Good (domain)
Clerics who take the Good domain inspire their allies to heroism and are granted spells that protect against and bind evil creatures.
This domain grants a cleric the following additions:
Domain power
Granted power: The player receives the Aura of Courage feat for free.
Spells
| Level | Spell |
| 1 | Aid* |
| 2 | Magic Circle against Evil |
| 3 | |
| 4 | |
| 5 | Lesser Planar Binding |
| 6 | Word of Faith* |
| 7 | Aura versus Alignment* |
| 8 | |
| 9 | Hiltater's Greater Misdirection* |
BGTSCC Features
- This domain has been changed from the base game to include an expanded spell list. New spells are denoted with asterisks in the above table.
- In order to use domains your deity must match.
NWN comparison
- NWN1 gave clerics with the good domain the ability to turn outsiders as though they were undead.
3.5 comparison
- Clerics in DnD 3.5 receive a Domain spell for every spell level.
- The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains