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Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.


'''
'''Alignment restrictions''': <u>Any non-lawful</u>. Barbarians are wild at heart.<br />
'''Alignment restrictions''': <u>Any non-lawful</u>. Barbarians are wild at heart.<br />


<nowiki>*</nowiki> '''Ex-barbarians =''' A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).
<nowiki>*</nowiki> '''Ex-barbarians =''' A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).'''


=== CUSTOM CHANGES for BGTSCC: ===
=== CUSTOM CHANGES for BGTSCC: ===
* At level 20, barbarians get +2 AC  
* Gains [[Armored Efficiency]] feat at level 8
* At level 20 he gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.
* Bonus feat at levels 10/20/30
* Bonus feat at levels 10/20/30
* Rage increased by 5 rounds
* Rage increased by 5 rounds
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* The class now has access to the custom Lore: Local and Lore: Nature skills.
* The class now has access to the custom Lore: Local and Lore: Nature skills.
* The class now gets Evasion at Barbarian level 18
* The class now gets Evasion at Barbarian level 18


==== (Standard) Rage: ====
==== (Standard) Rage: ====
- no AC penalty anymore when raging.   
In rage, a barbarian gains phenomenal strength and durability.
 
He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, the bonus increase at lv11 level +6/+3 and at lv20 to +8/+4.  (Epic Rage gives +10/+8.)
 
Rage lasts for '''8''' + Constitution bonus (including bonus from rage) rounds.
   
* If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.
* Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).
* Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.


- If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.
- Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).
- Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.


===<nowiki/>===
==== Whirlwind Frenzy: ====
==== Whirlwind Frenzy: ====
At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage.  Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14.  The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy.  See forum post at https://bgtscc.net/viewtopic.php?f=4&t=2716&p=744842)
At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage.  Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14.  The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy.  See forum post at https://bgtscc.net/viewtopic.php?f=4&t=2716&p=744842)
Rage lasts for '''8''' + Constitution bonus rounds.


{{Class Feature|HD =12|BAB =H|Hsave =[[Fortitude]]|Lsave =[[Reflex]], [[Will]]|WP =[[Weapon proficiency (simple)|Simple]] & [[Weapon proficiency (martial)|Martial]].|AP =[[Armor proficiency (light)|Light]], [[Armor proficiency (medium)|Medium]] & [[Shield proficiency|Shields]]. (except tower shields)<br />|skill =4|Cskill =[[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Intimidate]], [[Listen]],[[Lore: Local]], [[Lore: Nature]], [[Parry]], [[Survival]], and [[Taunt]].}}
{{Class Feature|HD =12|BAB =H|Hsave =[[Fortitude]]|Lsave =[[Reflex]], [[Will]]|WP =[[Weapon Proficiency (simple)|Simple]] & [[Weapon Proficiency (martial)|Martial]].|AP =[[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]] & [[Shield Proficiency|Shields]]. (except tower shields)<br />|skill =4|Cskill =[[Athletics]], [[Craft]] (all), [[Intimidate]], [[Listen]], [[Lore: Local]], [[Parry]], [[Profession]] (all), [[Ride]], [[Survival]].}}


====Additional progression====
====Additional progression====
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|&nbsp;1||[[Rage]] 1[[per day|/day]], [[Fast movement]]
|&nbsp;1||[[Rage]] 1[[per day|/day]], [[Fast movement]]
|-
|-
|&nbsp;2||[[Uncanny dodge]]
|&nbsp;2||[[Uncanny Dodge]]
|-
|-
|&nbsp;3||[[Trap sense]] +1
|&nbsp;3||[[Trap Sense]] +1
|-
|-
|&nbsp;4||Barbarian rage 2/day
|&nbsp;4||Barbarian rage 2/day
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|&nbsp;7||[[Damage reduction]] 1/-
|&nbsp;7||[[Damage reduction]] 1/-
|-
|-
|&nbsp;8||Barbarian rage 3/day, [[Armored Efficiency]]
|&nbsp;8||Barbarian Rage 3/day, [[Armored Efficiency]]
|-
|-
|&nbsp;9||Trap sense +3
|&nbsp;9||Trap sense +3
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|10||Damage reduction 2/-, '''''<u>Bonus Feat</u>'''''
|10||Damage reduction 2/-, '''''<u>Bonus Feat</u>'''''
|-
|-
|11||[[Greater rage]]
|11||[[Greater Rage]]
|-
|-
|12||Barbarian rage 4/day, Trap sense +4
|12||Barbarian rage 4/day, Trap sense +4
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|13||Damage reduction 3/-
|13||Damage reduction 3/-
|-
|-
|14||[[Indomitable will]]
|14||[[Indomitable Will]]
|-
|-
|15||Trap sense +5
|15||Trap sense +5
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|16||Damage reduction 4/-, Barbarian rage 5/day
|16||Damage reduction 4/-, Barbarian rage 5/day
|-
|-
|17||[[Tireless rage]]
|17||[[Tireless Rage]]
|-
|-
|18||Trap sense +6, '''''<u>Evasion</u>'''''
|18||Trap sense +6, '''''<u>[[Evasion]]</u>'''''
|-
|-
|19||Damage reduction 5/-
|19||Damage reduction 5/-
|-
|-
|20||[[Mighty rage]], Barbarian rage 6/day, '''''<u>Bonus Feat</u>''''', +2 Dodge AC
|20||[[Mighty Rage]], Barbarian rage 6/day, '''''<u>Bonus Feat</u>''''', +2 Dodge AC
|-
|-
|21||Trap sense +7
|21||Trap sense +7
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|}
|}
===Rage===
===Rage===
A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, Rage lasts for '''8''' + Constitution bonus (including bonus from rage) rounds. After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.
A barbarian can fly into a screaming blood frenzy a certain number of times per day.  
 
