Hilater's Greater Misdirection
| Spell Information | |
| Spell level : | Innate level: 9, Sorcerer/Wizard: 9 |
|---|---|
| School : | Abjuration |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Nearby creatures |
| Duration : | round / 3 levels |
| Save : | Will |
| Spell resistance : | Yes |
Description
An invisible, mobile field surrounds you and prevents creatures from sucesfully attacking you. Any creature within or entering the field must attempt a save. If it fails, it becomes unable to sucesfully attack you in for that round. Misdirected creatures’ actions are not otherwise restricted.
Subjects can fight other creatures and can cast spells and attack you with ranged weapons if they leave the spell's boundary. If you move closer to an affected creature, nothing happens. (The creature is not forced back)
Gameplay Notes
This spell works somewhat like Repulsion does in D&D. That's what it was inpsired from, because actual repulsion would have been too unbalanced in a multiplayer environment.
Categories:
- Spells
- Abjuration spells
- Spells with icon
- Spells missing pictures
- Level 9 innate spells
- Level 9 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Medium range spells
- Unknown/special duration spells
- Will save spells
- Spells with spell resistance
- Hostile spells
- Spells that can be Empowered
- Spells that can be Maximized