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{{FeatInfo | {{FeatInfo | ||
|type=Class | |type=Class | ||
|Prereq=[[ | |Prereq=[[Assassin]] 2, [[Barbarian]] 2, [[Breach Gnome]] 2, [[Dwarven Defender]] 2, [[Fist of the Forest]] 2, [[Guild Thief]] 2, [[Hunter]] 3, [[Man-at-Arms]] 17, [[Rogue]] 4, [[Shadow Dancer]] 2, [[Sacred Fist]] 6, [[Shifter]] 7, [[Air (domain)|Air Domain]] 1, [[Fate (domain)|Fate Domain]] 1. | ||
|Req=[[Improved Uncanny Dodge]] | |Req=[[Improved Uncanny Dodge]] | ||
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature. | |Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature. | ||
Latest revision as of 20:21, 29 August 2025
- Type of feat: Class
- Prerequisite: Assassin 2, Barbarian 2, Breach Gnome 2, Dwarven Defender 2, Fist of the Forest 2, Guild Thief 2, Hunter 3, Man-at-Arms 17, Rogue 4, Shadow Dancer 2, Sacred Fist 6, Shifter 7, Air Domain 1, Fate Domain 1.
- Required for: Improved Uncanny Dodge
- Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
- Use: Automatic
Notes
- Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.
NWN comparison
- In NWN, Uncanny dodge also incorporated the reflex bonus provided by trap sense.
- While not mentioned in description, it does make PC to retain all the AC they should've lost on being flat footed (Dex, Dodge, Tumble AC).