After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.
- If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.
- Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).
- Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.


===Fast movement===
===Fast movement===
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At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.
At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.
===Damage reduction===
===Damage reduction===
At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from [[Epic Damage Reduction]] and [[Greater Resiliency]] but does not stack with [[Dwarven Defender damage reduction]].
At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from [[Epic Damage Reduction]] and [[Greater Resiliency]] but does not stack with [[Dwarven Defender damage reduction]] or any other damage reduction, such as one granted by items etc.
===Greater rage===
===Greater rage===
At 11th level, a barbarian's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3.  
At 11th level, a barbarian's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3.  
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=== Barbarian AC ===
=== Barbarian AC ===
At level 20 a barbarian's armor class increases. He gets a +2 Dodge bonus to AC
At level 20 a barbarian's armor class increases. He gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.


=== Bonus Feats ===
=== Bonus Feats ===

Latest revision as of 01:23, 26 January 2023

Description

Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.

Alignment restrictions: Any non-lawful. Barbarians are wild at heart.

* Ex-barbarians = A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).

CUSTOM CHANGES for BGTSCC:

  • Gains Armored Efficiency feat at level 8
  • At level 20 he gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.
  • Bonus feat at levels 10/20/30
  • Rage increased by 5 rounds
  • Epic Rage - Lowered STR requirement from 27 to 21
  • Thundering Rage - Lowered STR requirement from 25 to 21
  • The class now has access to the custom Lore: Local and Lore: Nature skills.
  • The class now gets Evasion at Barbarian level 18


(Standard) Rage:

In rage, a barbarian gains phenomenal strength and durability.

He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, the bonus increase at lv11 level +6/+3 and at lv20 to +8/+4. (Epic Rage gives +10/+8.)

Rage lasts for 8 + Constitution bonus (including bonus from rage) rounds.

  • If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.
  • Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).
  • Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.


Whirlwind Frenzy:

At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage. Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14. The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy. See forum post at https://bgtscc.net/viewtopic.php?f=4&t=2716&p=744842) Rage lasts for 8 + Constitution bonus rounds.

Class Features

Hit die : d12
Base Attack Bonus progression : High
Saving throws :
High = Fortitude
low = Reflex, Will
Proficiencies :
Weapon: Simple & Martial.
Armor: Light, Medium & Shields. (except tower shields)
Skill Points : ( 4 + Int modifier ) ×4 at 1st Character level.
Class Skills : Athletics, Craft (all), Intimidate, Listen, Lore: Local, Parry, Profession (all), Ride, Survival.


Additional progression

Level  Features gained
 1 Rage 1/day, Fast movement
 2 Uncanny Dodge
 3 Trap Sense +1
 4 Barbarian rage 2/day
 5 Improved uncanny dodge
 6 Trap sense +2
 7 Damage reduction 1/-
 8 Barbarian Rage 3/day, Armored Efficiency
 9 Trap sense +3
10 Damage reduction 2/-, Bonus Feat
11 Greater Rage
12 Barbarian rage 4/day, Trap sense +4
13 Damage reduction 3/-
14 Indomitable Will
15 Trap sense +5
16 Damage reduction 4/-, Barbarian rage 5/day
17 Tireless Rage
18 Trap sense +6, Evasion
19 Damage reduction 5/-
20 Mighty Rage, Barbarian rage 6/day, Bonus Feat, +2 Dodge AC
21 Trap sense +7
22 Damage reduction 6/-
23
24 Trap sense +8, Barbarian rage 7/day, Bonus Feat
25 Damage reduction 7/-
26
27 Trap sense +9
28 Damage reduction 8/-, Barbarian rage 8/day, Bonus Feat
29
30 Trap sense +10, Bonus Feat

Rage

A barbarian can fly into a screaming blood frenzy a certain number of times per day. After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.

Fast movement

A barbarian has an increase in his base land speed by 10 feet.

Uncanny dodge

At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Trap sense

Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three levels in barbarian thereafter (6th, 9th, 12th, 15th, and 18th level).

Improved uncanny dodge

At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.

Damage reduction

At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from Epic Damage Reduction and Greater Resiliency but does not stack with Dwarven Defender damage reduction or any other damage reduction, such as one granted by items etc.

Greater rage

At 11th level, a barbarian's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3.

Indomitable will

While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Tireless rage

When a barbarian reaches 17th level, he no longer gets fatigued from using rage and can ignore the penalties to Strength, Dexterity, and movement.

Mighty rage

At 20th level, a barbarian's bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4.

Barbarian AC

At level 20 a barbarian's armor class increases. He gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.

Bonus Feats

At levels 10, 20, 30 a barbarian gets to choose a bonus feat

Epic Barbarian Bonus Feats

Armor Skin (Epic), Epic Toughness, Epic Energy Resistance, Epic Rage, Epic Prowess, Great Strength, Overwhelming Critical, and Thundering Rage