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THIS CLASS IS IN DEVELOPMENT! FEATURES AND IMPLEMENTATION ARE NOT CERTAIN.

While Orcs have no bardic tradition nothing whips them into a frenzy more easily than War Drummers. Using everything from elaborate drums to hollow trees the War Drummers can often be found in large orcish war parties.

Requirements:

Race: Orc

Alignment: Any non-lawful, non-good.

Skills: Perfom 6 ranks

Base Attack Bonus: +5

Feats: Iron will, Skill Focus : Perform

Class Features:

Hit Die: d8

Base Attack Bonus: High

High Saves: Will

Weapon Proficiencies: None

Armor Proficiencies: None

Skill Points: 4 + Int Modifier.

Class Skills: Perform, Listen, Intimidate, Taunt, Survival, Tumble


Class Abilities:

Level 1: Battle rythm +1

Level 2:

Level 3: Inspire fear

Level 4: Orders to Charge

Level 5: Orc War March, Battle rythm +2

Battle rythm: A war drummer inspires his fellow Orcs into a frenzy (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 5th level. It does not stack with bard inspire courage or dread pirate inspire courage.

Inspire fear: Instead of encouraging his brethren an Orc War Drummer of 3rd level can choose to play ominous, demoralizing rythms. Enemies of the War Drummer must pass a save vs fear or suffer a -2 penalty to hit, damage and saves. DC is 15 + War drummer levels + perform ranks/3.

Orders to Charge: At 4th level a War Drummer is able to signal the charge in a particularly enthralling way. The nearby allies gain +30% movement speed, +1 dodge AC, as well as the benefits from Furious Charger and Powerful Charge. If the War Drummer has Barbarian or Frenzied Berserker levels his allies also gain strength bonuses equal to half the bonuses of the War Drummer rage or frenzy.

The bonuses last for 10 rounds, cooldown : 4 minutes.

Orc War March: At 5th level an Orcish War Drummer, through skill and habit, is able to inspire fear in his enemies while playing a Battle Rythm.