Touch of Healing

Type of Feat: Reserve
Prerequisite: Ability to cast 2nd-level divine spells.
Use: Selected.


You can channel divine energy into healing with a touch. As long as you have a conjuration(healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per innate level of the highest-level conjuration(healing) spell you have available to cast. This ability has no effect on creatures that can't be healed by cure spells, and cannot heal a target to more than half of their maximum HP.

As a secondary benefit, all of your conjuration (healing) spells receive a +1 increase to caster levels. Note that only one reserve feat can increase a spell's caster level at any given time.

Trigger Spells: Cure Critical Wounds, Mass Cure Critical Wounds, Mass Cure Light Wounds, Cure Moderate Wounds, Mass Cure Moderate Wounds, Cure Serious Wounds, Mass Cure Serious Wounds, Heal , Mass Heal, Heal Animal Companion, Neutralize Poison, Raise Dead, Revivify, Regenerate, Rejuvenation Cocoon, Remove Blindness/Deafness, Remove Disease, Remove Paralysis, Restoration, Greater Restoration, Lesser Restoration, Resurrection, Vigor, Mass Lesser Vigor, Vigorous Circle, Epic Mass Heal (divine only), Ease Pain

Gameplay Notes

Only divine conjuration (healing) spells and bardic conjuration (healing) spells count for the purpose of this spell. Wizards, warlocks, and sorcerers gain no benefit from taking this feat.

Bugs