Aura of Vitality
| Spell Information | |
| Spell level : | Innate level: 7, Druid: 7 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Colossal |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Harmless |
| Spell resistance : | No |
Description
All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity.
Bug Notes
Line 54/69: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
This spell has a short range listed in the description, touch ranged defined in the 2da, yet uses OBJECT_SELF's location for where the AOE is applied from.
Gameplay Notes
This simply applies the effects of Cats Grace, Bulls Strength and Bears Endurance from a single spell to allied creatures in the area of effect.
It technically stacks with itself, multiple castings just apply a second set of effects, although obviously the stat increasing effects do not stack (Edit: Actually, this is not true, previous castings are removed when the spell is recast - NW_S0_AuraVital, line 70).
Because the range of the spell is Short, and the area of effect is Colossal (30feet, 9.8M) the caster will always have the effects applied to themselves.
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 7 innate spells
- Level 7 druid spells
- Druid spells
- Verbal and Somatic spells
- Short range spells
- Short duration spells
- Harmless save spells
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized