Revision as of 18:22, 31 August 2017 by Valleriani (talk | contribs) (1 revision imported)

Weird

Caster Level(s): Sor / Wiz 9, Evil 9
Innate Level: 9
School: Illusion (Phantasm) [Fear] [Mind Affecting]
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Save: Fortitude and Will
Spell Resistance: Yes

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage.

Creatures with less than 4 HD automatically die, without any saving throws.

Creatures immune to mind spells, fear, phantasms are immune to this spell.

Gameplay Notes

Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.

Bugs