapse; border: 1px solid gray;">19</td>
<td style="border-collapse: collapse; border: 1px solid gray;">11</td>
<td style="border-collapse: collapse; border: 1px solid gray;">3</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Gelatinous Cube</td>
<td style="border-collapse: collapse; border: 1px solid gray;">See Invisibility<br />
Ooze Immunities:<br />
: Electricity Immunity<br />
: 25% piercing and slashing damage Immunity<br />
Paralyzing attacks</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Engulf


Feats: Alertness, Toughness
* The Gelatinous Cube engulfs the enemy.


Spells: Able to cast 3rd level divine spells
* The ability functions similarly to a Bigby 9 spell with the following differences:<br />
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)<br />
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount<br />
** the grapple is broken whenever the cube moves away from its target


Special: Must be Druid, Ranger or Spirit Shaman
Cooldown: 1 minute </td>
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (bludgeoning)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">10</td>
<td style="border-collapse: collapse; border: 1px solid gray;">19</td>
<td style="border-collapse: collapse; border: 1px solid gray;">1</td>
<td style="border-collapse: collapse; border: 1px solid gray;">8</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Gorgon</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
(5 + SHIFTER_LVL/4) / - DR<br />
Scent<br />
Furious Charge<br />
Powerful Charge<br />
Dire Charge<br />
30% Movement Speed increase</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Charge


;Petrifying Breath


* The gorgon exhales petrifying gas in a cone.


== Class Features ==
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.
- Hit Die: d8


- Base Attack Bonus: Medium
* Cooldown: 1 minute </td>
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (slashing)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">21</td>
<td style="border-collapse: collapse; border: 1px solid gray;">10</td>
<td style="border-collapse: collapse; border: 1px solid gray;">21</td>
<td style="border-collapse: collapse; border: 1px solid gray;">7</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Manticore</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
Scent<br />
Multiattack<br />
30% Movement Speed increase</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Charge


- High Saves: Fortitude, Reflex
;Manticore Spikes


- Weapon Proficiencies: A Shifter gains no weapon proficiencies.
* With a snap of its tail, the manticore looses a voley of six spikes.


- Armor Proficiencies: A Shifter gains no armor proficiencies.
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.


- Skill Points: 4 + Int Modifier.
* Cooldown: 30 seconds</td>
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (weapon 1: slashing, weapon 2: slashing)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">20</td>
<td style="border-collapse: collapse; border: 1px solid gray;">15</td>
<td style="border-collapse: collapse; border: 1px solid gray;">19</td>
<td style="border-collapse: collapse; border: 1px solid gray;">6</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Mindflayer</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
20 + SHIFTER_LEVEL of Spell Resistance<br />
See Invisibility</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Mind Blast


- Class Skills: Concentration, Craft (alchemy, armor, trap, weapon), Hide, Listen, Lore, Spot, and Survival
* The mind flayer magically emits psychic energy that invades the minds of enemies.


- Spells per Day/Spells Known: The Shifter gains spell progression in any of the classes need to qualify.
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.


* Cooldown: 30 seconds


- Class Feats
;Extract


1: Shifter Wild Shape<br />
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.
2:<br />
3: Bonus Feat<br />
4:<br />
5: Bonus Feat<br />
6: Supernatural Ease<br />
7: Bonus Feat<br />
8:<br />
9: Bonus Feat<br />
10: Evershifting Form<br />


Bonus Feats: As bonus feat the Shifter may choose any of the unarmed weapon focus, specialization or mastery feats that she qualifies for. Alternatively she may learn how to shift into a special form.
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.


== Abilities ==
* Cooldown: 1 minute
<span style="color: rgb(255, 128, 0);">Shifter Wildshape 
</span><br />Type of Feat: Class<br />Prerequisites: Shifter 1<br />Specifics: Beginning at 1st level, the shifter can take the form of another creature. This ability is distinct from the Druid's wildshape ability, shifter abilities do not overlap with it in any way. From 1st until 6th level the shifter may shapechange five times a day. Thereafter, she can use shift ten times a day. Upon reaching level ten, the shifter may use this ability at will. <br />Use: Selected


;Dominate Monster


* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.


<span style="color: rgb(255, 128, 0);">Supernatural Ease 
* Cooldown: 10 minutes </td>
</span><br />Type of Feat: Class<br />Prerequisites: Shifter 6<br />Specifics: Upon reaching level 6, whenever the Shifter uses her shapeshifting ability it is no longer an extraordinary effect - but supernatural instead.<br />Use: Automatic
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (Slashing)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">12</td>
<td style="border-collapse: collapse; border: 1px solid gray;">14</td>
<td style="border-collapse: collapse; border: 1px solid gray;">12</td>
<td style="border-collapse: collapse; border: 1px solid gray;">3</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Ogre Magi (Warmace)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
Regeneration 5<br />
10 + SHIFTER_LEVEL of Spell Resistance<br />
See Invisibility<br />
10% Movement Speed increase</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Orb of Force


* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.


* Cooldown: none


<span style="color: rgb(255, 128, 0);">Evershifting Form
;Chain Lightning / Firebrand
</span><br />Type of Feat: Class<br />Prerequisites: Shifter 10<br />Specifics: Upon reaching level ten, the shifter may use his wildshape ability at will. As an action the shifter may also use Evershifting form to adopt the appearance of another creature, this is not a wildshape or polymorph type effect.<br />Use: Selected


'''[STATS below are likely to be adjusted downwards during QC testing!]'''
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.


* Cooldown: 30 seconds  </td>
<td style="border-collapse: collapse; border: 1px solid gray;">Weapon (Bludgeoning (Warmace))</td>
<td style="border-collapse: collapse; border: 1px solid gray;">21</td>
<td style="border-collapse: collapse; border: 1px solid gray;">10</td>
<td style="border-collapse: collapse; border: 1px solid gray;">17</td>
<td style="border-collapse: collapse; border: 1px solid gray;">5</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Owlbear</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
(5 + SHIFTER_LVL/4)/- DR<br />
Scent<br />
10% Movement Speed increase</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Knockdown


;Deafening Screech


<span style="color: rgb(255, 128, 0);">Shifter Forms Power Progression</span><br />
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.
Specifics: Shifter forms progress with your characters hit dice. At certain HD intervals they increase in STR, DEX, CON as well as any skills such forms might possess. Skill increases are always equal to the highest ability increase, excluding the form bonus. All ability scores are base ability scores, unbuffed.


Level 27 and on: 41 STR, 38 DEX and 38 CON<br />Level 25 and on: 38 STR, 35 DEX and 35 CON<br />Level 23 and on: 35 STR, 31 DEX and 31 CON<br />Level 21 and on: 31 STR, 28 DEX and 28 CON<br />Level 19 and on: 28 STR, 25 DEX and 25 CON<br />Level 17 and on: 25 STR, 22 DEX and 22 CON<br />Level 16 and on: 22 STR, 19 DEX and 19 CON<br />Level 14 and on: 18 STR, 16 DEX and 16 CON<br />Level 12 and below: 14 STR, 13 DEX and 13 CON
* Cooldown: 1 minute </td>
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">23</td>
<td style="border-collapse: collapse; border: 1px solid gray;">12</td>
<td style="border-collapse: collapse; border: 1px solid gray;">21</td>
<td style="border-collapse: collapse; border: 1px solid gray;">8</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Pixie (Shortbow)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
(5 + SHIFTER_LVL/4) / COLD IRON DR <br />
15 + SHIFTER_LEVEL of Spell Resistance<br />
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20<br />
50% Movement Speed increase</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Invisibility


* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.


<span style="color: rgb(255, 128, 0);">Wolf Form (default form) </span><br />
;Irresistible Dance
Specifics: The wolf form gains a dexterity increase of two points. The form has access to charge and knockdown. It gains the progressing skills: spot, tumble and taunt.


* The pixie throws her enemies into an involuntary dance.


<span style="color: rgb(255, 128, 0);">Bear Form (default form)</span><br />
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.
Specifics: The bear form gains a strength and constitution increase of four points. It loses six points of dexterity. The form has access to charge, dire charge and knockdown. It gains no progressing skills.


* Cooldown: 1 minute </td>
<td style="border-collapse: collapse; border: 1px solid gray;">Ranged (Piercing (bow))</td>
<td style="border-collapse: collapse; border: 1px solid gray;">7</td>
<td style="border-collapse: collapse; border: 1px solid gray;">18</td>
<td style="border-collapse: collapse; border: 1px solid gray;">11</td>
<td style="border-collapse: collapse; border: 1px solid gray;">1</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Werewolf</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
(5 + SHIFTER_LVL/4) DR / SILVER <br />
Scent<br />
Multiattack<br />
20% Movement Speed increase</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Knockdown


<span style="color: rgb(255, 128, 0);">Boar Form (default form)</span><br />
;Lacerate
Specifics: The boar form gains a strength increase of two points. The form has access to charge and knockdown. It gains the progressing skill: tumble.


Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. </td>
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (slashing + piercing)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">18</td>
<td style="border-collapse: collapse; border: 1px solid gray;">15</td>
<td style="border-collapse: collapse; border: 1px solid gray;">16</td>
<td style="border-collapse: collapse; border: 1px solid gray;">4</td>
</tr>
<tr style=“border-collapse: collapse; border: 1px solid gray;”>
<td style="border-collapse: collapse; border: 1px solid gray;">Wyvern</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
Scent<br />
Multiattack<br />
Immunity to sleep & paralysis<br />
30% Movement Speed increase<br />
Wyvern poison on tail stings</td>
<td style="border-collapse: collapse; border: 1px solid gray;">
;Charge


<span style="color: rgb(255, 128, 0);">Badger Form (default form)</span><br />
;Knockdown
Specifics: The badger form gains a dexterity increase of six points. It loses two points of constitution. The form has access to charge and feint. It gains the progressing skills: bluff, hide and move silently.
<td style="border-collapse: collapse; border: 1px solid gray;">Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)</td>
<td style="border-collapse: collapse; border: 1px solid gray;">21</td>
<td style="border-collapse: collapse; border: 1px solid gray;">12</td>
<td style="border-collapse: collapse; border: 1px solid gray;">15</td>
<td style="border-collapse: collapse; border: 1px solid gray;">8</td>
</tr>


</table>


<span style="color: rgb(255, 128, 0);">Panther Form (default form)</span><br />
<span style="color: yellow; text-decoration: bold;">DISCLAIMER I:</span>
Specifics: The panther form gains a dexterity increase of four points. The form has access to charge and knockdown. It gains the progressing skills: listen, hide and move silently.
Some bugs may still be present in this implementation. Please report and don't expect them to remain un-fixed, if they are beneficial.


<span style="color: yellow; text-decoration: bold;">DISCLAIMER II:</span>
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don't expect them to be playable across the entire PvE! Shifters gotta be shifting.


<span style="color: rgb(255, 128, 0);">Wraith Spider Form (bonus)</span><br />
<span style="color: yellow; text-decoration: bold;">DISCLAIMER III:</span>
Specifics: The spider form gains a dexterity increase of four points. The form has access to charge, expose weakness and knockdown. It gains the progressing skills: listen, hide and tumble.
Sometime in the future, couple of models will get replaced by newer, prettier ones.


<span style="color: yellow; text-decoration: bold;">DISCLAIMER IV:</span>
<span style="text-decoration: line-through;">Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.</span> Thanks Steve!


<span style="color: rgb(255, 128, 0);">Wyvern Form (bonus)</span><br />
<span style="color: yellow; text-decoration: bold;">DISCLAIMER V:</span>
Specifics: The wyvern form gains a dexterity and strength increase of three points. The form has access to charge and feint. It gains the progressing skills: listen, taunt and bluff.
If you cannot find a small bar with shape's special abilities, look in the upper-left corner. Drag it to wherever you want it to be.


== Gameplay Notes ==
Weapon Type Summary:


<span style="color: rgb(255, 128, 0);">Dryad Form (bonus)</span><br />
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):
Specifics: The dryad form gains a dexterity increase of two points. The form has access to song of heroism, song of freedom and haven song as a bard of equal level. It gains the progressing skills: diplomacy, bluff and spot.


Bludgeoning (so 1d4 bludgeoning won't stack with it if has EB bigger than 2 from any source)


<span style="color: rgb(255, 128, 0);">Shambling Mound Form (bonus)</span><br />
Piercing (so 1d4 piercing won't stack with it if has EB bigger than 2 from any source)
Specifics: The shambling mound form gains a constituion increase of eight points. It loses four points of dexterity. The form has access to Great Fortitude, Steadfast Determination, Steadfast Resolve, and epic damage reduction 9/-. It gains the progressing skill: listen.


Slashing (so 1d4slashing won't stack with it if has EB bigger than 2 from any source)


<span style="color: rgb(255, 128, 0);">Clay Golem Form (bonus)</span><br />
Slashing + piercing (so 1d4 slashing won't stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).
Specifics: The clay golem form gains a strength and constitution increase of six points. It loses six points of dexterity. The form has access to Great Fortitude, knockdown and improved knockdown. It gains no progressing skills.




