Hurricane Breath
Hurricane Breath
Type of Feat: Reserve Prerequisite: Ability to cast 2nd-level spells. Use: Selected.
The power of elemental air you hold in your mind allows you to exhale the wind. As long as you have a air spell of 2nd level or higher available to cast, you can attempt to knock a single creature within 30 feet back with a blast of wind. This requires a standard action. Roll 1d20 + the level of the highest-level air spell you have available to cast opposed by your opponent's Strength check. If you succeed, you knock the creature back by 10 feet.
As a secondary benefit, all of your air spells receive a +1 increase to caster levels. Note that only one reserve feat can increase a spell's caster level at any given time.
Trigger Spells: Flaywind Burst, Gust of Wind, Elemental Swarm, Airball, Gaseous Form, Whirlwind, Whisper Wind