Epic spells are powerful abilities which may be learned by epic characters once certain requirements are fulfilled.

Acquisition

Epic spells in NWN2 are implemented as feats. To learn such a feat during level up, a character must be able to cast level 9 spells (the class which grants them the spells does not matter, and dark invocations count regardless of their actual ESL), and have a sufficient rank in Spellcraft which varies by spell (only ranks actually bought on level ups count, modifiers do not). In addition, each epic spell may only be taken while leveling up in certain classes (for example, all but one epic spells are available when leveling up as a druid, but none are available when leveling up as a rogue).

Usage

Epic spells in NWN2 are actually spell-like abilities. They have the following characteristics (some of them contrary to in-game descriptions):

  • The DC of a saving throw against an epic spell is 10 (base) + 10 (effective spell level) + 5 (epic spell bonus) + spellcasting ability modifier, or 25 + spellcasting ability modifier (including Spellcasting Prodigy). The +1 bonus for every 3 caster levels beyond 20 does not apply do epic spells, and neither do any Spell Focus feats.
  • Epic spells are considered actual spells for the purposes of saving throws, so Spellcraft and similar bonuses apply.
  • Epic spells do not provoke attacks of opportunity, cannot be interrupted by damage, and are never affected by arcane spell failure despite having somatic components. However, they have verbal components and as such cannot be cast when silenced.
  • Metamagic may not be applied to epic spells.

Number of epic spell castings is plus 1 per every 10 base ranks in your highest of Arcana, Nature, or Religion lore skills.

Despite historically bypassing immunities, Vampiric Feast is now blocked by Death Ward following updates to spell descriptors.

List of epic spells

See Category:Epic spells.