<span style="color: rgb(255, 128, 0);">Worg Form (bonus)</span><br />
Only the highest save item (from any slot) counts in shape!
Specifics: The worg form gains a dexterity and strength increase of two points. The form has access to charge, knockdown and improved knockdown. It gains the progressing skills: spot, tumble and taunt.


Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!)


<span style="color: rgb(255, 128, 0);">Beetle Form (bonus)</span><br />
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts.  
Specifics: The beetle form gains a strengt and constitution increase of four points. The form has access to knockdown and improved knockdown. It gains the progressing skill: listen.


All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)


<span style="color: rgb(255, 128, 0);">Werewolf Form (bonus)</span><br />
[[Natural Spell]] is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS). Natural Spell feat can also taken in place of a Shifter form at Level Up.
Specifics: The werewolf form gains a strength, constiution and dexterity increase of two points. The form has access to charge and knockdown. It gains the progressing skills: listen and tumble.


Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.


== Credits ==


''Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.''
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.
[[Category:Classes]]
[[Category:Classes]]
[[Category:Prestige Class]]
[[Category:Prestige Class]]
[[Category:In development]]

Latest revision as of 19:46, 3 May 2026

The Shifter PrC was release mid-July, 2021.


Description

The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.

At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.

The shifter's path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.


Requirements

Race: Any

Alignment: Any

Feats: Alertness, Toughness

Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)

Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6)

(only levels in base classes are accounted for )

Class Features

- Hit Die: d8

- Base Attack Bonus: High

- High Saves: Fortitiude, Reflex

- Weapon Proficiencies: A Shifter gains no weapon proficiencies.

- Armor Proficiencies: A Shifter gains no armor proficiencies.

- Skill Points: 4 + Int Modifier.

- Class Skills: Acrobatics, Concentration, Diplomacy, Heal, Hide, Lore: Nature, Move Silently, Listen, Parry, Spot, Survival

- Spells per Day/Spells Known: The Shifter does not progress spellcasting

- Special: If the character is a druid, Shifter levels progress Wild Shape uses per day. In addition to that, at Shifter level 15 character qualifies for Legendary Animal Shape and Epic Elemental Shape. Lastly, at level 20, he qualifies for Dragon Shape, though note that this feat cannot be taken at the level it qualifies, and instead must be taken on a level after Shifter 20 is attained. NOTE: Shifter and Druid levels DO NOT STACK to determine the HD of the Dragon Shape form (max HD is always going to be 25 HD Dragon).

- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!



Class Feats (by Level gained)

1: Polymorph At Will, Darkvision

2: Shifter Wild Shape, Knockdown

3: Blind Fighting

4: Shifter Wild Shape

5: Shifter Regeneration 1

6: Shifter Wild Shape

7: Uncanny Dodge

8: Shifter Wild Shape

9: -

10: Shifter Wild Shape, Shapechange at will

11: Shifter Regeneration 2

12: Shifter Wild Shape

13: -

14: Shifter Wild Shape

15: -

16: Shifter Wild Shape

17: Shifter Regeneration 3

18: Shifter Wild Shape

19: -

20: Shifter Wild Shape


Class Feat Descriptions

Polymorph At Will

Type of Feat: Class
Prerequisites: Shifter 1
Specifics: Shifter may cast Polymorph Self at will. Character level will be used as the caster level.
Use: Selected


Shifter Wild Shape

Type of Feat: Class
Prerequisites: Shifter 2
Specifics: Beginning at 2nd level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.
- Base Strength increase: +1 per 2 Shifter levels
- Base Dexterity increase: +1 per 2 Shifter levels
- Base Constitution increase: +1 per 4 Shifter levels
- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)
- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)


Shifter Regeneration

Type of Feat: Class
Prerequisites: Shifter 5
Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.
Use: Passive


Shapechange At Will

Type of Feat: Class
Prerequisites: Shifter 10
Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.
Use: Selected

Shapechange Stats

Shifter_Shapes
Race Passive Abilities Active Abilities Weapon STR CON DEX Natural AC (Dodge type)
Dryad (Longbow) (5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows
Vindictive Vines
  • The dryad summons vines from deep within the ground and commands them to constrict her enemies.
  • For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.
  • Cooldown: 1 minute
Greater Sleep
  • The dryad compels creatures to fall into a magical slumber.
  • The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.
  • Cooldown: 1 minute
Ranged (Piercing) 10 19 11 3
Gelatinous Cube See Invisibility

