Charge
Type of Feat: General Prerequisite: None Use: Selected
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move. After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of the next round. During your charge you are very vulnerable to weapons with piercing damage such as spears but also ranged projectiles. Regardless of your normal base attack bonus you can only make one attack at the end of your charge. However, with the Improved Initiative feat and a BaB over 10, you can make 2 attacks.
Gameplay Notes
This is a free feat since it is a base action, any character will receive it for free at level 1!
Bugs
Highlevel monks (with 50%speed) don't get any speed increase while charging. And they also cannot charge from further away, even if they could reach the target in time. (That makes direcharge rather pointless.)