
There is a fishmonger merchant in Ulgoth's Beard who sells the fishing gear and buys the catch through use of a store. You can fish at various places along the Sword Coast!
The fishing system is NOT intended to be a perfect replica of fishing in the real world. It is supposed to approximate fishing in an enjoyable manner. A player could spend 10 minutes here or there fishing, or could spend hours on end. However, a character won't be able to reap huge rewards in experience or gold even if he / she spends weeks on end fishing. The Sword Coast economy doesn't revolve around adventurer-fishermen.
Regardless of how skilled they are, once a character has received a total of 1250 Experience points from fishing that reset, and subsequent fish will grant no XP. The last fish caught that causes the player to exceed the limit will always grant its full experience, so per-reset rewards may vary by up to 500xp (the maximum achievable per catch).
Features:
- Freshwater and saltwater fishing available.
- 24 fish types to be caught -- 12 freshwater and 12 saltwater.
- Environmental conditions, player qualities and fishing location can affect the catch chance and outcome.
- Small XP awards for catching a rare fish.
- Chance of catching a "prized" specimen (larger than usual).
- Custom special effect for the cast, custom icons, custom equippable fishing rod.
- Variable cast times and cast locations.
- Text and visual feedback during a cast.
- Stackable bait and stackable fish -- 10 per stack.
- Fishing line and hook to be used on your fishing rod if your line snaps.
Chances of a Catch:
- Every 3 ranks in Survival +1% chance.
- Every rank in Profession (Hunting/Fishing) +1% chance.
- Rain gives +10%
- dusk/dawn gives a +5%
- A "good" spot gives +5% (though this is sort of random for salt water. Reeds/rocks etc are good for freshwater. There are less "good" spot's than "average" ones.
Implemented through the hard work of IamDeathComeForYou, Luna and the Quality Control testing crew!