Ooze Immunities:

Electricity Immunity
25% piercing and slashing damage Immunity
Paralyzing attacks
Engulf
  • The Gelatinous Cube engulfs the enemy.
  • The ability functions similarly to a Bigby 9 spell with the following differences:
    • in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)
    • the ability lasts 10 rounds. Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount
    • the grapple is broken whenever the cube moves away from its target
Cooldown: 1 minute
Unarmed (bludgeoning) 10 19 1 8
Gorgon

(5 + SHIFTER_LVL/4) / - DR
Scent
Furious Charge
Powerful Charge
Dire Charge

30% Movement Speed increase
Charge
Petrifying Breath
  • The gorgon exhales petrifying gas in a cone.
  • Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.
  • Cooldown: 1 minute
Unarmed (slashing) 21 10 21 7
Manticore

Scent
Multiattack

30% Movement Speed increase
Charge
Manticore Spikes
  • With a snap of its tail, the manticore looses a voley of six spikes.
  • On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.
  • Cooldown: 30 seconds
Unarmed (weapon 1: slashing, weapon 2: slashing) 20 15 19 6
Mindflayer

20 + SHIFTER_LEVEL of Spell Resistance

See Invisibility
Mind Blast
  • The mind flayer magically emits psychic energy that invades the minds of enemies.
  • Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.
  • Cooldown: 30 seconds
Extract
  • The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.
  • The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.
  • Cooldown: 1 minute
Dominate Monster
  • The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.
  • Cooldown: 10 minutes
Unarmed (Slashing) 12 14 12 3
Ogre Magi (Warmace)

Regeneration 5
10 + SHIFTER_LEVEL of Spell Resistance
See Invisibility

10% Movement Speed increase
Orb of Force
  • The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.
  • Cooldown: none
Chain Lightning / Firebrand
  • The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.
  • Cooldown: 30 seconds
Weapon (Bludgeoning (Warmace)) 21 10 17 5
Owlbear

(5 + SHIFTER_LVL/4)/- DR
Scent

10% Movement Speed increase
Knockdown
Deafening Screech
  • Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.
  • Cooldown: 1 minute
Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing) 23 12 21 8
Pixie (Shortbow)

(5 + SHIFTER_LVL/4) / COLD IRON DR
15 + SHIFTER_LEVEL of Spell Resistance
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20

50% Movement Speed increase
Invisibility
  • The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.
Irresistible Dance
  • The pixie throws her enemies into an involuntary dance.
  • For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.
  • Cooldown: 1 minute
Ranged (Piercing (bow)) 7 18 11 1
Werewolf

(5 + SHIFTER_LVL/4) DR / SILVER
Scent
Multiattack

20% Movement Speed increase
Knockdown
Lacerate
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total.
Unarmed (slashing + piercing) 18 15 16 4
Wyvern

Scent
Multiattack
Immunity to sleep & paralysis
30% Movement Speed increase

Wyvern poison on tail stings
Charge
Knockdown
Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing) 21 12 15 8

DISCLAIMER I: Some bugs may still be present in this implementation. Please report and don't expect them to remain un-fixed, if they are beneficial.

DISCLAIMER II: Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don't expect them to be playable across the entire PvE! Shifters gotta be shifting.

DISCLAIMER III: Sometime in the future, couple of models will get replaced by newer, prettier ones.

DISCLAIMER IV: Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated. Thanks Steve!

DISCLAIMER V: If you cannot find a small bar with shape's special abilities, look in the upper-left corner. Drag it to wherever you want it to be.

Gameplay Notes

Weapon Type Summary:

Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):

Bludgeoning (so 1d4 bludgeoning won't stack with it if has EB bigger than 2 from any source)

Piercing (so 1d4 piercing won't stack with it if has EB bigger than 2 from any source)

Slashing (so 1d4slashing won't stack with it if has EB bigger than 2 from any source)

Slashing + piercing (so 1d4 slashing won't stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).


Only the highest save item (from any slot) counts in shape!

Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!)

Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts.

All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)

Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS). Natural Spell feat can also taken in place of a Shifter form at Level Up.

Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.

Credits

Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons. Implementation on the server by matelener.