Darkflame Arrow
| Darkflame Arrow | |
| Spell Information | |
| Spell level : | Innate level: 3, Ranger: 3, Other: Assassin 3 |
|---|---|
| School : | Evocation |
| Components : | Verbal |
| Range : | Long |
| Target/Area : | 1 Hostile Target |
| Duration : | Instantaneous |
| Save : | No |
| Spell resistance : | Yes |
This spell is cast upon a masterwork arrow or bolt, engulfing its head in black fire. The arrow deals normal damage and wreaths the target in black flame that deals an extra 2d6 points of damage. The black flames continue to engulf the victim for 2 more rounds, dealing 2d6 points of damage each subsequent round (at the start of your turn), and they cannot be extinguished (although they can be dispelled). The arrow or bolt must be fired during the same round the spell is cast, or the magic dissipates and is lost. Creatures with immunity or resistance to fire take full damage from the black flames. The projectile is destroyed even if it misses its target.
Gameplay Notes
Bugs
Category:Asn 3 // Removed the link as it wasn't implemented on server for assassin.
- Spells
- Evocation spells
- Spells missing icon
- Spells missing pictures
- Level 3 innate spells
- Level 3 ranger spells
- Ranger spells
- Other spellcaster spells
- Verbal only spells
- Long range spells
- Unknown/special duration spells
- Spells without a save
- Spells with spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized