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Clerics who take the War domain spend considerable time training for combat.[[Image:War domain.jpg|right]]
Clerics who take the War domain follow armies at war and preach the importance of honor, athleticism, glory, and victory. War can be a stabilizing force or a destabilizing one, but it is a necessary one, say War clerics. War clerics bless armies with the power of their gods and assist generals with strategy, often through divining the likely outcome and advising whether a given battle or campaign will succeed. During times of peace, War clerics hold mock battles, races, dances, and other athletic demonstrations in the names of their gods in order to beseech the god's favor in the next war. Ceremonies to gods of war typically occur in summer or late autumn (but before winter), once the planting or harvest is done, as these are the times for war.
{{Domain|power=Clerics with the war domain receive [[Weapon Focus]] in their patron [[deity]]'s [[favored weapon]].
 
{{Domain|power=[[Weapon Proficiency (martial)|Weapon Proficiency (Martial)]]: The cleric is trained with all common weapons used in war.
 
'''Granted Power''': [[Weapon Focus]]: The cleric is skilled in wielding their deity's favored weapon. If their deity's favored weapon is unarmed strike, they gain the improved unarmed strike feat.
|1st spell=[[Spiritual Weapon]]
|2nd spell=[[Magic Vestment]]
|3rd spell=[[Divine Power]]
|4th spell=[[Flame Strike]]
|4th spell=[[Flame Strike]]
|8th spell=[[Power Word, Stun]]
|5th spell=[[Blade Barrier]]
|6th spell=[[Battering Ram]]
|7th spell=[[Power Word Blind]]
|8th spell=[[Power Word Stun]]
|9th spell=[[Power Word Kill]]
}}
}}
'''Special''': War domain clerics are proficient with all [[Weapon_Proficiency_(martial)|martial weapons]] if their [[deity]]'s [[favored weapon]] is a martial weapon.  Similarly, if the [[deity]]'s [[favored weapon]] is an exotic weapon, the cleric will be proficient with all exotic weapons.
== BGTSCC Features ==
 
* In order to use domains your [[Deity | deity]] must match.
This domain was added with [[Mask of the Betrayer]] expansion.


==Deities==
== Deities with War Domain ==
*[[Anhur]]
*[[Arvoreen]]
*[[Arvoreen]]
*[[Bane]]
*[[Celestial Bureaucracy]]
*[[Clangeddin Silverbeard]]
*[[Clangeddin Silverbeard]]
*[[Corellon Larethian]]
*[[Corellon Larethian]]
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*[[Gaerdal Ironhand]]
*[[Gaerdal Ironhand]]
*[[Garagos]]
*[[Garagos]]
*[[Gilgeam]]
*[[Gorm Gulthyn]]
*[[Gruumsh]]
*[[Gruumsh]]
*[[Gorm Gulthyn]]
*[[Haela Brightaxe]]
*[[Haela Brightaxe]]
*[[Helm]]
*[[Ilneval]]
*[[Ilneval]]
*[[Myrkul]]
*[[Red Knight]]
*[[Red Knight]]
*[[Seveltarm]]
*[[Selvetarm]]
*[[Shevarash]]
*[[Shevarash]]
*[[Solonor Thelandira]]
*[[Solonor Thelandira]]
*[[Tempus]]
*[[Tempus]]
*[[Tethrin Veralde]]
*[[Tyr]]
*[[Tyr]]
 
*[[Uthgar]]
==NWN comparison==
*[[Vandria Gilmadrith]]
[[NWNWiki:War domain]]
*The War domain has been revised in MotB to more closely follow PnP rules, and the NWN1 version is now more equivalent to the [[Fury (domain)|Fury]] domain.
 
==3.5 comparison==
*Clerics in [[DnD 3.5]] receive a Domain spell for every spell level.
*The original benefits of this domain are contained in the Hypertext [[SRD]] for comparison. [http://www.d20srd.org/srd/spellLists/clericDomains.htm SRD: Cleric Domains]

Latest revision as of 22:57, 23 September 2021

Clerics who take the War domain follow armies at war and preach the importance of honor, athleticism, glory, and victory. War can be a stabilizing force or a destabilizing one, but it is a necessary one, say War clerics. War clerics bless armies with the power of their gods and assist generals with strategy, often through divining the likely outcome and advising whether a given battle or campaign will succeed. During times of peace, War clerics hold mock battles, races, dances, and other athletic demonstrations in the names of their gods in order to beseech the god's favor in the next war. Ceremonies to gods of war typically occur in summer or late autumn (but before winter), once the planting or harvest is done, as these are the times for war.

This domain grants a cleric the following additions:

Domain power

Granted power: Weapon Proficiency (Martial): The cleric is trained with all common weapons used in war.

Granted Power: Weapon Focus: The cleric is skilled in wielding their deity's favored weapon. If their deity's favored weapon is unarmed strike, they gain the improved unarmed strike feat.

Spells

Level Spell
1 Spiritual Weapon
2 Magic Vestment
3 Divine Power
4 Flame Strike
5 Blade Barrier
6 Battering Ram
7 Power Word Blind
8 Power Word Stun
9 Power Word Kill

BGTSCC Features

  • In order to use domains your deity must match.

Deities with War Domain