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{{FeatInfo
{{FeatInfo
|type=Class
|type=Class
|Prereq=[[Barbarian]] 2, [[Air (domain)|Air]] 1, [[Rogue]] 4, [[Assassin]] 2, [[Dwarven defender]] 2, [[Shadowdancer]] 2, [[Shadow Thief of Amn]] 2, [[Sacred Fist]] 6
|Prereq=[[Assassin]] 2, [[Barbarian]] 2, [[Breach Gnome]] 2, [[Dwarven Defender]] 2, [[Fist of the Forest]] 2, [[Guild Thief]] 2, [[Hunter]] 3, [[Man-at-Arms]] 17, [[Rogue]] 4, [[Shadow Dancer]] 2, [[Sacred Fist]] 6, [[Shifter]] 7, [[Air (domain)|Air Domain]] 1, [[Fate (domain)|Fate Domain]] 1.
|Req=[[Improved Uncanny Dodge]]
|Req=[[Improved Uncanny Dodge]]
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature.
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature.
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==Notes==
==Notes==
*Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.
*Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.
*As of v1.23, Uncanny Dodge is not working. The [[NWNX]] plugin [http://www.nwnx.org/phpBB2/viewtopic.php?p=15236#15236 xp_fix] allows to correct this.


==NWN comparison==
==NWN comparison==
*In NWN, '''Uncanny dodge''' also incorporated the reflex bonus provided by [[trap sense]].
*In NWN, '''Uncanny dodge''' also incorporated the reflex bonus provided by [[trap sense]].
*While not mentioned in description, it does make PC to retain all the AC they should've lost on being flat footed (Dex, Dodge, Tumble AC).


==External resources==
==External resources==
*[[NWNWiki:Uncanny Dodge]]
*[[NWNWiki:Uncanny Dodge]]
[[Category:Class feats]]
[[Category:Class feats]]

Latest revision as of 20:21, 29 August 2025

Notes

  • Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.

NWN comparison

  • In NWN, Uncanny dodge also incorporated the reflex bonus provided by trap sense.
  • While not mentioned in description, it does make PC to retain all the AC they should've lost on being flat footed (Dex, Dodge, Tumble AC).

External resources