| Heartfire | |
| Spell Information | |
| Spell level : | Innate level: 2, Bard: 2, Druid: 2 |
|---|---|
| School : | Evocation |
| Descriptor(s) : | Light, Fire |
| Components : | Verbal and Somatic |
| Range : | Close (25 ft + 5 ft./2 levels) |
| Target/Area : | Living creatures within a 5-ft.-radius burst |
| Duration : | 1 round/level |
| Save : | Fortitude partial |
| Spell resistance : | Yes |
Outlined creatures do not benefit from the concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. In addition, if they fail a Fortitude save, affected creatures take 1d4 points of fire damage each round as their passions manifest as physically damaging fire. Creatures that make a successful Fortitude save take only half damage each round for the duration of the spell (minimum 1 point per round).
Gameplay Notes
Bugs
Categories:
- Spells
- Evocation spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 bard spells
- Bard spells
- Level 2 druid spells
- Druid spells
- Verbal and Somatic spells
- Unknown/special range spells
- Unknown/special duration spells
- Spells without a save
- Spells with spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized