Death Knell
| Spell Information | |
| Spell level : | Innate level: 2, Cleric: 2, Other: Death 1 |
|---|---|
| School : | Necromancy |
| Descriptor(s) : | Death, Evil |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Living creature touched |
| Duration : | 3 rounds/10 minutes per HD of subject; see text |
| Save : | Will negates |
| Spell resistance : | Yes |
Description
You draw forth the ebbing life force of a creature and use it to fuel your own power. After casting this spell, the next creature you slay must make a Will saving throw. If it fails its saving throw, you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.
Bug Notes
Categories:
- Spells
- Necromancy spells
- Spells with icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 cleric spells
- Cleric spells
- Other spellcaster spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Will save spells
- Spells with spell resistance
- Hostile spells
- Melee touch attack spells
- Spells that can be Empowered
- Spells that can be Extended
- Spells that can be Maximized