Flash Bomb
Range: Medium
Area: Medium
Primeable: Yes
DC calculation: 10 + (best of Disable Device or Set Trap skills) / 2
DC Cap: 35
Description
All creatures in the affected area that fail a fortitude save are blinded and dazed for 1+1d2 rounds. The bomber, should he be in the affected area, is only ever affected for 1 round as he is prepared for the effect. If they succeed at the save they are still dazed for 1 round.